This is revision #3 for Spinal from Killer Instinct 2/GoldSpinal how has his complete moveset aside from his finishers (except the ultra).I have implemented a combo breaker system. Read the info.txt for more info.The fixes from -R2- includes:Trip animationNo disappearing in state 5090Fixed hitsparksScreens:Spoiler, click to toggle visibiltyVideo (with unfitting music):http://www.youtube.com/watch?v=mYcNTEoa_2wHis movelist is mostly finished. Although I will update him to include some more gameplay changes including:-Ability to hold 8 skulls-Projectile absorbtion (as in the game)-Timings accurate to ARC version as opposed to N64-Palettes (heh i still dont know how to make them)-Accurate corner push system.As always I am committed to making this character as enjoyable as possible. So feel free to leave criticism as harsh as you so please. Such actions will motivate me to improve him as much as possible.http://www.mediafire.com/download.php?i12wmjjtzey
I'm really glad you decided to make a spinal, haven't tried him out yet because i'm at work but i tried your last update and he still needed some work. Looks like you've cleaned him up quite a bit, looks really good. One thing though and i might be wrong in this but i always thought spinal was a bit smaller than fulgore and here he looks like the same size.Anyways good job, judging by the video this looks very good and i can't wait to try him out, thanks for the release
The combo ender system (4 enders and 1 hidden) will be implemented in the future after I address the issues in the first post.And uhh, he already has both his super linkers.