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The Future? New fighting engines Mugen-compatible! (Read 11006 times)

Started by GREZZO16, May 20, 2009, 04:34:29 pm
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Re: The Future? New fighting engines Mugen-compatible!
#21  March 02, 2010, 10:08:40 am
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updates are coming

stay tuned

EDIT: YEAH NOW IT'S UPDATED
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Last Edit: March 04, 2010, 01:04:50 am by GREZZO16
Re: The Future? New fighting engines Mugen-compatible!
#22  March 03, 2010, 11:18:58 pm
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Thanks for info.

Direct Xion Game and Paintown seems promising. Ikemen might be interesing considering it's open source :P
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Re: The Future? New fighting engines Mugen-compatible!
#23  March 04, 2010, 04:11:25 am
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Hmm...

I might give them a whirl once I have some free time in my hands.
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Re: The Future? New fighting engines Mugen-compatible!
#24  March 04, 2010, 11:38:09 pm
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I'd be more interested if any of them have Tag Teaming like in MVC.
Re: The Future? New fighting engines Mugen-compatible!
#25  March 07, 2010, 10:58:36 pm
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Anyone got Ikemen working? I honestly have no idea how to get this thing started :/

If anyone has, can they tell me how to get it working? Thanks.
Re: The Future? New fighting engines Mugen-compatible!
#26  February 12, 2011, 06:43:54 pm
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Only just found out about ikemen from another thread, interesting! Hmm, it seems to have Netplay, but I guess it doesn't work, because if it did, I guess ppl would be ranting about it everywhere I looked.

Anyone got Ikemen working? I honestly have no idea how to get this thing started :/

If anyone has, can they tell me how to get it working? Thanks.

I just downloaded it from here (clicked on ver.2011);

http://homepage2.nifty.com/oriheus/ikemen/

Then uncompressed it and ran the EXE, it worked fine.
Re: The Future? New fighting engines Mugen-compatible!
#27  February 12, 2011, 07:24:35 pm
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Yeah KFM's been working on adding various updates to IKEMEN. New consts, making width/height a pushbox, and I think right now he's increasing the amount of variables. Aokmaniac's also helping with improvements to the CLSN system.


The BIG feature here you guys need to keep in mind is that IKEMEN is open source. The problem is getting in contact with the author.

http://randomselect.piiym.net/forum/index.php?board=55.0
Re: The Future? New fighting engines Mugen-compatible!
#28  February 12, 2011, 07:28:30 pm
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Yeah KFM's been working on adding various updates to IKEMEN. New consts, making width/height a pushbox, and I think right now he's increasing the amount of variables. Aokmaniac's also helping with improvements to the CLSN system.


The BIG feature here you guys need to keep in mind is that IKEMEN is open source. The problem is getting in contact with the author.

http://randomselect.piiym.net/forum/index.php?board=55.0

Do you by any chance know how to make the stages zoom in and out?
Re: The Future? New fighting engines Mugen-compatible!
#29  February 12, 2011, 07:37:38 pm
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You need to set zoom to true somewhere and define a minscale and maxscale. If I knew where the documentation was I could probably look it up.

As for joypad support, yeah, it needs some SERIOUS improvement.
Re: The Future? New fighting engines Mugen-compatible!
#30  February 12, 2011, 07:51:57 pm
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You need to set zoom to true somewhere and define a minscale and maxscale. If I knew where the documentation was I could probably look it up.

As for joypad support, yeah, it needs some SERIOUS improvement.

Yeah, I'm using JoyToKey at the moment. Yeah trying to find the zoom options, harder than I thought. ADDED; Ah, think I found it, its in config.ssz which is in the ssz folder;

const bool Zoom = false;
const float MinScale = 5.0 / 6.0;
const float MaxScale = 15.0 / 14.0;

I changed it to true. It's actually one of the first things I did, but it crashed, I must have just made a stupid typo. This config doesn't seem to appear until after you run the EXE for the first time, btw.

Last Edit: February 12, 2011, 08:23:22 pm by FrozenDelight
Re: The Future? New fighting engines Mugen-compatible!
#31  February 13, 2011, 03:22:52 am
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In mty perspective, open source engines are the thign ot use while making full games, but ofr vanilla mugen elecbyte's original version is still your best bet.
Re: The Future? New fighting engines Mugen-compatible!
#32  February 13, 2011, 03:31:57 am
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A little off-topic, but I thought Ash was closing Random. Anyone know if that is true? One reply please, don't want to go off topic and I don't want to start a whole thread for it.
Re: The Future? New fighting engines Mugen-compatible!
#33  February 13, 2011, 03:49:28 am
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kinda because it's almost dead, but handsome guy resurrected the interest in it.
Re: The Future? New fighting engines Mugen-compatible!
#34  February 14, 2011, 07:58:59 pm
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I'm really liking Ikemen, surprised there doesn't seem to be more interest in it. I've been posting about it on Random Select, but the thread seems a little dead.
Re: The Future? New fighting engines Mugen-compatible!
#35  February 14, 2011, 09:37:30 pm
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When I try to run IKEMEN it says that MSVCP00.dll or something can not be found.
Re: The Future? New fighting engines Mugen-compatible!
#36  February 15, 2011, 06:35:16 am
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Re: The Future? New fighting engines Mugen-compatible!
#37  February 15, 2011, 07:01:02 am
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I'm really liking Ikemen, surprised there doesn't seem to be more interest in it. I've been posting about it on Random Select, but the thread seems a little dead.
It's mostly there for development purposes.