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Mvs DC BATMAN v1.0 (Read 20627 times)

Started by alucard1610, May 05, 2009, 07:06:48 am
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Mvs DC BATMAN v1.0
#1  May 05, 2009, 07:06:48 am
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  • LETHAL MUGEN
    • www.lethalmugen.com/
Finally I release the Batman 1.0 version for Marvel vs DC / DC vs Marvel Project, enjoy it.

http://www.lethalmugen.com/

http://www.youtube.com/watch?v=CObTgIrlBjI


                                                BATMAN



WHATS LEFT:
_________________________________________________ __________________________

- IA
- Code optimization
- Some special Intros
- Sounds
- Fix any bugs
- Some new specials (Batzarro and Kryptonite Batman)
- Two new hypers (Batzarro and Kryptonite Batman)
- Amalgam (Complete in private version)
- Fix some sprites

_________________________________________________ __________________________
WHATS DONE:
_________________________________________________ __________________________
Basics
- Stance
- Turn
- Crouch
- Walk (forward/backwards)
- Dash (forward/backwards)
- Blocking
- Gethits/falling/KO
- Jump
- Jump forward/backward
- All standing punches/kicks
- All crouching punches/kicks
- All air punches/kicks
- Taunt
- Chain Combos
- Intros
- Win Poses
- 40 Speiclas
- 8 Hypers
- Recovery
- Dizzy
- Lose by time
- Stone (for Thanos)
- Frozen state (for Ice)
- Electrocuted state (Thor, Blanka)
- Burn (for some chars)

_________________________________________________ __________________________
BATMAN COLORS
_________________________________________________ __________________________

Normal Colors

1- Marvel vs DC Batman
2- Dark Knight
3- Caped Crusader (classic blue)
4- World's Greatest Detective
5- Black Classic Batman
6- 40's Batman





Last Edit: May 09, 2009, 03:29:08 am by Cyanide

!E

Re: Mvs DC BATMAN v1.0
#2  May 05, 2009, 07:24:49 am
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  • Where’s the impostor?
    • Canada
    • before3d.com
sweet sprite work, 8)

the crouching animation looks weird because his belt is not moving.
Re: Mvs DC BATMAN v1.0
#3  May 05, 2009, 08:01:50 am
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  • PSN: Cloudius12
    • www.twitter.com/Cloudius12
As stated Crouching animation looks weird.

Everything else is just very nice and stylish.  ;D
Super pause FX looks awesome and nicely animated.
Batman's theme =  :sugoi:

Air Combo dont work as well as it should.

More later.
Great Job.
Re: Mvs DC BATMAN v1.0
#4  May 05, 2009, 08:04:55 am
  • ****
  • Me Bouncy
    • USA
    • runningwildwolf@gmail.com
    • http://youtube.com/runningwildvidya
What the fuck is up with palette 11. And wtf, 40 specials and 8 Hypers? O_o
Re: Mvs DC BATMAN v1.0
#5  May 05, 2009, 08:12:20 am
  • *
  • LETHAL MUGEN
    • www.lethalmugen.com/
What the fuck is up with palette 11. And wtf, 40 specials and 8 Hypers? O_o

the pallette 11 refers to the old anti-batman





XD

an thank you your your comments Im working on the bugs
Re: Mvs DC BATMAN v1.0
#6  May 05, 2009, 08:13:13 am
  • ****
  • Me Bouncy
    • USA
    • runningwildwolf@gmail.com
    • http://youtube.com/runningwildvidya
Well regardless, that palette looks terrible.
Re: Mvs DC BATMAN v1.0
#7  May 05, 2009, 09:37:19 am
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finally ... a great and COMPLETED batman project ... This is a insane work!  :o
Congratulation Alucard, fortunately you're here for mugen's world and for his many fan  ;)
So, let's play with the legendary icon of dc  ;D  ;D  ;D
old school forever
Re: Mvs DC BATMAN v1.0
#8  May 05, 2009, 09:46:31 am
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  • In after lock
    • mugenguild.com/~messatsu/index.html


Many people risk their lives everyday by having Mugen.
Re: Mvs DC BATMAN v1.0
#9  May 05, 2009, 11:47:22 am
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  • i love guns and babes too
give credits to the sprites and codes you used, and it s good
"It's going to happen. You can taste it in the air"Batman dark knight 4.
Re: Mvs DC BATMAN v1.0
#10  May 05, 2009, 01:53:01 pm
  • **
  • Edit coming soon?
I'm on the school computer, I'll download and test this later. It looks good so far, though. :P

My only problem is that I'm not using MvsDC, so the portrait will look all wonky. Meh, as long as it's good, I don't care.
Re: Mvs DC BATMAN v1.0
#11  May 05, 2009, 02:20:17 pm
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
This character has a lot of potential. :) The graphics are very nice, kinda flashy but not too much. However, the gameplay needs a lot of tweaks and fine tuning to make it solid and more enjoyable.

- Well, not a big deal, but it could be nice to include normal small and large portraits for regular Mugen release.
- The debug flood is horrible. o_O
- CLSNs need a lot of work (too many boxes + infinite priority + non consistency). Please go look at K.O.D's tutorial to see how they should be done.
- No dash sound.
- Batman should jump further during Batcontact. It doesn't look realistic as it is. Plus, either the opponent should bounce on the wall, either he should fall, but not go far away and recover as it is now.
- F+P throw is strange : The opponent doesn't fall to the ground immediately, but goes horizontally a little bit before.
- F+K throw has a very bad custom state. It looks like the opponent is flying.
- Batarangs don't touch when performed close to the opponent (except when they come back).
- Batbolas is done with kick (bad command in readme).
- I noticed Batman can bounce on the wall by doing qcf : you should limit it to 1 or 2 try. I was able to stay at the top of the stage using this. :P
- Stun Bomb is strange. Plus, it doesn't work correctly on a cornered opponent.
- Final hit of darkknight combo HP should make the opponent bounce on the wall.
- Final hit of darkknight combo HP doesn't touch if the opponent is in the corner.
- Is it normal that we can guard the last hit of Bat kicks ?
- Bats are too big and don't move well during bat swarn.
- No CLSN during the super startup ? That's holy unbalanced. It looks misaligned on bat swarn for example.
- Crime alley vengence does WAY TOO MUCH damage for a Lv1 super.
- Crime alley vengence doesn't seem to catch the opponent perfectly on the head at the beginning.
- Dark Knight Ride has very good ideas but isn't done very well IMO. The floor sprite is bleh. Batmobile has anice shape but really needs anti-aliasing to match with Batman sprite-wise. Plus, at the end, when we see the background, Batmobile stops, shoots, but the then the piece of background we see where the opponent is is the same as the one where the batmobile just was, which is really strange.
- Crime Alley Vengence, DK Ride and Batmen all do more or less the same quantity of damage.

Well, that's all for now. I only tested normal mode, but you can see there are many things I wished were fixed. Overall, you've done some very nice job with the sprites and the ideas, but it needs a lot of work in the gameplay department.
Re: Mvs DC BATMAN v1.0
#12  May 05, 2009, 02:33:24 pm
  • ***
  • i love guns and babes too
sorry guys, he won t answer, he just quit mugen because everybody was harrassing him for using sprites and codes without permissions.
"It's going to happen. You can taste it in the air"Batman dark knight 4.
Re: Mvs DC BATMAN v1.0
#13  May 05, 2009, 02:46:28 pm
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
:gonk:
Re: Mvs DC BATMAN v1.0
#14  May 05, 2009, 03:32:13 pm
  • ****
  • Laugh it up
    • USA
Re: Mvs DC BATMAN v1.0
#15  May 05, 2009, 03:39:31 pm
  • ******
  • what a shame
    • Iran
all that time and effort cybaster spent writing up feedback went to waste :(
Re: Mvs DC BATMAN v1.0
#16  May 05, 2009, 03:47:32 pm
  • *****
  • DAT SAX

                  ~*The Last Quincy*~         ~Sig by [TempesT]
My MUGEN shit:
MvC2 Tron Bonne, MvC Kim Kaphwan, Barns (Destruction Desire),
and Burai Yamamoto (Arranged)
Re: Mvs DC BATMAN v1.0
#17  May 05, 2009, 03:54:33 pm
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sorry guys, he won t answer, he just quit mugen because everybody was harrassing him for using sprites and codes without permissions.

Mind telling us where you're getting this from as right now you have no proof.
Re: Mvs DC BATMAN v1.0
#18  May 05, 2009, 03:57:35 pm
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    • Poland
You can read whole story on Scruffy Dragon Forum in release topic. Also he posted news on his site regarding this case.
"If our lives are indeed the sum total of the choices we've made, then we cannot change who we are. But with every new choice we're given, we can change who we're going to be." The Outer Limits S04E04

"If knowledge is power and power corrupts... how will human kind ever survive?" The Outer Limits S04E16
Re: Mvs DC BATMAN v1.0
#19  May 05, 2009, 04:01:19 pm
  • ******
  • does this look like the face of mercy?
So, scruffy dragon banned his ass over using codes and sprites that were made from others?

How... interesting....

His supers seem interesting, love the idea of calling the legion of batmen.
Re: Mvs DC BATMAN v1.0
#20  May 05, 2009, 04:02:10 pm
  • ******
  • Si monumentum requires, circumspice
    • USA
    • Skype - TheToxicAvenger666