What the hell?
Where did the idea of arrogance and fishing for compliments come from. It's not like he posted "OMG FINAL DESTINATION FROM OMGSUPERSMASHBROS!1!0!!11 GIVE ME KARMA NAO".
When you define type = anim: trans, addalpha, and spriteno are ignored so you should probably remove these in the future to avoid confusion.
You defined [Begin Action 1] twice and gave them different parameters. Get rid of one of them.
The floor doesn't work because of the obvious tiling of the section where the players stand. Even in the actual game itself I always thought that neon pink and black for a floor looked horrendous so you should probably change the colour scheme for your floor. Since the floor really wide, you may want to split the floor up with different deltas since it looks weird scrolling as one large chunk. That or try parallax effect.
What makes this stage horribly bright is the lens flare you defined as [BG Star]. Removing that makes this stage MUCH easier on the eyes. Actually the stage doesn't look half as bad when you remove it.
After removing the lens flare, you should probably have the vortex animation fade in and out for more effect. This can be done by going into their action definitions, finding the line "as###d256" and having the number beside s oscillate up and down between around 100 - 250.
The random images that appear such as Mario's stage, castle, temple, etc. do not make sense and should be removed. Actually there is a way to make this work, but you would need full sized bgs that will completely cover up the vortex bg. You can have them fade in then fade out then switch to give the illusion of time travel. But this would require much more work. At the very least they should be removed though.
You could also add several images of different colour, add transparency and have them alter the colours of the vortex.
The double-curse of Blue Beard Baboon lies in these words you see. Read them once, then read them twice and your island is history.
Last Edit: March 31, 2008, 08:21:49 pm
by Shift b is B