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Yoshi Updated to 2.7 (Read 5036 times)

Started by MissingNumber, January 03, 2008, 03:42:18 am
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Yoshi Updated to 2.7
#1  January 03, 2008, 03:42:18 am
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  • or "#%?'M@%&+!" for short.
Video because I'm too lazy to make screenshots - http://www.youtube.com/watch?v=oE8RQm3wMYc


.Some Attacks deal a bit more damage.

.Stampede can no longer hit before Super Pause.

.Removed Unblockables.

.Tweaked the comboing system slightly, by adding
KFM's combo var(1). It's a bit easier to chain now.

.Yoshi Charge now breaks through projectiles, and
knocks you down again.

.Tweaked Swallow throw so the egg hopefully won't
stay on after the throw is over.

.Made Recv.Roll easier to pull off.

.Added Dodge and Roll Dodge.

.Added a Type2 Counter.
Note: Before people ask,

Type1 = Physical attacks only (No Hypers)
Type2 = Projectiles only (No Hypers)
Type3 = Both (No Hypers)
Type4 = Both (Hypers Included)

.Earthquake Stomp drops in the direction you were
moving rather than straight down, a slight pause
was also added to the beginning.

.New Egg Trap lvl2 super.

.Changed command for EggBounce.

.Completely changed the C version of egg roll,
it's now an attack rather than a dodge.

.Other smaller changes are mentioned in the readme.

New Link:
http://www.sendspace.com/file/mxq8jd

EDIT:
Yoshi 2.7.2 Patch Update

The Patch:
http://www.sendspace.com/file/q7h0in

Just put all the files in their appropriate locations.

If you haven't downloaded him I replaced the original link to one with the updates.
Last Edit: January 16, 2008, 05:15:40 am by Mike2
Re: Yoshi Updated to 2.7
#2  January 03, 2008, 08:05:29 am
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> This is more of a nitpick than a bug report, so here goes. When Yoshi is knocked down, he dips into the ground after he bounces, then moves back up and settles into his knock down frame normally. When he's knocked down hard and lands straight down on his head, he dips eight or so pixels into the ground before actually landing. At the end of Yoshi's egg toss, the egg explodes far below the ground, which looks kind of weird. And finally, Yoshi's feet plunge deep into the ground when he's crouching. I would raise his feet up to ground level, and raise his knees up an equal distance to make his legs look more like they're bent.

> I'd just like to throw in a couple of questions before I close. Will Yoshi have any special intros Vs. the Mario Brothers or any other characters?  Also, do you eventually plan on giving Yoshi stronger AI in the future?

 = = = = = = = = = =
Jason "Creamy Goodness" Tenn
http://iwow.cottages.polycount.com
= = = = = = = = = =
Jason "Creamy Goodness" Tenn
http://creamyg.jdluke.com/
Re: Yoshi Updated to 2.7
#3  January 04, 2008, 03:52:58 am
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This Yoshi's pretty good.  The metal mode's nice too.
Re: Yoshi Updated to 2.7
#4  January 16, 2008, 05:18:18 am
  • *
  • or "#%?'M@%&+!" for short.
He's gotten a small update everything is in my first post.