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Maple Story Characters (Read 30411 times)

Started by Skulper34, July 04, 2008, 04:09:15 am
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Re: Maple Story Characters
#81  July 07, 2008, 02:04:07 pm
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I only tested Warrior (I'll test the others later), and I know nothing (really nothing) about Maple Story (except that it's a MMORPG/MMO Beat'em all or something like that), but here's my little input :

- Press Ctrl+D to activate debug mode, and you'll see that there are some missing required sprites/anims.
- The CLSN boxes need work : they are sometimes really too big compared to the attack sprite.
- Why does Warrior and the opponent lose their shadow when Warrior hits ? o_O
- The hitpauses and vels feel very odd and nothing like a fighting game IMO. I know it comes from a RPG, so it may be like that in the original game, but it really doesn't feel natural here.
- The gameplay is not really interesting at the moment IMO, because it looks like "press a button to choose an attack". It would be better I think to make them only 3/4 button characters, and put the other attacks as specials, with real command inputs such as QCF/QCB/DP attacks.
- Also, since you seem to be missing sprites for air and crouch attacks, making some edits would be nice, so that stance, crouch and air all have basics.
- The effects would look much nicer with some transparency and with shadows removed.
- The CMD is full of unused commands.
- The little portrait is not the regular size.
- I hardly see any combos in this character. The CMD shows no chaining possibilities between the various attacks. :(
- The damage display is nice. The numbers are a bit too big IMO, but it may be just me.

All in all : Maple Story sprites are sweet, and there seems to be enough ressource to make some enjoyable characters. You need to focus more on the gameplay, to make the attacks chain together, and modify the hitpauses and vels to give it more a 2D fighting game feeling. Good luck ;)

Jax

Re: Maple Story Characters
#82  July 08, 2008, 06:10:20 am
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hoho i knew you would release em on here soon sweet  :sugoi:
btw thanks for including me xP

FUCK YOU BITCH I'M THE NICEST MOTHERFUCKER YOU'LL EVER FIND IN THIS SHITHOLE AND IF YOU DON'T AGREE WITH ME THEN YOU CAN JUST KILL YOURSELF FOR ALL I CARE.

... FUCK!!
Last Edit: July 08, 2008, 06:21:51 am by Jax
Re: Maple Story Characters
#83  July 08, 2008, 06:15:11 am
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I only tested Warrior (I'll test the others later), and I know nothing (really nothing) about Maple Story (except that it's a MMORPG/MMO Beat'em all or something like that), but here's my little input :

- Press Ctrl+D to activate debug mode, and you'll see that there are some missing required sprites/anims.
- The CLSN boxes need work : they are sometimes really too big compared to the attack sprite.
- Why does Warrior and the opponent lose their shadow when Warrior hits ? o_O
- The hitpauses and vels feel very odd and nothing like a fighting game IMO. I know it comes from a RPG, so it may be like that in the original game, but it really doesn't feel natural here.
- The gameplay is not really interesting at the moment IMO, because it looks like "press a button to choose an attack". It would be better I think to make them only 3/4 button characters, and put the other attacks as specials, with real command inputs such as QCF/QCB/DP attacks.
- Also, since you seem to be missing sprites for air and crouch attacks, making some edits would be nice, so that stance, crouch and air all have basics.
- The effects would look much nicer with some transparency and with shadows removed.
- The CMD is full of unused commands.
- The little portrait is not the regular size.
- I hardly see any combos in this character. The CMD shows no chaining possibilities between the various attacks. :(
- The damage display is nice. The numbers are a bit too big IMO, but it may be just me.

All in all : Maple Story sprites are sweet, and there seems to be enough ressource to make some enjoyable characters. You need to focus more on the gameplay, to make the attacks chain together, and modify the hitpauses and vels to give it more a 2D fighting game feeling. Good luck ;)
he made it accurate thats why its choose a button for an attack, and there is no comboability
Shades 2 site:Shades of Manhattan
Re: Maple Story Characters
#84  July 09, 2008, 01:36:56 am
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Except accuracy in this case is just retarded since MS is not a fighting game, but a RPG.
Re: Maple Story Characters
#85  July 18, 2008, 10:09:40 pm
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New characters coming soon and 1 available for download... enjoy.
Re: Maple Story Characters
#86  July 20, 2008, 07:46:32 am
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*Dile Ready for Download*
Re: Maple Story Characters
#87  July 20, 2008, 02:19:26 pm
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weee i love youre all maple mugen character :D tnx for making this cuteness character :D
Re: Maple Story Characters
#88  July 21, 2008, 09:56:08 am
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/\Thanks, Nest Golem is now available for download, changed download link to my free website.
Re: Maple Story Characters
#89  July 21, 2008, 10:37:26 am
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i love your new site buds :D and also youre suppa fast making your wip :D
Re: Maple Story Characters
#90  July 29, 2008, 12:25:54 am
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I downloaded pretty much everything you had on your website. End result....

-I can tell right off the bat, that the characters don't have all that many sprites to work from.
-Some characters puzzle me as to why they moves are different buttons from others.
-I think making different pallettes for the Slime creature is a better answer than to make different color versions of the same thing.

So all in all, its sort of hard for a person to want to play any of these characters outside of a game with only them fighting each other. Mostly because they lack in the move department.

I'd however love to see a downloadable game of this at some point down the road.