Finally I release the Batman 1.0 version for Marvel vs DC / DC vs Marvel Project, enjoy it.http://www.lethalmugen.com/http://www.youtube.com/watch?v=CObTgIrlBjI BATMANWHATS LEFT:_________________________________________________ __________________________- IA- Code optimization- Some special Intros- Sounds- Fix any bugs- Some new specials (Batzarro and Kryptonite Batman)- Two new hypers (Batzarro and Kryptonite Batman)- Amalgam (Complete in private version)- Fix some sprites_________________________________________________ __________________________WHATS DONE:_________________________________________________ __________________________Basics- Stance- Turn- Crouch- Walk (forward/backwards)- Dash (forward/backwards)- Blocking- Gethits/falling/KO- Jump- Jump forward/backward- All standing punches/kicks- All crouching punches/kicks- All air punches/kicks- Taunt- Chain Combos- Intros- Win Poses- 40 Speiclas- 8 Hypers- Recovery- Dizzy- Lose by time- Stone (for Thanos)- Frozen state (for Ice)- Electrocuted state (Thor, Blanka)- Burn (for some chars)_________________________________________________ __________________________BATMAN COLORS_________________________________________________ __________________________Normal Colors1- Marvel vs DC Batman2- Dark Knight3- Caped Crusader (classic blue)4- World's Greatest Detective5- Black Classic Batman6- 40's Batman
As stated Crouching animation looks weird.Everything else is just very nice and stylish. Super pause FX looks awesome and nicely animated.Batman's theme = Air Combo dont work as well as it should.More later.Great Job.
Running Wild said, May 05, 2009, 08:04:55 amWhat the fuck is up with palette 11. And wtf, 40 specials and 8 Hypers? O_othe pallette 11 refers to the old anti-batman XDan thank you your your comments Im working on the bugs
finally ... a great and COMPLETED batman project ... This is a insane work! Congratulation Alucard, fortunately you're here for mugen's world and for his many fan So, let's play with the legendary icon of dc
Running Wild said, May 05, 2009, 08:04:55 amWhat the fuck is up with palette 11. And wtf, 40 specials and 8 Hypers? O_oHe's Batman. Quit your whining.
I'm on the school computer, I'll download and test this later. It looks good so far, though. My only problem is that I'm not using MvsDC, so the portrait will look all wonky. Meh, as long as it's good, I don't care.
This character has a lot of potential. The graphics are very nice, kinda flashy but not too much. However, the gameplay needs a lot of tweaks and fine tuning to make it solid and more enjoyable.- Well, not a big deal, but it could be nice to include normal small and large portraits for regular Mugen release.- The debug flood is horrible. - CLSNs need a lot of work (too many boxes + infinite priority + non consistency). Please go look at K.O.D's tutorial to see how they should be done.- No dash sound.- Batman should jump further during Batcontact. It doesn't look realistic as it is. Plus, either the opponent should bounce on the wall, either he should fall, but not go far away and recover as it is now.- F+P throw is strange : The opponent doesn't fall to the ground immediately, but goes horizontally a little bit before.- F+K throw has a very bad custom state. It looks like the opponent is flying.- Batarangs don't touch when performed close to the opponent (except when they come back).- Batbolas is done with kick (bad command in readme).- I noticed Batman can bounce on the wall by doing qcf : you should limit it to 1 or 2 try. I was able to stay at the top of the stage using this. - Stun Bomb is strange. Plus, it doesn't work correctly on a cornered opponent.- Final hit of darkknight combo HP should make the opponent bounce on the wall.- Final hit of darkknight combo HP doesn't touch if the opponent is in the corner.- Is it normal that we can guard the last hit of Bat kicks ?- Bats are too big and don't move well during bat swarn.- No CLSN during the super startup ? That's holy unbalanced. It looks misaligned on bat swarn for example.- Crime alley vengence does WAY TOO MUCH damage for a Lv1 super.- Crime alley vengence doesn't seem to catch the opponent perfectly on the head at the beginning.- Dark Knight Ride has very good ideas but isn't done very well IMO. The floor sprite is bleh. Batmobile has anice shape but really needs anti-aliasing to match with Batman sprite-wise. Plus, at the end, when we see the background, Batmobile stops, shoots, but the then the piece of background we see where the opponent is is the same as the one where the batmobile just was, which is really strange.- Crime Alley Vengence, DK Ride and Batmen all do more or less the same quantity of damage.Well, that's all for now. I only tested normal mode, but you can see there are many things I wished were fixed. Overall, you've done some very nice job with the sprites and the ideas, but it needs a lot of work in the gameplay department.
sorry guys, he won t answer, he just quit mugen because everybody was harrassing him for using sprites and codes without permissions.
JASONTODD said, May 05, 2009, 02:33:24 pmsorry guys, he won t answer, he just quit mugen because everybody was harrassing him for using sprites and codes without permissions.Mind telling us where you're getting this from as right now you have no proof.
You can read whole story on Scruffy Dragon Forum in release topic. Also he posted news on his site regarding this case.
So, scruffy dragon banned his ass over using codes and sprites that were made from others?How... interesting....His supers seem interesting, love the idea of calling the legion of batmen.
Jarek Bachanek said, May 05, 2009, 03:57:35 pmYou can read whole story on Scruffy Dragon Forum in release topic. Also he posted news on his site regarding this case. I don't want to register just to read that.