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Shinobu by Kinto2006 released and Tamaki updated (1/20/2009) (Read 7148 times)

Started by Kinto2006, January 10, 2009, 05:19:58 am
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Shinobu by Kinto2006 released and Tamaki updated (1/20/2009)
#1  January 10, 2009, 05:19:58 am
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  • I am unqiue and my unqiueness will become the norm
Shinobu is my 2nd character. I'm still new to character making and i will improve and
update my characters as I learn more. Voices sounds have been added to Tamaki as
well. There still lots of work to be done on both characters but I'd like any helpful
opinon on them.



Get them here at my Media Fire Page
http://www.mediafire.com/Kinto2006mugen
Last Edit: January 20, 2009, 11:15:36 pm by Kinto2006
Re: Tamaki by Kinto2006, my 1st character
#2  January 10, 2009, 09:01:07 am
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 [opinion/feedback]
-She can combo light punch, leading to some pretty large amounts of damage; add some variety to the combos instead of just keep pressing the button Custom combo style.


- also each basics does more than one hit it's self, the high punch(y-button) does 4 hits duing almost 1.4 of life on 1000, thats even more than her hyper attack, in fact is does roughly the same amount if of damage as her hyper attack; with QCBx2+P

-No supercharge sparks planned? or anything that would bring in cosmetic justice to this character besides whats mentioned in the readme?

- The run animation and the walking back animation don't loop properly, while the crouching animation looks funny when in motion.

-colilsion boxes aren't needed on win poses and intros, i guess that doesn't really affect anything though

-try bring the air attacks back to the actual normal jump falling animations to see how fluent it looks; it doesn't look nice when she comes down with her ratchet still sticking out for some poking.

- the collision boxes look inconsistent from animations are that are the same; copy pasting the clsn could fix this; that's not even a bug problem though.

-collision boxes on the stand should just be one big box covering her not the two small ones you have. Also i suggest when and if you adjust the collision boxes for the stand, that you copy paste it for the get hit animation and the get hit recovery animations; this makes it so if you get hit while standing that the other hits work as well, i've seen Shoryuken miss a characters head before because of this.

-overall collision boxes ned adjustment; the amount you have on each frame should be reduced to as little as possible when possible and should cover a reasonable amount of space as to not allow any crazy ways not to be hit; unless the move requires some crazy ways not to  be hit.

-also i think you should clean up the bug portrait it has many white pixels along the edges.

Overall, the character feels pretty unfinished but i'm sure that when you put the time and effort in it ou will get better as a creator and It's very nice for your first character; in this sense of getting the required animations and avoiding debug errors. [/opinion/feedback]

:thumbsup:

Re: Tamaki by Kinto2006, my 1st character
#3  January 10, 2009, 08:29:44 pm
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  • I am unqiue and my unqiueness will become the norm
Thanks for the feedback. I do plan to work on refineing and fixing her attacks,the clsn boxes, and other stuff, but my free time to work on her is very limited now. Which is why I did this early release. The next update may not be for awhile.
Re: Tamaki by Kinto2006, my 1st character
#4  January 11, 2009, 02:28:53 am
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Looks really good. Sadly, I have never played Asuka 120% so I don't know how she is from that game.
Re: Tamaki by Kinto2006, my 1st character (updated 1/14/2009)
#5  January 15, 2009, 04:57:52 am
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  • I am unqiue and my unqiueness will become the norm
Tamaki has been updated, check 1st post.
Re: Shinobu by Kinto2006 released and Tamaki updated (1/20/2009)
#6  January 20, 2009, 11:16:34 pm
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  • I am unqiue and my unqiueness will become the norm
Updated check first post