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Rukia Kuchiki by Blkfrog (Updated 1/9/10) To the New Year! :3 (Read 13360 times)

Started by blkFR0G, November 06, 2008, 01:46:09 am
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Rukia Kuchiki by Blkfrog (Updated 1/9/10) To the New Year! :3
New #1  November 06, 2008, 01:46:09 am
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Rukia Kuchiki-0.8.15
Released 11/5





Here She is!
All her moves are in the read me along with what to expect later on.

Rukia 0.8.15


I found as many problems as I could find but she isnt perfect.
If you see any glitches or if you have any suggestions plz let me know here!
Thank You!! enjoy! :sugoi: ;D :2thumbsup:

EDIT:11/22/08 I know some ppl said she didnt have enough attacks but just to make sure everone knows how to do each I'm puttin them here(I'm running our of typical QC/HC commands and had to take some of the DS commands lol)

EDIT:2/7/09 The major glitches are gone like the debug errors and the moving portra. Also she has most of required sprites in. (they arent as specific so better ones will be made once i get a break from school)

After observing a bit, she does seem really akward so I'll be toying with the timing of her attacks and stuff. More effect sounds and dust effects are also being put in as it seems weird that when she runs and walks that no noise is made lol She is getting another intro for the next update featuring ichigo and an ending with kon.
Lastly any other problems mentioned will be in the next update along with a another hyper (most likely Reaper's Glove)

EDIT:1/9/10 I have realized I should put years on the back of things lol Alot of things have been re-coded as well as new effects. A few glitches have been taken out as well as the new Air dash added. Supers were recoded, and AI has been added but dont count on anything spectacular in that depatment lol. Damages have also been redone after comparing her to many other chars I have. Working on coding in Super Jump and hopefully spriting the new throw I just added in.
 
Directly from Read me....

Spoiler, click to toggle visibilty
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Last Edit: January 09, 2010, 06:46:44 am by blkFR0G [Beware the IASSP....]
Re: Rukia Kuchiki!!(BleachDS) by Blkfrog Released 11/05/08
#2  November 06, 2008, 11:20:43 am
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So.. Many bugs..  o_O
Re: Rukia Kuchiki!!(BleachDS) by Blkfrog Released 11/05/08
#3  November 06, 2008, 04:26:24 pm
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Interactive Stage W.I.P Click Below


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Re: Rukia Kuchiki!!(BleachDS) by Blkfrog Released 11/05/08
#4  November 06, 2008, 05:55:28 pm
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I would name them off.. If I knew where to start.. I think she's WAY too incomplete to be a 0.8, dude..
Re: Rukia Kuchiki!!(BleachDS) by Blkfrog Released 11/05/08
#5  November 07, 2008, 02:37:58 am
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The last 3 posts seem like spam.
The fireball has a problem with afterimages. Look into that or just replace your afterimage coding with this in your 1999 and 1998 states.

Code:
[State 1051 , 1]
type = AfterImage
trigger1 = time = 0
time = 20
TimeGap = 1
FrameGap = 1
length = 10
trans = add
PalContrast = 200, 200, 200
PalBright = 0,0,0

Change whatever you want, but leave framegap and timegap at 1.
Missing most of the required sprites.
I think that was it. When you test her you do keep all of that debug stuff up right?
I found no other errors, but she does need a lot more moves. Keep it up. :)

EDIT:
I almost forgot. You specials White Moon and Ripple. Their powr cost was disabled. In your commands it looks like this.

Code:
;SomenoMai
[State -1, White Moon]
type = ChangeState
value = 3000
triggerall = command = "QCF*"
;triggerall = power >= 2000
trigger1 = (statetype = s) && ctrl

;TsuginoMai
[State -1, White Ripple]
type = ChangeState
value = 3002
triggerall = command = "QCB*"
;triggerall = power >= 2000
trigger1 = (statetype = s) && ctrl

The ; before triggerall = power >= 2000 is what disables it. I remember telling you this before. Didn't I? :P
"There is nothing either good or bad, but thinking makes it so."
Last Edit: November 07, 2008, 02:42:40 am by Allen
Re: Rukia Kuchiki!!(BleachDS) by Blkfrog Released 11/05/08
#6  November 07, 2008, 09:13:43 am
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Re: Rukia Kuchiki!!(BleachDS) by Blkfrog Released 11/05/08
#7  November 08, 2008, 08:08:22 pm
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So.. Many bugs..  o_O

I agree.
:) bugs or not. i like her great beta looking forword to the update.

*phew* thanks I was so confused for a moment.I thought that all my coding just went boom and she was just a giant piles of bugs(one of my friends said that would happen when i gave her a deadline lol)

From everything I got I'm goinmg to try to get a new version out soon with all the basic gliches I was told Also I'm trying to code her dances better so It wont be a pain if it misses.

The last 3 posts seem like spam.
The fireball has a problem with afterimages. Look into that or just replace your afterimage coding with this in your 1999 and 1998 states.

Code:
[State 1051 , 1]
type = AfterImage
trigger1 = time = 0
time = 20
TimeGap = 1
FrameGap = 1
length = 10
trans = add
PalContrast = 200, 200, 200
PalBright = 0,0,0

Change whatever you want, but leave framegap and timegap at 1.
Missing most of the required sprites.
I think that was it. When you test her you do keep all of that debug stuff up right?
I found no other errors, but she does need a lot more moves. Keep it up. :)

Thanks Doing that right now.......wait what do you mean by debug stuff? ???(If its too long just PM me what you mean)
I am thinking of ways to make edits to give her more moves and I'm working on her Supers Bakudo 61 and thinking about what/how to do Reaper's Glove.

Quote
EDIT:
I almost forgot. You specials White Moon and Ripple. Their powr cost was disabled. In your commands it looks like this.

Code:
;SomenoMai
[State -1, White Moon]
type = ChangeState
value = 3000
triggerall = command = "QCF*"
;triggerall = power >= 2000
trigger1 = (statetype = s) && ctrl

;TsuginoMai
[State -1, White Ripple]
type = ChangeState
value = 3002
triggerall = command = "QCB*"
;triggerall = power >= 2000
trigger1 = (statetype = s) && ctrl

The ; before triggerall = power >= 2000 is what disables it. I remember telling you this before. Didn't I? :P

Oh thats where it was! --; I thought you just changed their poweradds but i saw nothing so i thought it was ok lol

Thanks guys for yall support ;D :sugoi:

Makoto and Boss if you want her to improve PLEASE tell me what is the things that really annoy you about her.(without flaming and not including her intro sound or misalligned portra. I noticed these problems and i am thinking of how to fix them)
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Re: Rukia Kuchiki!!(BleachDS) by Blkfrog Released 11/05/08
#8  November 08, 2008, 09:18:03 pm
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Sorry, dude.. I didn't mean to sound discouraging.. After all, you know a bit more stuff about this than I do. I'll put her in my roster again, and see if I can start naming off a few of the things. Once again, I apologize for the way I went about that.
Re: Rukia Kuchiki!!(BleachDS) by Blkfrog Released 11/05/08
#9  November 08, 2008, 09:34:43 pm
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its okay and thanks :)
I really dont judge by who knows what. in reality im new to this char making as the 2 other chars i did i never finished because of problems and gliches. I just need to know what to fix before i research how to fix it (i can be really oblivious to stuff sometimes so even stating basic problems would help lol) ;D
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Re: Rukia Kuchiki!!(BleachDS) by Blkfrog Released 11/05/08
#10  November 08, 2008, 10:42:38 pm
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By debug stuff I'm talking about the debug info that can be removed when you hold down ctrl and press d. That stuff.
"There is nothing either good or bad, but thinking makes it so."
Re: Rukia Kuchiki!!(BleachDS) by Blkfrog Released 11/05/08
#11  November 09, 2008, 07:15:23 am
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sweet i look forward to this wants the kinks are out
Re: Rukia Kuchiki!!(BleachDS) by Blkfrog (Updates are in progress.....)
#12  November 23, 2008, 02:11:49 am
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Hey guys just wanted to make sure no one thought i had disappered forever lol ;D
I havent gotten a chance to work on her much cuz of school(+saturday classes o_O) but now I have been finding and sorting out all the problems i got so far :sugoi:

Super Porta-100%FIXED!!(after bangin my head against a wall for 2 weeks lol)

Required Sprites-50% done(for the last half i just have to rotate some of her other sprites or get them in the right spot)

Intro sound-I ripped that from the show and its probly the chime part thats so annoying so i switched to the sound the game comes with until i can get a better quality of that

DeBug stuff....umm that I tried to look at it but Crtl+D didnt work and when i try to keep it on automaticly(in the mugen.cfg) my mugen just goes 5x faster so I might have to use my main mugen to figure that out

As for extra stuff.....its slowly coming along. --;
I'm working on a new intro featuring ichigo
The Intro and Ending featuring 'Hime tho might take a while --; but im def going to have one!

I'm not saying a deadline cuz i will jinx myself (again lol) but it should be soon
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Re: Rukia Kuchiki!!(BleachDS) by Blkfrog Released 11/05/08
#13  November 25, 2008, 12:48:08 am
  • Woo go ScarSlasher
Re: Rukia Kuchiki!!(BleachDS) by Blkfrog (Updates are in progress.....)
#14  November 25, 2008, 02:00:15 am
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I will await your update.

@ScarSlasher
It has very few bugs... The very few bugs just happen to be pretty big.
"There is nothing either good or bad, but thinking makes it so."
Re: Rukia Kuchiki!!(BleachDS) by Blkfrog (Updates are in progress.....)
#15  February 03, 2009, 04:14:08 pm
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I'm so sorry for the ridiouls wait.(and my bad grammer and spelling lol)
I have just about everything mentioned fixed.
The sound i replaced for her intro but they are still a bit choppy. But the new intro sound is from the game.
Most of her required sprites are there (i had edits but...yea ) --; only one of the newer sets of required sprites are missing. Her shot of fire was fixed (thx again All- U changed you name?! TT_TT)
Figured out why my debug wasnt working and got most of thoses fixed.
Also konSMASH and a few other moves have been tweaked along with the major glitch with the super portra(which was just because of my bad coding lol)

If there is anything else to suggest or any comments plz let me know ^_^
heres where she is at

www.freewebs.com/blkfrog

also my explination is on there if anyone is wondering "WTF is ur problem!?!?!" lol
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Last Edit: February 04, 2009, 12:38:43 am by blkFR0G [waka waka waka waka yum]
Re: Rukia Kuchiki!!(BleachDS) by Blkfrog (Updates are in progress.....)
#16  February 04, 2009, 12:27:18 am
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sweet
Re: Rukia Kuchiki(BleachDS) by Blkfrog (Updated 2/3/09)
#17  February 04, 2009, 02:51:45 am
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Well you did some fixing, that's good.

However, the intro is now so annoying it's funny. I think the little laugh would've sufficed.

EDIT: Actually, I think the problem is that 2 of the same voice samples are activated when it should only be one activating (idk what I'm talking about, I hope you do). Other than that, and some gameplay stiffness & lack of comboability,  I'm liking Rukia
Last Edit: February 04, 2009, 05:12:45 am by eatTHEphoenix
Re: Rukia Kuchiki(BleachDS) by Blkfrog (Updated 2/3/09)
#18  February 04, 2009, 04:20:43 am
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I can't wait for the full update.
Re: Rukia Kuchiki(BleachDS) by Blkfrog (Updated 2/3/09)
#19  February 11, 2009, 01:35:37 am
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^-^ thankies. Just wanted to post up some findings and things I am offically working on.

EDIT: Actually, I think the problem is that 2 of the same voice samples are activated when it should only be one activating (idk what I'm talking about, I hope you do).

Yup! Thanks! Only one of my speakers work at home, so it sounds fine to me, but after hearing this I got audacity and opened it. All of my sounds from the DSgame are in stereo....and plays the same thing on both speakers for a doubled effect. I just tested it and that seems to be the only reason, so i might just redo her sound or fix them......one by one o_O .........naw! I just redo the sound ::) lol

Also I noticed a few akward things in her hitpauses and timing. Plus not to mention that when she runs and jumps nothing is heard so thats a lil akward. --;
The next update will probaly be details that she needs to look better and not be as akward to play with since I can't do much coding with my senior project presentaion coming up (sry ^^''')
Then theres her attack sprites (the annoying waves). They seem to solid and since they are actually a part of the attack sprites themselves, thoses will be redone (with new sprites with out the wavys) and I'll figure out how to only have them (the wavys) as a transparent effect.

So heres what I got planned so far for 0.8.2
    Sounds for....
    • Walk
    • Run
    • Dust
    • Jump
    • Land
    Changed timing....
    • most of her attacks
    • all of the hitpauses
    New Sprites....
    • ALL ATTACKS!
    • Shunpo? (I'm toying with photoshop to get a better effect)
    • some new effects

    Lastly her supers for her dances were messed up a bit in the last update. The damages are WAY off and I forget if I remebered to enable her power cost for them, so they may be changed.

However, the intro is now so annoying it's funny. I think the little laugh would've sufficed.
sorry about that lol I just found what I was looking for her intro so it will be back to normal ^^'''
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Re: Rukia Kuchiki by Blkfrog (Updated 2/3/09)
#20  February 14, 2009, 07:37:11 pm
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lol yeah that's cool, good luck on that update there