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Mugen custom screenpack and Mt08 released (Read 20588 times)

Started by Gordon360, January 24, 2009, 03:01:15 am
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Mugen custom screenpack and Mt08 released
New #1  January 24, 2009, 03:01:15 am
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No longer working on these so decided to release them (working on another one)

add this line to the system.def of mto9
under the other selectbg 2

[SelectBG 2]
type  = normal
spriteno = 102,0
layerno = 0
start = 0, 460
delta = 0,0
tile  = 1,0
trans = add
velocity = -2, 0

shots
Spoiler, click to toggle visibilty

lifebars...
for the "mugen" screenpack i edited the fight.def of the Guilty Gear XX #Reload Lifebar  bar by minstral
portraits only show during turns battles
Spoiler, click to toggle visibilty

as for mt09 i recommend xM.Ξ.†.Λ.L.G.Ξ.Λ.Rx™'s CVS2-EX Lifebar


Mto9-http://www.sendspace.com/file/kf4jyb
mugen-http://www.sendspace.com/file/xlufnn
fight.def-http://www.sendspace.com/file/w3in7f
minstrals lifebars-http://www.geocities.jp/minstral_213
Last Edit: November 07, 2009, 05:19:18 pm by DMOC
Re: Mugen custom screenpack and Mt08 released
#2  January 24, 2009, 04:02:27 am
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the first hi res select screen actually looks nice, too bad VS screen can't be hi res  :-\
Re: Mugen custom screenpack and Mt08 released
#3  January 24, 2009, 04:17:29 am
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Re: Mugen custom screenpack and Mt08 released
#4  January 24, 2009, 03:47:26 pm
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that is what u call a screenpack!!!!!
Re: Mugen custom screenpack and Mt08 released
#5  January 24, 2009, 04:37:34 pm
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And what do you call the other ones?

MT09 (or should I say 08?) looks great and all (could use more slots in the bottom part but I can add those myself) however the VS screen is very dissapointing since it's just a static screen it could at least use some animated background.
Re: Mugen custom screenpack and Mt08 released
#6  January 24, 2009, 05:02:15 pm
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looks like i forgot to add more rows seeing that its a simple task i wont update the link.
and seeing that your already on it could you please post the right amount of rows.

as for the versus screen sometime last year my mugen started to lag due to the amount of characters and animations to load, it was either delete some characters or take out any unimportant animations and as you can see i went with the latter (my bad for not saving the sprites or at least creating an alternate system.def).
Re: Mugen custom screenpack and Mt08 released
#7  January 24, 2009, 05:28:37 pm
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I'd say 2 more rows would work and maybe a "Welcome to the Mugen Tournament 2008" scrolling text in the bottom.
Re: Mugen custom screenpack and Mt08 released
#8  January 24, 2009, 06:01:11 pm
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heh i just checked and the original amount of rows was enough --;

small update on the first post

Re: Mugen custom screenpack and Mt08 released
#9  January 24, 2009, 09:16:42 pm
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mt09/08 looks very well done i'll try it out
Re: Mugen custom screenpack and Mt08 released
#10  February 03, 2009, 09:33:12 pm
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DMOC, what life bars did you use that fits your small portraits???
Re: Mugen custom screenpack and Mt08 released
#11  February 03, 2009, 10:12:14 pm
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I cant seem to get the link to the MUGEN.rar to work.  Can someone help?
Re: Mugen custom screenpack and Mt08 released
#12  February 23, 2009, 01:48:36 am
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updated first post both problems solved
Re: Mugen custom screenpack and Mt08 released
#13  February 24, 2009, 05:24:08 am
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very good screenpack ;) but a try to put others chrar to the rost but apaers this: Assert failure in spr-lib.c line 560
who can i use other chars?¿or what is the problem?
file:///C:/Users/ALEJANDRO/Pictures/velocity.jpg
Re: Mugen custom screenpack and Mt08 released
#14  February 24, 2009, 05:52:31 am
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whoaa, impressive screenpack, I like more no specific game screenpack
this is great, I use actually the screenpack Mugen Tournament 3 adapt to hi-res by me
but maybe I´m gonna use this too
Re: Mugen custom screenpack and Mt08 released
#15  February 24, 2009, 08:17:37 pm
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very good screenpack ;) but a try to put others chrar to the rost but apaers this: Assert failure in spr-lib.c line 560
who can i use other chars?¿or what is the problem?

If i remember correctly a few characters have that bug so what you have to do is try to weed out which character is giving you the message then delete that character or just don't add it to the select.def until there's a way to fix it.
Re: Mugen custom screenpack and Mt08 released
#16  February 24, 2009, 11:01:52 pm
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thanks.
Well, I ll wait to the bug will be fixed because i want to use many chars whit this bug.
file:///C:/Users/ALEJANDRO/Pictures/velocity.jpg
Re: Mugen custom screenpack and Mt08 released
#17  February 24, 2009, 11:08:06 pm
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The screenpack looks kickass, from what I see. Any custom sprite numbers for portraits at all?
Re: Mugen custom screenpack and Mt08 released
#18  February 25, 2009, 12:20:12 am
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Is there a template for portraits for MUGEN Custom?  I'm seriously looking into using it
Re: Mugen custom screenpack and Mt08 released
#19  February 25, 2009, 01:56:52 am
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Re: Mugen custom screenpack and Mt08 released
#20  February 25, 2009, 09:05:39 am
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