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GiGi from Warzard (Read 9682 times)

Started by TrasgoSe7en, July 28, 2008, 08:33:21 pm
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GiGi from Warzard
#1  July 28, 2008, 08:33:21 pm
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30-JULY-2008 (posted on 4-AUG-2008)

DOWNLOAD HERE (until he gets uploaded to the IMT site):
http://ifile.it/4trsbm6

UPDATES

30-JULY-2008 (4-AUG-2008)
Quote
Tweaks and Fixes:

Increased damage of Pichikikan 3
Increased guard.velocity of Pichikikan 1
Reduced the amount of time before the pillars rise in Pichikikan 1
AI modified to be more aggressive
Fixed several variable issues with the Pabugado
Changed some global parameters: health@1100, defense@105, airjuggle@10

Previous Updates

29-JULY-2008
Quote
Fixes from feedback at IMT and MFG:

Modified coding for GiGi's "fading chair" intro to get rid of the debug flood (IronFist)
Modified GiGi's official intro so the explods have a lower sprpriority (COMMUNITY ETHNICS MAN)
Guard Damage added/increased for all moves (missfairy)
Pichikikan 3 is now unblockable (missfairy)
Pichikikan 2 is now only blockable by a crouch block (missfairy)
Pichikikan 1 now has guard.velocity to push back a blocking opponent (missfairy)
Lowered the sprpriority for the guard explods so that they will not appear above P2 (IronFist)
Guard explods no longer stay on screen when in a custom state
AI should now make better use of "Hypers"
Official Intro has envshake, faster landing, and better timed sounds (Relinquished)
Added Pabugado sound
Added proper sounds to Pichikikan 1,2, and 3



Please check out the README.txt , CONFIG.txt , and MOVELIST.txt files...

Enjoy!

Good early morning coffee, gives me that "glad to be alive" feeling...
Last Edit: August 04, 2008, 07:35:49 pm by TrasgoSe7en
Re: GiGi from Warzard
#2  July 28, 2008, 09:17:46 pm
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Just got done testing him.

Some notes,

- His wall intro doesn't work properly, it just displays a "normal" One that doesn't involve the background opening. I checked his configure and there seems to be no way of turning this on.

- The hitsounds for his rock fall super are really terrible. (I'm not sure if these are from warzard and just bad quality. I know Nool had them and I had to remove those.) I would ask doggiedoo if you can use his hitsounds or something.

- His AI doesn't seem very smart right now. He should use his upwards stab as an anti air, and make better usage of supers.

+ His gameplay feels really nice and smooth.

+ It seems he has all correct sounds.

+ I didn't notice the changes you made to appearances of some moves, which is probably good since he seems as nice as the game/nicer.

- Some of his attacks seem to do very low or no guard damage. Things like his slashing or spinning should inflict quite a bit of guard damage due to the number of times they hit.

- Needs his known bugs dealt with soon since they seemed sort of bad.

Some suggestions:

1 - His rockfall super should be unblockable. (Or do very high guard damage) The startup is huge and right now the move is pretty pointless since it's so easily stopped.

2 - His spear super should be blockable only low.

3 - his pillar super should inflict guard damage and thrust you backward to the edge of the screen.

4 - It would be nice if his male side got a perk. Currently there's no real point to it since the female guard is a projectile deflector.
Some ideas would be giving the male side an extra super, maybe an extra move, or maybe his guard would sort of push you back. (think an mvc superpush but weaker)


Overall I have to say I was very pleasantly surprised. He's much, much nicer than Lavia was. Once the few matters that exist get cleared up I'd say he'll be perfect :]
Re: GiGi from Warzard
#3  July 28, 2008, 09:59:56 pm
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- His wall intro doesn't work properly, it just displays a "normal" One that doesn't involve the background opening. I checked his configure and there seems to be no way of turning this on.


I'll try to address all of the listed issues when I can, but the first one is pretty easy.  If you look at his CONFIG.txt file, this is the text that you should see:

Quote
OFFICIAL INTRO
--------------

In order for GiGi to understand he's in KFM's "Two-Faced Terror" stage, you need to open up
the "wz-gigi.def" file for that stage and change the following lines to appear like this:

p1startz = 77

p2startz = 78

This will not affect any other characters and can easily be changed back. 

Enjoy GiGi's official intro in his official stage!


So, you have to open up the stage's DEF file and make the changes.  The stage is by Kung_Fu_Man and is hosted at RandomSelect.

Thanks for all the feedback!  I'll try to get a patch out sometime later this week or next, personal life is kinda busy atm.
Good early morning coffee, gives me that "glad to be alive" feeling...
Re: GiGi from Warzard
#4  July 28, 2008, 10:23:41 pm
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Gi Gi's intro causes the opponent's helpers to disappear for some reason, giving problems for characters such as Kung Fu Man's Abyss, doggiedoo's Blade, and y.y's Hol Horse.  I'm not entirely sure about this, but I think it might have something to do with the debug flood that pops up during its intro.
Last Edit: July 28, 2008, 10:53:29 pm by COMMUNITY ETHNICS MAN
Re: GiGi from Warzard
#5  July 29, 2008, 12:23:39 am
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Gi Gi's intro causes the opponent's helpers to disappear for some reason, giving problems for characters such as Kung Fu Man's Abyss, doggiedoo's Blade, and y.y's Hol Horse.  I'm not entirely sure about this, but I think it might have something to do with the debug flood that pops up during its intro.

I lowered the sprpriority for GiGi's intro explods so they won't conflict with opponent helpers (fix in next update)
The debug flood has to do with the chair helper having float values instead of integer values...(fix in next update)
Good early morning coffee, gives me that "glad to be alive" feeling...
Re: GiGi from Warzard
#6  July 29, 2008, 01:37:59 am
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ok wasnt there only like 3 characters playable in warzard jez i had no idea there were all these CRAZY looking characters :sugoi:

Thanks a lot man, he plays real smooth
Re: GiGi from Warzard
#7  July 29, 2008, 05:14:14 am
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is it just me or are some of his basics choppy(frame by frame it seems some frames are skipped...in ripping maybe?)

the intro needs few envshakes, when the wall opens and when Gigi lands(both when he lands right after the wall gets open and when he lands the last time), also make it land (the last time) more violently because/also it stays too long in jumping anim when it is supposed to land


also don't his qcf/qcb specials last more than they are supposed to ?
"I’m never gonna grab anything by its balls, especially life. especially if life shows up in the incarnation where it would have testicles. if life showed up and had balls, the last thing I would do is grab those balls" - kyle kinane
Re: GiGi from Warzard
#8  July 29, 2008, 06:38:46 am
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- The hitsounds for his rock fall super are really terrible. (I'm not sure if these are from warzard and just bad quality. I know Nool had them and I had to remove those.) I would ask doggiedoo if you can use his hitsounds or something.

- His AI doesn't seem very smart right now. He should use his upwards stab as an anti air, and make better usage of supers.

- Some of his attacks seem to do very low or no guard damage. Things like his slashing or spinning should inflict quite a bit of guard damage due to the number of times they hit.

- Needs his known bugs dealt with soon since they seemed sort of bad.

- His rockfall super should be unblockable. (Or do very high guard damage) The startup is huge and right now the move is pretty pointless since it's so easily stopped.

- His spear super should be blockable only low.

- his pillar super should inflict guard damage and thrust you backward to the edge of the screen.

- It would be nice if his male side got a perk. Currently there's no real point to it since the female guard is a projectile deflector.
Some ideas would be giving the male side an extra super, maybe an extra move, or maybe his guard would sort of push you back. (think an mvc superpush but weaker)

--> Added official hitsounds for the rock fall
--> AI made to use Specials more
--> Added/Increased guard damage to all moves
--> Working on it :P  I've fixed his block explod problem...
--> rockfall now unblockable
--> spear only blockable by crouch block
--> pillar now pushes P2 back when blocked (and has guard damage)
--> good point; although he didn't have anything special like this in Red Earth, I'll see about adding something special.

These fixes will all be in the next update


is it just me or are some of his basics choppy(frame by frame it seems some frames are skipped...in ripping maybe?)

the intro needs few envshakes, when the wall opens and when Gigi lands(both when he lands right after the wall gets open and when he lands the last time), also make it land (the last time) more violently because/also it stays too long in jumping anim when it is supposed to land

also don't his qcf/qcb specials last more than they are supposed to ?

-->The only basics that might have missing frames are all the jump sprites.  I'll go back and check this for you.
-->Added envshake to the wall opening, GiGi lands faster, and envshake occurs again upon the wall closing (FIX IN NEXT UPDATE)
-->It's not that they last more than they are supposed to, they just animate slower than they're supposed to.  Again, I'll take a look.
Good early morning coffee, gives me that "glad to be alive" feeling...
Re: GiGi from Warzard
#9  July 29, 2008, 07:24:52 am
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Gi Gi's intro causes the opponent's helpers to disappear for some reason, giving problems for characters such as Kung Fu Man's Abyss, doggiedoo's Blade, and y.y's Hol Horse.  I'm not entirely sure about this, but I think it might have something to do with the debug flood that pops up during its intro.

I lowered the sprpriority for GiGi's intro explods so they won't conflict with opponent helpers (fix in next update)
The debug flood has to do with the chair helper having float values instead of integer values...(fix in next update)

Actually, I found out the real reason for the bug: there's a piece of coding in the intro that makes anim 190 repeat itself over and over during roundstate = 0, creating a flood of chair helpers and exceeding the helper limit.  It's best that this part of the code be removed, since it appears to be pointless.
Re: GiGi from Warzard
#10  July 29, 2008, 06:37:22 pm
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OFFICIAL INTRO
--------------

In order for GiGi to understand he's in KFM's "Two-Faced Terror" stage, you need to open up
the "wz-gigi.def" file for that stage and change the following lines to appear like this:

p1startz = 77

p2startz = 78

This will not affect any other characters and can easily be changed back. 

Enjoy GiGi's official intro in his official stage!
Thank u so much I really love to see his official intro  :sugoi:
Re: GiGi from Warzard
#11  July 29, 2008, 06:44:05 pm
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Updated 29-JULY-2008
See first post for link and changes
Good early morning coffee, gives me that "glad to be alive" feeling...
Re: GiGi from Warzard
#12  July 29, 2008, 07:19:31 pm
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  • ANGRY BIRDS GONNA DESTROY DEM PIGZ!
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cool! you finally released GiGi! downloading now

Re: GiGi from Warzard
#13  July 29, 2008, 08:07:05 pm
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  • Candy Princess
    • www.youtube.com/user/LaMissFa1ry
Great update! Feedback

+ Most things seem to be fixed now

? Sometimes he doesn't change color when he turns. I'm not sure if it should be this way?

- His pushback on the pillar super needs to be increased, it barely moves you at all right now. (Your nool had a guard push, maybe reference that?)

? I'd increase the damge on the rock super.

- His AI still seems to not make usage of his anti air stab, and spams his spins a bit too much IMO.

? Maybe you could add his warzard intro music to his stage intro?

Very great update! :)
Re: GiGi from Warzard
#14  July 31, 2008, 06:41:20 pm
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This guy is a blast, my only grip with him is I wish he was harder! :ninja:
Re: GiGi from Warzard
#15  July 31, 2008, 06:54:31 pm
  • ****
  • ANGRY BIRDS GONNA DESTROY DEM PIGZ!
    • Mexico
    • www.mugenevolution.co.uk/fer619/

Re: GiGi from Warzard
#16  July 31, 2008, 07:07:09 pm
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Gio

Re: GiGi from Warzard
#17  July 31, 2008, 07:08:47 pm
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sweet! downloading now, nice release man! ;D
Re: GiGi from Warzard
#18  August 04, 2008, 07:38:10 pm
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Update in first post (4-AUG-2008)
Good early morning coffee, gives me that "glad to be alive" feeling...
Re: GiGi from Warzard
#19  August 06, 2008, 01:29:20 am
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He's harder! ;D One thing I see is that sometimes he'll start swinging his swords when no one is near him. Other than that he's great.
Re: GiGi from Warzard
#20  August 06, 2008, 05:02:38 am
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Yo this character is cool as hell!!!! ;D