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[D4 Lifebars (w/ custom code)] M.N.G. Lifebars by Yakiniku updated 02/16/09 (Read 9753 times)

Started by shin. [OFWGKTA], February 17, 2009, 01:52:58 am
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[D4 Lifebars (w/ custom code)] M.N.G. Lifebars by Yakiniku updated 02/16/09
#1  February 17, 2009, 01:52:58 am
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  • much love to r. kelly
[img width=320]http://img13.imageshack.us/img13/3645/mugen0cr0.png[/img][img width=320]http://img13.imageshack.us/img13/4908/mugen1xq2.png[/img]
[img width=320]http://img13.imageshack.us/img13/6088/mugen3ac6.png[/img][img width=320]http://img17.imageshack.us/img17/4815/mugen5ho5.png[/img]

DL @ http://mugen.nomaki.jp

Instructions from NxL of Mugen Infantry(since Wolfmage sure is a saint at everything that is Mugen ::))
Quote
Instructions : paste the content of the end_of_cmd.txt into your chars' CMD to make them compatible with the bars.
Also, the author recommends to set ExplodMax to 128, SysExplodMax to 96 and HelperMax to 56 (in your mugen.cfg).



Highly original concept. Only problem is, you have to patch all of your characters for it to work properly.
Last Edit: February 21, 2009, 04:04:16 am by Shin RyuKen
Re: [D4 Lifebars (w/ custom code)] M.N.G. Lifebars by Yakiniku updated 02/16/09
#2  February 17, 2009, 07:51:41 pm
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    • Romania
    • www.clubsyn-x-treme.com/
[img width=320]http://img13.imageshack.us/img13/3645/mugen0cr0.png[/img][img width=320]http://img13.imageshack.us/img13/4908/mugen1xq2.png[/img]
[img width=320]http://img13.imageshack.us/img13/6088/mugen3ac6.png[/img][img width=320]http://img17.imageshack.us/img17/4815/mugen5ho5.png[/img]

DL @ http://mugen.nomaki.jp

Instructions : paste the content of the end_of_cmd.txt into your chars' CMD to make them compatible with the bars.
Also, the author recommends to set ExplodMax to 128, SysExplodMax to 96 and HelperMax to 56 (in your mugen.cfg).



Highly original concept. Only problem is, you have to patch all of your characters for it to work properly.

"Highly original concept " my ass ... u stole syn's codes and made ur own lifebars fkin fag + u stole rednavi's CVSW fonts too
Last Edit: February 17, 2009, 08:40:41 pm by Delecroix
Re: [D4 Lifebars (w/ custom code)] M.N.G. Lifebars by Yakiniku updated 02/16/09
#3  February 17, 2009, 07:59:14 pm
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Delecroix are you stupid?
It is in the FOUND Releases section. Meaning, he did NOT make these.
It was the insulting was totally useless. And "coding" lifebars is not hard. How are you so sure he stole Syn's codes? Got any proof to backup that statement?
Re: [D4 Lifebars (w/ custom code)] M.N.G. Lifebars by Yakiniku updated 02/16/09
#4  February 17, 2009, 08:04:26 pm
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  • Aka ShadesTeam/Zeckle
portrait thing is stolen
Shades 2 site:Shades of Manhattan
Re: [D4 Lifebars (w/ custom code)] M.N.G. Lifebars by Yakiniku updated 02/16/09
#5  February 17, 2009, 08:10:55 pm
  • *
  • derp a derp
Heh, I Am Glad To See That I Wasn't The Only One Who Had Suspicions About These Lifebars And Their Characteristics.....
I Reviewed A Few Things From Syn's Stuff With This And There Are Too Many Common Things That Are Hard Not To Notice.
I Take It That As Long As It Is Here, It Doesn't Matter?

I Wouldn't Be Surprised! :D
Last Edit: February 17, 2009, 08:17:12 pm by unknown211
Re: [D4 Lifebars (w/ custom code)] M.N.G. Lifebars by Yakiniku updated 02/16/09
#6  February 17, 2009, 08:13:42 pm
  • *****
  • Start wearing purple wearing purple ♪
Instructions : paste the content of the end_of_cmd.txt into your chars' CMD to make them compatible with the bars.
Also, the author recommends to set ExplodMax to 128, SysExplodMax to 96 and HelperMax to 56 (in your mugen.cfg).

Also poster copy pasted the instructions as if he wrote them after testing the lifebars and understanding how they work instead of quoting who did at MI. lmao.

Edits and addons maybeh then?, I think SyN should still be opensource, maybe the codes' lifebars are too... or not? Same for Red Navi, I think he opensourced that SP somewhere, gotta ask them but meh...
Re: [D4 Lifebars (w/ custom code)] M.N.G. Lifebars by Yakiniku updated 02/16/09
#7  February 17, 2009, 08:18:21 pm
  • *
  • derp a derp
Instructions : paste the content of the end_of_cmd.txt into your chars' CMD to make them compatible with the bars.
Also, the author recommends to set ExplodMax to 128, SysExplodMax to 96 and HelperMax to 56 (in your mugen.cfg).

Also poster copy pasted the instructions as if he wrote them after testing the lifebars and understanding how they work instead of quoting who did at MI. lmao.

Edits and addons maybeh then?, I think SyN should still be opensource, maybe the codes' lifebars are too... or not? Same for Red Navi, I think he opensourced that SP somewhere, gotta ask them but meh...

Even So, Crediting the Original Creators Would Suffice Maybe?
Re: [D4 Lifebars (w/ custom code)] M.N.G. Lifebars by Yakiniku updated 02/16/09
#8  February 17, 2009, 08:39:00 pm
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did u check the codes ? they mach each other like milk lol .... and the combo fonts ? he maked them too ? lol
Re: [D4 Lifebars (w/ custom code)] M.N.G. Lifebars by Yakiniku updated 02/16/09
#9  February 17, 2009, 09:16:21 pm
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That is why I crossed out the stealing part.
But you should not call people things like fag. Because you said YOU, and because Shin RyuKen is the orginal poster it was like you called Shin RyuKen a fag.
Re: [D4 Lifebars (w/ custom code)] M.N.G. Lifebars by Yakiniku updated 02/16/09
#10  February 17, 2009, 10:39:30 pm
  • ****
  • I miss titiln
Instructions : paste the content of the end_of_cmd.txt into your chars' CMD to make them compatible with the bars.
Also, the author recommends to set ExplodMax to 128, SysExplodMax to 96 and HelperMax to 56 (in your mugen.cfg).

Also poster copy pasted the instructions as if he wrote them after testing the lifebars and understanding how they work instead of quoting who did at MI. lmao.
who cares
Quote
Edits and addons maybeh then?, I think SyN should still be opensource, maybe the codes' lifebars are too... or not? Same for Red Navi, I think he opensourced that SP somewhere, gotta ask them but meh...
I do not believe SyN is open source, but I think as long as you ask him for permission he's ok with it.
Not sure for RedNavi. But if it has similarities to SyN's and RedNavi's stuff it belongs in Edits and Addons regardless.

ironic signature because this is interesting text

I like hate mail
Re: [D4 Lifebars (w/ custom code)] M.N.G. Lifebars by Yakiniku updated 02/16/09
#11  February 17, 2009, 11:41:55 pm
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  • Start wearing purple wearing purple ♪
It was just funny.

Well, I recently asked a global mod that works for SyN and he told me that he's still opensource as he has been for years. Still yeah, if anyone is interested enough guess Syn could better be asked.
Re: [D4 Lifebars (w/ custom code)] M.N.G. Lifebars by Yakiniku updated 02/16/09
#12  February 18, 2009, 08:55:41 pm
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Re: [D4 Lifebars (w/ custom code)] M.N.G. Lifebars by Yakiniku updated 02/16/09
#13  February 19, 2009, 10:36:25 pm
  • ******
  • Complicated.cns
  • No, I've never played a Zelda game before, shut up
    • Argentina
I'm fully opensource as long as credit is given (in this case, for the CVSW fonts)

I also recognize the "transition screen" effect from CVSW in the lifebars and "portraits" once the character is dead or is getting hit (check bottom right pic), it's the same effect but resized :/ .

Shinra created the coding but SyN modified it so the character displays something else when they get hit (a lost signal text) and this set of lifebars seems to use SyN's version of the coding (which is the most probable thing having in mind that this guy used my fonts and SyN screenpack is another downloable file). Lifebars seems to recognize when u are on danger aswell, even that could be from my screenpack.

EDIT: this thing even gives you 1000 of power for the first attack, I smell more ripping here :P

I tried to DL this but I only get to DL half of the file (the size is 2.7 mb aprox) still I see no readme or something giving credit to anyone...
pls
Last Edit: February 19, 2009, 11:18:41 pm by Rednavi

..

Re: [D4 Lifebars (w/ custom code)] M.N.G. Lifebars by Yakiniku updated 02/16/09
#14  February 19, 2009, 11:17:47 pm
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This author (Yakiniku), WooshaQ, and Armor_Cage are code thieves -_-. The portrait code was MADE by me -________-....  And starting now, whoever steals again, i will host THEIR work elsewhere with MY name on it.

http://www.mugen-infantry.net/forum/index.php?topic=107667.0

http://clubsyn-x-treme.net/-X-/index.php?topic=4672.0

http://www.mugenchina.org/?dp-bbsthread-24951.html



-Portrait code was made by me (Shinra358)

-Some of the fonts were made by Tatsu

-Some of the fonts were made by Syn

-Some of the fonts were made by RedNavi[/color][/glow]





Last Edit: February 22, 2009, 03:28:22 pm by Titiln
Re: [D4 Lifebars (w/ custom code)] M.N.G. Lifebars by Yakiniku updated 02/16/09
#15  February 19, 2009, 11:42:02 pm
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  • Accomplished many things you can't comprehend.
    • USA
    • http://clubsyn-x-treme.com
I was going to keep quiet on this situation here but yeah, I did a comparison and this package contains materials in relation to my works, reds works and shinras portrait materials.

I used the portrait coding in my screenpack which is my version modified from shinras original coding and the coding armor cage to help keep the helpers binded to the life bars properly. All were modified to my taste with some additional coding by me and credit was given.

The static effect and the first attack gain 1 level of power was a dead giveaway. the danger effect like red said came from his screenpack which is obvious since his cvsw combo fonts are displayed in the images above.

The coding style is oddly similar to mines if you do a comparison. I can't speak for others but I am open source but would like to be credited for anything of mines used as common courtesy like how many of us normally do when using others materials free of will. The same goes for me when I use or gain help with anything related to mugen.
Last Edit: February 19, 2009, 11:48:54 pm by -SyN-
Re: [D4 Lifebars (w/ custom code)] M.N.G. Lifebars by Yakiniku updated 02/16/09
#16  February 22, 2009, 09:43:13 pm
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  • does this look like the face of mercy?
Removed discussion and flaming.

This screenpack uses stolen elements from Rednavi, Sinasta and Sh1nra

Use at your own discretion.Avoid restarting the flames.
Thank you.
Re: [D4 Lifebars (w/ custom code)] M.N.G. Lifebars by Yakiniku updated 02/16/09
#17  March 25, 2009, 07:59:32 am
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link broken  ???