Real Name: Sandra Kay Savakis
Weight: 105 lbs.
Abilities: Can manifest and manipulate a dark red, blood-like substance. She can change its mass, volume, and density to suit her needs.
Bio (SHADEs 1): Sandra is the full-blood, younger sister of Snow. They were very close as children and did not fight as often as most siblings. When Sandra was 16, she left home for unknown reasons. Snow was very hurt by this. After 5 years, Sandra resurfaced and was a very different person. She was grim, self-deprecating and mildly sadistic. She still remembers Snow and their past, but doesn't hold their history up on the same pedestal that he does. She is very secretive about her goals and desires. She is cautiously friendly with most of Snow's friends, accept for Fray, whom she believes to be two-faced and untrustworthy. She is elusive and will often disappear for days at a time before reappearing and refusing to acknowledge that she was ever gone. Snow worries about her and insists on protecting her, which she resents.
She ended up in the SHADE due to Snow and Sabotage going missing. She investigated and found out about the experiment. She volunteered to try and find the two, but ended up fully succumbing to the experiment. Snow views her search for him and her getting caught up in the SHADE as his own fault, but also as a sign that the Sandra he knew still exists within her.
SHADEs 2 Bio: At the end of SHADEs 1, Bloodtide revealed herself as an agent of the CIA. The CIA had been investigating Maddicorp for years and had sent Bloodtide to infiltrate the company. She was sent in lieu of a more experienced agent due to the danger inherent in the mission and her eagerness to please her superiors further after excelling at her training and early assignments. However, once there, she found her brother, Snow, and his friends captured. This shocked and distracted her long enough to be captured herself and forced to participate in the experiment. Once she was released with the others following the Kane Kelly Incident, she was immediately contacted by her superiors and told to keep her cover secure. So, she lied to her brother and told him that she'd come back to find him, and she continued to hide her CIA involvement. She finally revealed her true motives following Sabotage's defeat of Moses Maddigan after her superiors continued to stall the progression of their investigation. She now believes one of her superiors may be a Maddicorp mole, or someone looking to utilize Maddicorp's technology for themselves. While she is still loyal to the CIA and her country, she is no longer lying to her brother. Though their relationship is now strained due to her earlier disappearance and deception, they now work together to take down Maddicorp and stop the threat of Kane Kelly.
Her stance in game has the blood swirling around her feet like in SHADEs 1.
Intro where she removes her coat from the first game. Animation based on one of Vanessa's.
Some kicks. She does these types of kicks in a lot of her moves.
More screenshots in the spoiler:
Spoiler, click to toggle visibilty
A friend of mine often describes Bloodtide as my "most interesting" character. She is a character of varied play styles. She has a couple of charge moves, a low-hitiing ground crawling projectile, and a few unique moves. She is moderately good for combos, especially with her supers. She requires a bit of strategy due to the generally low damage her moves do. The best way to play her is what I call the "Shark" method: don't stop moving. She has enough moves to keep her moving, even her charges. Don't give an opponent the chance to hit you, basically.
--High Heel - DB+K (Launcher)
Bloodtide comes from a crouching position into a fast and vicious upward kick that launches her opponent into the air.
--Bloodshot - D,DF,F,P
Bloodtide propels the swirling wave of blood around her feet forward like a projectile, and it skims along the ground where it must be blocked low. The different strength of punch used affects the speed of the projectile.
--Crimson Arrow - Charge B,F,K
Bloodtide springs forward with a sudden flying thrust kick, wrapping her foot in blood for increased effect. Different kick buttons make the kick travel different distrances, at different speeds.
--Scarlet Tornado - D,DB,B,K
Bloodtide twirls into the air, becoming unhittable for a short time. Different kick buttons make her travel different distrances, at different angles.
---Scarlet Barrage - K when landing after Scarlet Tornado
Bloodtide delivers three quick kicks at different heights.
---Scarlet Needle - P when landing after Scarlet Tornado
Bloodtide slides forward with her elbow pointed out and slightly upwards, delivering a piercing blow to the lower-body area.
--Vermillion Strikes - Charge D,U,K
Bloodtide leaps into the air while delivering many lightning fast thrust kicks, which create sharp waves of blood that slash at the opponent. An anti-air attack, with very little forward movement.
--Hurricanrana - F,DF,D,DB,B,P
Bloodtide flips forward and, if close enough, catches her opponent's head with her legs and flips them high into the air. They are then open to a follow up attack by Bloodtide. The initial grab does little damage, but if she does not follow up and the opponent simply hits the ground, extra damage is dealt by the fall.
--Cherry Jawbreaker - HP+HK
Bloodtide ducks and delivers a nasty vertical heel kick to her opponent's jaw.
--EX Scarlet Barrage - 2K when landing after Scarlet Tornado
Bloodtide does a faster version of the move with more hits.
--EX Bloodshot - D,DF,F,2P
A faster moving and more powerful version of the move.
--EX Vermillion Strikes - Charge D,U,2K
A faster, multi-hitting version of Vermillion Strikes that has a greater hit radius and more forward motion.
Level 1 Super Move:
--Red Cyclone - D,DB,B,D,DB,B,K
Bloodtide twirls into the air while also creating several rings of blood around her, which damage her opponent. The damage of the move varies depending on how many times she hits her opponent. It is up to the player to determine which is the best time to connect with the move to cause maximum damage.
Level 2 Super Move
--The Wall - F,B,DB,D,DF,F,K
Using a vicious upwards thrust kick, Bloodtide creates a large wall of blood that stops the opponent in their tracks and deals great damage. Does not have much forward movement but great vertical range.
Level 3 Super Move:
--Crimson Tide - F,B,DB,D,DF,F,P
Bloodtide summons a massive flood of blood that is very hard to avoid and does devastating damage.
--None yet. The old DM will be discarded and a completely new one created. I'm open to suggestions. Right now I'm considering a move where she encapsulates her opponent in a bubble of blood and then drives a massive spike (also made of blood) up through the bubble, impaling them inside it. This is not final though.