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Assembling Chars with mutipart sprites (Read 997 times)

Started by Akimoto, August 04, 2008, 09:50:23 am
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Assembling Chars with mutipart sprites
#1  August 04, 2008, 09:50:23 am
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I was wondering if there was a faster way of assembling sprites such as
http://sdb.drshnaps.com/sheets/Misc/Misc/NamcoXCapcom/Reiji.png
into one solid sprite faster than removing the background for the transparency than aligning each part of the sprites

I'm wondering because i'm working on a Gaar/Woodrow big from the Tales of Destiny Remake
Thanks for any advice / help on this matter
Aki
Bringing you Mugen Chars based off people you didn't know existed for awhile and still no purple star
Re: Assembling Chars with mutipart sprites
#2  August 04, 2008, 10:02:21 am
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Open MSpaint. Right click the bg with the paint dropper. Use the select tool and click the bottom option box. Voila, now when you select something it doesn't bring the bg with it. Easy really.


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Re: Assembling Chars with mutipart sprites
#3  August 04, 2008, 10:17:19 am
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  • You Resist?
    • www.freewebs.com/akitaku/index.htm
Open MSpaint. Right click the bg with the paint dropper. Use the select tool and click the bottom option box. Voila, now when you select something it doesn't bring the bg with it. Easy really.
cool ty now to start on adding his sprites together *sighs* its still a long process lol
Bringing you Mugen Chars based off people you didn't know existed for awhile and still no purple star