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bah... (Read 8911 times)

Started by Mineko C. Lucky, February 02, 2009, 09:03:09 am
bah...
#1  February 02, 2009, 09:03:09 am
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Sad me is sad.


Somewhat returned as a living fossil after 2-3 years of doing nothing.
Last Edit: January 06, 2010, 03:34:10 pm by Nicole Mimi Tithel "Nikki"
Re: About Higurashi no Naku koro ni...
#2  February 02, 2009, 04:40:29 pm
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General pointers to get started with coding:
- Take an existing character, preferably KFM
- Browse through the coding files while taking a look at the docs (Mugen\docs) to see what each code block is meant to do. KFM's comments help here
- Modify some stuff here and there to see what happens
- If you can't figure out how something works after looking at the docs and experimenting, use the Help section of this forum
- When you are comfortable with all the above, start modifying KFM into the character you want to make
- Be patient, as with anything in life you won't be kicking out perfection on the first tries
Use anything you want from my works.  If you need to contact me use email, not private messages.
Re: About Higurashi no Naku koro ni...
#3  February 02, 2009, 04:45:10 pm
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  • what a shame
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Re: About Higurashi no Naku koro ni...
#4  February 02, 2009, 07:16:17 pm
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Quote
Eitherway I may rip sprites or I will make them myself.
I don't know of any game that has useable sprites for that series, so you'll have to edit the sprites from some other character or draw them yourself.
Quote
yet I can't find any dos-programming books so I'm like, stuck
Mugen uses its own language, so you can ignore that. See the above replies.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: About Higurashi no Naku koro ni...
#5  February 03, 2009, 07:56:19 am
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It says in the tutorial you need Photoshop 5 Deluxe or something or anything similar but I don't have those equipment for one thing. Is there a download for these things? I'm not sure what to download because I am not sure if other programs have colour zero, and they are trialed.

I'm thinking of doing Rena Ryuuguu first. Yes I will draw my own sprites BASED on other sprites. I'll take choiyer's Haruhi and Yu-Toharu's Miku FOR SPRITE REFERENCE. I will plan on ripping sounds after the Sprites.

Since I am a perfectionist-person I may take a very long time just to draw sprites, What is your average amount of time to make one character, for curiousity?

And thanks for the link, I'll read through it.


Somewhat returned as a living fossil after 2-3 years of doing nothing.

OZ

Re: About Higurashi no Naku koro ni...
#6  February 03, 2009, 08:01:29 am
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I work with little more than FF and MSpaint.

Other programs come in handy, but are not entirely necessary to the process.



Since I am a perfectionist-person I may take a very long time just to draw sprites, What is your average amount of time to make one character, for curiousity?

All depends on the character.

With original or editted sprites, it takes a while.
"A while" being a relative term.
Could be any number of weeks/months/years...
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Re: About Higurashi no Naku koro ni...
#7  February 03, 2009, 08:41:18 am
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What is FF? ==lll Does paint really support zero colour?


Somewhat returned as a living fossil after 2-3 years of doing nothing.

OZ

Re: About Higurashi no Naku koro ni...
#8  February 03, 2009, 06:47:18 pm
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FF is Fighter Factory.
You can make palettes using FF.

You use MSpaint to edit and format images.
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Re: About Higurashi no Naku koro ni...
#9  February 04, 2009, 09:04:41 am
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OK Then, I'll go and download FF ;), thanks.

I'll think I'll start by making Naruto in the narutorial first, for training purposes. Then I'll start making Rena's sprites. Once I've finished Rena and her basics I'll tackle on a feature I will ask later.


Somewhat returned as a living fossil after 2-3 years of doing nothing.
Re: About Higurashi no Naku koro ni...
#10  February 04, 2009, 06:12:26 pm
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Re: About Higurashi no Naku koro ni...
#11  February 05, 2009, 07:49:55 am
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Thanks for your help, I am having trouble how to start drawing Rena's normal mode already (As I rarely draw anything that looks good). Imagining her standing in animation in my head makes me even harder to decide how to do the frame, so I'll study in this board on artwork and animation for a long time.

I'd still have to meddle on Naruto before anything else.


Somewhat returned as a living fossil after 2-3 years of doing nothing.
Re: About Higurashi no Naku koro ni...
#12  February 05, 2009, 04:09:08 pm
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By the way, are you basing your ideas only on the anime or are you getting info from other media ? there is no kool mode keichi or chair mode rika in the anime and akasaka's karate is not that developed either. There is also the day break arc (anime and game) as well as a few other arcs that have not made it to the anime.
( besides dark rika and chair mode, rika laos has bernkastel mode).
Re: About Higurashi no Naku koro ni...
#13  February 07, 2009, 04:46:01 am
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I am basing ideas on the anime. I admit I have not finished watching all arcs, so i finished watching them ASAP including the third season this year if possible. I've got some ideas, for instance in Gore Mion, 15-Needle Torture OHKO. They'll all have different fighting styles.

What I mean is minoo's dissapointed me because he/she mixed their cute and gore in one character, (eg. Rena's KCF Kenta-kun and Rena Lv5 Hinamizawa syndrome)making them feeling like as though as they had extreme move swings. I wanted to seperate, as I said, normal and gore mode, but still on one character. Something like Normal Ryu/Evil ryu or Iori/Orochi Iori.

Normal mode means, they are normal, thats all, and Gore mode just means they are violent, gorey, God of War freaks and bloody laughing/sad psychos equipping killing devices like Rina's famous hatchet/pig slaughter. I've decided to put blood sparks on them. However I have only halfway on spriting her head...

But, I now have a problem which made me frustrated, I can't/don't know how to make palletes, which stucks me from any progress in cyanide's narutorial. I only have Paint and Fighter Factory now.


Somewhat returned as a living fossil after 2-3 years of doing nothing.
Last Edit: February 09, 2009, 06:16:28 am by Lucky Charat
Re: About Higurashi no Naku koro ni...
#14  February 08, 2009, 06:56:13 am
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    • Malaysia
    • http://leagueoflegends.wikia.com/wiki/User:Mineko_Charat_Lucky


I've finished Rina's (Normal) head yesterday, took me two hours to complete it. I can't wait to show it so I can get feedbacks and comments. The left one is minoo's original Rena while the right one is baggy's chibi Rena. The middle ones are Rena's (decapitated) head with hat and hatless versions. So I am asking ppl whether I should use the one with the hat or the one without.

This Rena is hand-drawn(mouse-drawn) based on both Renas + Rena portraits + choiyer's Haruhi + Yu-Toharu Miku. I do note that my current Rena is different than this one by a few pixels. I am drawing her dress currently, one-third of progress, it looks ugly for now so i'm not showing it.


Please give comments though, I am strict with my creations and if Rena is ugly I'll resprite it.

I wanted to do her motion a bit like Ai or Miku. Is it suitable? (remember it is for non-mental Rena)

Also, I need help on palettes I posted previously.


Somewhat returned as a living fossil after 2-3 years of doing nothing.
Last Edit: February 09, 2009, 05:22:08 am by Lucky Charat
Re: About Higurashi no Naku koro ni...
#15  February 09, 2009, 05:26:26 am
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80% of the first sprite completed. I am still waiting for any comments, please. Haven't finished the legs for her. Please tell me if there are any weird places so that I can modify/crop/remove/whatever, I'm DESPERATE and I need comments or I can't do much progress for the complete parts.

This is just a "prototype". I'll still need lots of adjusting here and there. Once Rena sprite is completed it will not be shown here but in the Graphics section anyway.


Somewhat returned as a living fossil after 2-3 years of doing nothing.
Last Edit: February 09, 2009, 06:03:12 am by Lucky Charat

OZ

Re: About Higurashi no Naku koro ni...
#16  February 09, 2009, 05:45:01 am
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Please save pics as PNG in the future.

JPG causes some hideous artifacts to rear their ugly heads.  :P
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Re: About Higurashi no Naku koro ni...
#17  February 09, 2009, 05:58:34 am
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This pic is originally BMP but photobucket auto-converted it JPG... Any places to suggest that they host pictures as PNGs?

Whatever, rehosted it as PNG:


Somewhat returned as a living fossil after 2-3 years of doing nothing.
Last Edit: February 11, 2009, 06:44:29 am by Lucky Charat
Re: About Higurashi no Naku koro ni...
#18  February 09, 2009, 06:20:26 am
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wow, I am impressed, for a n00b you are actually pretty good. front light source which is what you have currently is not very appealing visually, to fix it it's just a matter of using a few more colors. It's pretty late, so in fear of screwing up I will post some tips tomorrow instead of tonight.
Re: About Higurashi no Naku koro ni...
#19  February 09, 2009, 06:25:44 am
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  • Luck can be statistics or superstition.
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OK, I'll fix it, thanks for the first actual feedback (T-T) I'm waiting for ages. There's still something wrong with her hands though, I'm trying to get it right.

P.S. It is 1p.m. now in my place.


Somewhat returned as a living fossil after 2-3 years of doing nothing.
Last Edit: February 09, 2009, 06:31:35 am by Lucky Charat

OZ

Re: About Higurashi no Naku koro ni...
#20  February 09, 2009, 06:34:29 am
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Yeah, it's a little after midnight on my side of the world. :blank:

But yes, they look pretty good.
I'm not familiar with the anime, so I'm not sure which one's you are refering to in your post.
As such, I'm not sure which sprite you want feedback on. ;P
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