YesNoOk
avatar

Assembling Chars with mutipart sprites (Read 1407 times)

Started by Akimoto, August 04, 2008, 09:50:23 am
Share this topic:
Assembling Chars with mutipart sprites
#1  August 04, 2008, 09:50:23 am
  • **
  • You Resist?
    • www.freewebs.com/akitaku/index.htm
I was wondering if there was a faster way of assembling sprites such as
http://sdb.drshnaps.com/sheets/Misc/Misc/NamcoXCapcom/Reiji.png
into one solid sprite faster than removing the background for the transparency than aligning each part of the sprites

I'm wondering because i'm working on a Gaar/Woodrow big from the Tales of Destiny Remake
Thanks for any advice / help on this matter
Aki
Bringing you Mugen Chars based off people you didn't know existed for awhile and still no purple star
Re: Assembling Chars with mutipart sprites
#2  August 04, 2008, 10:02:21 am
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
Open MSpaint. Right click the bg with the paint dropper. Use the select tool and click the bottom option box. Voila, now when you select something it doesn't bring the bg with it. Easy really.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Assembling Chars with mutipart sprites
#3  August 04, 2008, 10:17:19 am
  • **
  • You Resist?
    • www.freewebs.com/akitaku/index.htm
Open MSpaint. Right click the bg with the paint dropper. Use the select tool and click the bottom option box. Voila, now when you select something it doesn't bring the bg with it. Easy really.
cool ty now to start on adding his sprites together *sighs* its still a long process lol
Bringing you Mugen Chars based off people you didn't know existed for awhile and still no purple star