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Number of simultaneous helpers allowed for stable gameplay? (Read 2029 times)

Started by Elix, July 11, 2008, 10:06:56 pm
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Number of simultaneous helpers allowed for stable gameplay?
#1  July 11, 2008, 10:06:56 pm
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Topic. I'm sorry if it was already discussed. By stable gameplay I mean: no lags, no crashes. I'm asking not because of a mere interest. I want to make an explosion which consist of different anims and I need each of the anim to be PalFXed. (Please, don't tell my to make one animation out of many ^_^ ). Can't do it with Explods and wouldn't be right to put projectiles either. So, how many helpers...? Give me your variants.

edited: If I at least knew how many simultaneous helpers are used in PotS' Rare Akuma, it could solve my question.
Re: Number of simultaneous helpers allowed for stable gameplay?
#2  July 11, 2008, 10:11:53 pm
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I thinks that's up to your computer specs, but remember that the maximum of helpers and explods is controlled via mugen.cfg

Hehe. IIRC Dragon Claw needs increasing that numbers in order to be as flashy as Rew wanted.
Re: Number of simultaneous helpers allowed for stable gameplay?
#3  July 11, 2008, 11:34:35 pm
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Quote
;Maximum number of explods allowed in total. Note that hitsparks
 ;also count as explods.
 ;Set to a lower number to save memory (minimum 8).
ExplodMax = 600

 ;Maximum number of system explods allowed.
 ;Set to a lower number to save memory (minimum 8).
SysExplodMax = 48

 ;Maximum number of helpers allowed in total.
 ;Set to a lower number to save memory (minimum 4, maximum 56).
HelperMax = 32
Mostly default, apart from explods which i think i changed. According to an accident. a 400mhz PC doesn't like 15 helpers at once. Causes slow down. Never heard of explods breaking anything though.


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Re: Number of simultaneous helpers allowed for stable gameplay?
#4  July 12, 2008, 02:57:40 am
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edited: If I at least knew how many simultaneous helpers are used in PotS' Rare Akuma, it could solve my question.
I let him fight for a couple of matches and the most helpers he ever had during that time was 8, which only happens if he pushes the aerial fireballs.

But I guess the answer is just to not use more of them than what you need at a given moment, and as few permanent ones as possible (Rare Akuma has 2).  Also since it seems that you only need them for one move, it's ok to push the limit a bit if needed, since any eventual slowdown would be restricted to said move.

That is... assuming going over 32 didn't even cross your mind, because that would be insane.
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Re: Number of simultaneous helpers allowed for stable gameplay?
#5  July 12, 2008, 08:02:48 am
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Never tested, but the limit is per-character or global? Because if you are going to push the limits... maybe you'll end fucking up your enemy's code :)
Re: Number of simultaneous helpers allowed for stable gameplay?
#6  July 12, 2008, 12:18:00 pm
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Bea

Re: Number of simultaneous helpers allowed for stable gameplay?
#7  July 12, 2008, 01:46:57 pm
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The limit is global, and once it's reached, it'll drop the oldest helpers and explods in order to fit the new ones in the stack.
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Re: Number of simultaneous helpers allowed for stable gameplay?
#8  July 12, 2008, 01:56:46 pm
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I've found it tends to be a bit slow doing that, and you get gaps in your helpers. They continue to show up, but there's a blank tick while it removes one before it's able to create the next.


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Re: Number of simultaneous helpers allowed for stable gameplay?
#9  July 13, 2008, 12:56:51 am
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Like Renzo said, its all bout your PC.