YesNoOk
avatar

SFA3 - Fei-long 6/21/08 Update (Read 12128 times)

Started by Violin Ken, June 10, 2008, 08:21:56 am
Share this topic:
SFA3 - Fei-long 6/21/08 Update
#1  June 10, 2008, 08:21:56 am
  • ***
    • www.youtube.com/user/corntortillas
This character was originally a WIP by N64Mario.  I've obtained permission from him to update this character.

6/21/08
-powercharge
-Ex-ism has powerset = 0 at start of round
-combos, coommands, and sound fixes by Kung Fu Man
-no cornerpush for (Shin) Ryu Yassai
-Fixed rekkaken width
-tweaked ground velocities for rekkaken
-fall recover = 0 for all specials
-tweaked some v-ism attacks
-V-ism can now chain standing to jumping attacks
-3 jab to rekkaken combo allowed
-attacks during standing dodge implemented
-ISM's now selectable at every 1st round of a match
-other fixes






Bugs and feedback would be appreciated.

Enjoy!

http://www.sendspace.com/file/5b8um5
Last Edit: June 21, 2008, 10:21:08 pm by Violin Ken
Re: SFA3 - Fei-long
#2  June 10, 2008, 03:58:02 pm
  • ***
  • The One and Only
    • UK
Err care to explain why this version has 4 less palettes than the old version ???
To play or not to play: That is the question......
Re: SFA3 - Fei-long
#3  June 10, 2008, 04:52:25 pm
  • ***
    • www.youtube.com/user/corntortillas
Because this version only had six to begin with.
Re: SFA3 - Fei-long
#4  June 10, 2008, 05:35:50 pm
  • avatar
  • **
    • yagamic4.50megs.com/photo2_1.html
So is this an update of what's on N64Mario's site right now, or an update of an old version?
Re: SFA3 - Fei-long
#5  June 10, 2008, 05:38:24 pm
  • ****
    • Poland
So is this an update of what's on N64Mario's site right now, or an update of an old version?

First option.

I waited so long for completion this WIP. I lost hope N64Mario finish him but I'm happy you took over Fei Long. Definitely best Fei Long out there (not sure if accurate but who cares?).
"If our lives are indeed the sum total of the choices we've made, then we cannot change who we are. But with every new choice we're given, we can change who we're going to be." The Outer Limits S04E04

"If knowledge is power and power corrupts... how will human kind ever survive?" The Outer Limits S04E16
Re: SFA3 - Fei-long
#6  June 10, 2008, 05:47:18 pm
  • ***
  • The One and Only
    • UK
To play or not to play: That is the question......
Re: SFA3 - Fei-long
#7  June 10, 2008, 11:19:16 pm
  • *
So is this an update of what's on N64Mario's site right now, or an update of an old version?

First option.

I waited so long for completion this WIP. I lost hope N64Mario finish him but I'm happy you took over Fei Long. Definitely best Fei Long out there (not sure if accurate but who cares?).

Same here....... Big thanks!! Fei Long is my 2nd favorate ST character... You already know how happy & exicited I am to hear this.......
Re: SFA3 - Fei-long
#8  June 11, 2008, 03:16:04 am
  • ***
    • www.youtube.com/user/corntortillas
Thanks to all.

This version is different from the one hosted on N64Mario's site.  It was completely redone by N64Mario and was pretty much a dummy with accurate animation ticks and selectable isms SO STOP COMPARING PALETTES AMOUNTS! 




Re: SFA3 - Fei-long
#9  June 11, 2008, 12:05:53 pm
  • **
  • CEO of NESTS
    • Mexico
    • http://mugenmexico.mexico-foro.com/
Anyway, remember that you can always make your own custom palettes.
Plus, a pal doesn't make a char good or bad, but the code itself, as well as the features presented.

Satsui no Hadou ni Mezameta Igniz
Re: SFA3 - Fei-long 6/14/08 Update
#10  June 14, 2008, 10:39:25 am
  • ***
    • www.youtube.com/user/corntortillas
Updated 6/14/08
Re: SFA3 - Fei-long 6/14/08 Update
#11  June 14, 2008, 06:04:07 pm
  • **
    • Barbados
Hi, while testing I realized that there is no Width stctrl when using the rekka ken, and some of the values for the ground.velocity are a little off.

So when you are trying to combo your opponent they are too close and the move doesnt connect. This is both in the special and super versions of the attacks. Haven't noticed anything else as yet, overall a very solid Fei-Long

I've been trying to help out with the running animation but thats a very slow process, so Im hoping someone will end up helping out too.
Re: SFA3 - Fei-long 6/14/08 Update
#12  June 14, 2008, 07:31:29 pm
  • ***
    • www.youtube.com/user/corntortillas
Thanks for the feedback.

I've fixed the issue with width.  I've lowered the ground velocity by 1 those moves (not uploaded)

Thanks for trying to help with the running animation.  A SSF2T nunchaku winpose would be great too!  =P
Last Edit: June 14, 2008, 07:40:45 pm by Violin Ken
Re: SFA3 - Fei-long 6/14/08 Update
#13  June 14, 2008, 07:35:59 pm
  • ******
  • I hang out tough. I'm a real boss.
    • USA
    • litotichues.com/

  • Online

Whats wrong with the runing animaton?, as i'm sure i can help

I feel genorous for 10 minutes

Cheers,RajaBoy
Re: SFA3 - Fei-long 6/14/08 Update
#14  June 14, 2008, 07:41:43 pm
  • ***
    • www.youtube.com/user/corntortillas
He's currently missing a running animation.  The current one in place is just his walking forward anim sped up.  :-\
Re: SFA3 - Fei-long 6/14/08 Update
#15  June 14, 2008, 07:45:03 pm
  • ******
  • I hang out tough. I'm a real boss.
    • USA
    • litotichues.com/

  • Online
He's currently missing a running animation.  The current one in place is just his walking forward anim sped up.  :-\

oh thought it was coding, well i guess your in for some sprite ripping,

Cheers,RajaBoy

don't sk me why i thought it was a coding problem, wasn't thinking, i mean what creator who creates something as fantastic as this needs help with a running code?, sorry if offense was given my friend.

Yes just downloaded
Re: SFA3 - Fei-long 6/14/08 Update
#16  June 14, 2008, 09:01:18 pm
  • **
    • Barbados
He's currently missing a running animation.  The current one in place is just his walking forward anim sped up.  :-\

oh thought it was coding, well i guess your in for some sprite ripping,

Cheers,RajaBoy

don't sk me why i thought it was a coding problem, wasn't thinking, i mean what creator who creates something as fantastic as this needs help with a running code?, sorry if offense was given my friend.

Yes just downloaded

There are't running sprites in the original game. There were a set of sprites which were created before, but the link is dead.
Further to the testing above, you need to add a fall.recover = 0  to the last hit of the rekka ken for both the super and special version. Currently the opponent can recover before Fei-Long can, which is not good  :'( as I currently got beaten by Yun (warusaki)
Re: SFA3 - Fei-long 6/14/08 Update
#17  June 14, 2008, 09:56:49 pm
  • *
He's currently missing a running animation.  The current one in place is just his walking forward anim sped up.  :-\

oh thought it was coding, well i guess your in for some sprite ripping,

Cheers,RajaBoy

don't sk me why i thought it was a coding problem, wasn't thinking, i mean what creator who creates something as fantastic as this needs help with a running code?, sorry if offense was given my friend.

Yes just downloaded

There are't running sprites in the original game. There were a set of sprites which were created before, but the link is dead.
Further to the testing above, you need to add a fall.recover = 0  to the last hit of the rekka ken for both the super and special version. Currently the opponent can recover before Fei-Long can, which is not good  :'( as I currently got beaten by Yun (warusaki)

I 100% agree with ya......  --; Hope that's fixed in the next update........
Re: SFA3 - Fei-long 6/14/08 Update
#18  June 14, 2008, 10:03:09 pm
  • ******
  • I hang out tough. I'm a real boss.
    • USA
    • litotichues.com/

  • Online
Was this game he is based on o psp as well because, i have that game, and he seems pretty based o it, my favorite character from that game, Street Fighter Alpha Max 3, Dhalsim,Cammy,Cody,Gen..speaking of Gen does anyone know of a good made gen or where to recieve his sprites?, i will RajaTize him next.

Cheers,RajaBoy
Re: SFA3 - Fei-long 6/14/08 Update
#19  June 14, 2008, 11:44:47 pm
  • ***
    • www.youtube.com/user/corntortillas
There are't running sprites in the original game. There were a set of sprites which were created before, but the link is dead.
Further to the testing above, you need to add a fall.recover = 0  to the last hit of the rekka ken for both the super and special version. Currently the opponent can recover before Fei-Long can, which is not good  :'( as I currently got beaten by Yun (warusaki)

I 100% agree with ya......  --; Hope that's fixed in the next update........
Fixed, not yet uploaded.  Keep the bug reports coming fellas.  ;)
Re: SFA3 - Fei-long 6/14/08 Update
#20  June 15, 2008, 06:43:36 am
  • **
  • appreciate life, i love you - Lil B
    • downloads.khinsider.com/?u=44610
In SFA3, on the PS1 what kind of sprites did he use to escape (run out) the collapsing building after the fight with Vega? I don't remember if he flipped out, jumped out, walked out, or had a different animation. If he did, you could possibly use that.


THANK YOU BASED GOD