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City Frite (Read 2478 times)

Started by BigBoss, March 22, 2008, 01:50:01 pm
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City Frite
#1  March 22, 2008, 01:50:01 pm
  • ****
  • Snake Eater
    • mgmod.com/mugen/
Some weird stage i was working on has no significance nor is it really that great of a stage i did this when i was board messing around with a new sprite i found on sprite database but some may enjoy it i suppose.

(Click For Screenshot)
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cityfrite.rar - 0.05MB
Interactive Stage W.I.P Click Below


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I give my life not for honor but for you
Re: City Frite
#2  March 22, 2008, 02:33:22 pm
  • ***
  • Sonic stage creator
    • www.freewebs.com/ultimategokuex/index.htm
hmm....
not a bad stage BB
but you have major colour loss in the rocks and buildings
try doing what ziltama does and do a jigsaw effect if u want to remove colour loss  ;)
the sky seems ok but its a little rectangulor
btw the smoke effect is awsome
 :)
Re: City Frite
#3  March 22, 2008, 04:28:51 pm
  • *
  • NEVER under estimate others capabilities...
what a map
And so it was Written...
Re: City Frite
#4  March 22, 2008, 06:52:48 pm
  • ****
  • Snake Eater
    • mgmod.com/mugen/
hmm....
not a bad stage BB
but you have major colour loss in the rocks and buildings
try doing what ziltama does and do a jigsaw effect if u want to remove colour loss  ;)
the sky seems ok but its a little rectangulor
btw the smoke effect is awsome
 :)

Jigsaw Effect?

Also i really don't like this stage myself i just like the background was toying with it.
Interactive Stage W.I.P Click Below


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I give my life not for honor but for you
Re: City Frite
#5  March 22, 2008, 08:13:31 pm
  • ****
    • www-personal.umich.edu/~tdkim/ziltama/
Hmm...

1) Use differing deltas.  It looks like a one layer stage when it really isn't.

2) Smoke/fog should not be a light source.  Use addalpha:

Replace trans = add with

trans = addalpha
alpha = 128,256

3) For this stage's floor, the zoffset line is too high (value too low).  Try 225.

4) Mugen does not like gradients, so the sky color loss cannot be helped unless you try dithering or a different sky.
Re: City Frite
#6  March 23, 2008, 12:18:19 am
  • ****
  • Snake Eater
    • mgmod.com/mugen/
Hmm...

1) Use differing deltas.  It looks like a one layer stage when it really isn't.

2) Smoke/fog should not be a light source.  Use addalpha:

Replace trans = add with

trans = addalpha
alpha = 128,256

3) For this stage's floor, the zoffset line is too high (value too low).  Try 225.

4) Mugen does not like gradients, so the sky color loss cannot be helped unless you try dithering or a different sky.

The sprite came like that i was thinking of making it black and adding stars and a moon, but im not really likeing the stage idea itself im still contemplating a better floor.
Interactive Stage W.I.P Click Below


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I give my life not for honor but for you