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Final Destination (Read 8880 times)

Started by ExShadow, March 28, 2008, 03:36:05 am
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Final Destination
New #1  March 28, 2008, 03:36:05 am
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Last Edit: July 30, 2008, 10:55:59 pm by DMK
Re: [Stage]Final Destination
#2  March 28, 2008, 05:02:48 am
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your floors always look odd, i'll download and try this out later.

Characters := http://www.mediafire.com/folder/kx11h6lcbbqj1/Characters
Stages := http://www.mediafire.com/folder/xy7wk5q9qka62/Stages

Projected Character Forcast := FighterZ Android 18 , FighterZ Vegeta , FighterZ Goku.
Re: [Stage]Final Destination
#3  March 28, 2008, 05:05:25 am
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Just by looking at the screens, i think the entire stage looks messed up. Is this supposed to be a take of one of SSB's Final Destination stages, or one of your own versions of Final Destination?

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Re: [Stage]Final Destination
#4  March 29, 2008, 09:17:17 pm
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its one of my i own i wanted to mix the floors together and no the stage is not messed up did u try it
Re: [Stage]Final Destination
#5  March 29, 2008, 10:07:28 pm
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I wasn't going to say anything, but you just had to be arrogant: this thing is really, really, very ugly. It's nice that you tried and all, but if you posted this to get someone to say you did a good job, you're barking up the wrong tree :P
Re: [Stage]Final Destination
#6  March 29, 2008, 10:19:25 pm
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I wasn't going to say anything, but you just had to be arrogant: this thing is really, really, very ugly. It's nice that you tried and all, but if you posted this to get someone to say you did a good job, you're barking up the wrong tree :P

no offense shadow but i gotta agree with KFM on this.

plus as i said your floors are always ...F***ed up looking. its like they werent meant to be floors.
Characters := http://www.mediafire.com/folder/kx11h6lcbbqj1/Characters
Stages := http://www.mediafire.com/folder/xy7wk5q9qka62/Stages

Projected Character Forcast := FighterZ Android 18 , FighterZ Vegeta , FighterZ Goku.
Re: [Stage]Final Destination
#7  March 29, 2008, 10:29:53 pm
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There all too bright...
Re: [Stage]Final Destination
#8  March 30, 2008, 12:37:51 am
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I wasn't going to say anything, but you just had to be arrogant: this thing is really, really, very ugly. It's nice that you tried and all, but if you posted this to get someone to say you did a good job, you're barking up the wrong tree :P

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Re: [Stage]Final Destination
#9  March 31, 2008, 05:12:51 pm
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Listen, man.  Don't go fishing for compliments here or seeing if anyone likes your stuff.  I learned this one a first-hand experience.

The stage floor is bad looking and your representation of Final Destination isn't impressive.  You might want to also check on the overall lighting of the area.  Personally, there's another Final Destination that was released, and it's based off the actual one from Brawl.  It's much better (mostly becuase there isn't much in transactions) and can be found at http://www.youtube.com/watch?v=XEWWr4pDy6o.
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Re: [Stage]Final Destination
#10  March 31, 2008, 06:52:10 pm
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What the hell?

Where did the idea of arrogance and fishing for compliments come from. It's not like he posted "OMG FINAL DESTINATION FROM OMGSUPERSMASHBROS!1!0!!11 GIVE ME KARMA NAO".

Anyways.

When you define type = anim: trans, addalpha, and spriteno are ignored so you should probably remove these in the future to avoid confusion.

You defined [Begin Action 1] twice and gave them different parameters. Get rid of one of them.

The floor doesn't work because of the obvious tiling of the section where the players stand. Even in the actual game itself I always thought that neon pink and black for a floor looked horrendous so you should probably change the colour scheme for your floor. Since the floor really wide, you may want to split the floor up with different deltas since it looks weird scrolling as one large chunk. That or try parallax effect.

What makes this stage horribly bright is the lens flare you defined as [BG Star]. Removing that makes this stage MUCH easier on the eyes. Actually the stage doesn't look half as bad when you remove it.

After removing the lens flare, you should probably have the vortex animation fade in and out for more effect. This can be done by going into their action definitions, finding the line "as###d256" and having the number beside s oscillate up and down between around 100 - 250.

The random images that appear such as Mario's stage, castle, temple, etc. do not make sense and should be removed. Actually there is a way to make this work, but you would need full sized bgs that will completely cover up the vortex bg. You can have them fade in then fade out then switch to give the illusion of time travel. But this would require much more work. At the very least they should be removed though.

You could also add several images of different colour, add transparency and have them alter the colours of the vortex.
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Last Edit: March 31, 2008, 08:21:49 pm by Shift b is B
Re: [Stage]Final Destination
#11  March 31, 2008, 11:11:10 pm
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Listen, man.  Don't go fishing for compliments here or seeing if anyone likes your stuff.  I learned this one a first-hand experience.

The stage floor is bad looking and your representation of Final Destination isn't impressive.  You might want to also check on the overall lighting of the area.  Personally, there's another Final Destination that was released, and it's based off the actual one from Brawl.  It's much better (mostly becuase there isn't much in transactions) and can be found at http://www.youtube.com/watch?v=XEWWr4pDy6o.

oooh thats mine thats mine! ^_^ LOL.
Characters := http://www.mediafire.com/folder/kx11h6lcbbqj1/Characters
Stages := http://www.mediafire.com/folder/xy7wk5q9qka62/Stages

Projected Character Forcast := FighterZ Android 18 , FighterZ Vegeta , FighterZ Goku.