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Mortal Kombat 2 MUGEN v1.1 (Read 92231 times)

Started by Juano16, December 26, 2009, 12:07:41 am
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Mortal Kombat 2 MUGEN v1.1
#1  December 26, 2009, 12:07:41 am
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--------------------------------|1.1|------------------------------


there is the version 1.1 of my game, soon a video

Spoiler, click to toggle visibilty

http://juano.enterateya.com/


EDIT: i've uploaded a patch for the game, this fixes some of the bugs that were report by some users, you can download it in the same page, the movelist is in the patch
Spoiler, click to toggle visibilty



--------------------------------|1.0|------------------------------


This is the first version of my full game

this is a try of remakeof mk2, it have some MKT gameplay details and stuffs

im using mugen 1.0 RC6

Screenshots:
Spoiler, click to toggle visibilty

Videos:
Spoiler, click to toggle visibilty

Download:
Spoiler, click to toggle visibilty




OTHER STUFFS IN BACKUP:
Spoiler, click to toggle visibilty
Last Edit: June 20, 2010, 11:44:13 pm by Juano Borsalino
Re: Mortal Kombat 2 MUGEN v1.0
#2  December 26, 2009, 06:10:54 pm
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Excellent work my friend !
No estaba muerto
Re: Mortal Kombat 2 MUGEN v1.0
#3  December 26, 2009, 07:28:58 pm
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I see one bug: Liu kang can't fire his fireball in air.
Hope you need to fix that. And for your next version, can you add kung fu man and cyborg ninjas?  :)
Re: Mortal Kombat 2 MUGEN v1.0
#4  December 26, 2009, 07:29:43 pm
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Why does KFM need to be in a game he wouldn't even fit in?
Re: Mortal Kombat 2 MUGEN v1.0
#5  December 26, 2009, 09:25:40 pm
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I see one bug: Liu kang can't fire his fireball in air.
Hope you need to fix that. And for your next version, can you add kung fu man and cyborg ninjas?  :)

i discover that bug yesterday, that happen because some hours before the launch i fix some stuffs in liu kang`s fireballs attacks but i commit a error in the air fireball, i already fix it, in the next update will be fixed

and about the cyborg ninjas, i wasnt thinking in add them to the game
and kfm... well i did something about it
Re: Mortal Kombat 2 MUGEN v1.0
#6  December 27, 2009, 01:52:23 am
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Can you change Jade's invincibility because when I use projectiles (for example liu kang's fireball) on Jade, it goes through her
and she hasn't made a damage on her. Remove that please.
Re: Mortal Kombat 2 MUGEN v1.0
#7  December 27, 2009, 02:13:21 am
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@Spuddyman Thats how it was in MK2, Jade was invincible to projectile attacks
Re: Mortal Kombat 2 MUGEN v1.0
#8  December 27, 2009, 02:37:22 am
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Great Work, Juano. This definitely owns MKP by a long shot. :sugoi:

My only gripe is that I think the bosses shouldn't be playable, but that's just an opinion.

Spoiler: PSN (click to see content)
[/center]
Re: Mortal Kombat 2 MUGEN v1.0
#9  December 28, 2009, 12:25:02 am
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FUCKING NICE!!! :o
Re: Mortal Kombat 2 MUGEN v1.0
#10  December 28, 2009, 03:30:40 pm
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I've got a problem. When I was about to download the fullgame, the link's broken. :( Can you fix it?

Spoiler, click to toggle visibilty
Re: Mortal Kombat 2 MUGEN v1.0
#11  December 28, 2009, 09:10:01 pm
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I've got a problem. When I was about to download the fullgame, the link's broken. :( Can you fix it?

Spoiler, click to toggle visibilty

broken?... i can enter, try again
Re: Mortal Kombat 2 MUGEN v1.0
#12  December 28, 2009, 09:12:25 pm
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Dude... I've never seen such a good MK Mugen.
MKP can kiss your ass.
The first Mugen project that didn't crash in random places... Of course, there are some bugs, but till now I haven't seen such a good Mugen project.

And I'll have to PM you on something else, too...
Re: Mortal Kombat 2 MUGEN v1.0
#13  December 29, 2009, 12:11:17 am
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Really very nice. You've done an outstanding job, as usual. :) Plus, you really work fast ! o_O Really feels like a fullgame, especially thanks to the story screen animation.

No in-depth feedback :
- Some stages could have better shadows, such as the blood pit, where shadows go over the bridge.
- The night bridge where Santa Claus passes in the sky has this problem too. Plus, the Santa animation disappears at the right of the stage before it's totally out of the screen (this can be corrected by changing the X axis of the sprite in the SFF itself).
- Also, if you win without doing a fatality, the game is a little too long to go to the victory screen IMO.
- When I select characters in training mode, the game makes strange sound bugs for a second or two !?
Re: Mortal Kombat 2 MUGEN v1.0
#14  December 29, 2009, 12:15:34 am
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Really very nice. You've done an outstanding job, as usual. :) Plus, you really work fast ! o_O Really feels like a fullgame, especially thanks to the story screen animation.

No in-depth feedback :
- Some stages could have better shadows, such as the blood pit, where shadows go over the bridge.
- The night bridge where Santa Claus passes in the sky has this problem too. Plus, the Santa animation disappears at the right of the stage before it's totally out of the screen (this can be corrected by changing the X axis of the sprite in the SFF itself).
- Also, if you win without doing a fatality, the game is a little too long to go to the victory screen IMO.
- When I select characters in training mode, the game makes strange sound bugs for a second or two !?

well the last happen because the mugen start the music before the first tick of the fight, that is solved in the +alpha versions, but there is not RC6 EX+ alpha

i tried really to make it fell like a full game, for that reason i made the bios screen, vs screen and battle plan

maybe i work fast because i made stuffs in simple ways, but IMO i think this release was hurry, i wanted to launch the 1.0 in december 25, but i overlook various important details, i cant belive that i forgot to change a trigger in the liu kang air fireball  :-\

but well, the revision 1.1 will have the stuffs that i wanted in the 1.0
Last Edit: December 29, 2009, 12:20:09 am by Juano Borsalino
Re: Mortal Kombat 2 MUGEN v1.0
#15  December 29, 2009, 03:38:07 pm
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Sorry for the question, but will we able to gut the stuff in this lovely fullgame to use in regular MUGEN?

Perdón por la pregunta, pero vamos a poder sacar las cosas y ponerlas en cualquier MUGEN?
Current release: SF vs MK, fully interactive
https://www.youtube.com/watch?v=7bM9DpmVXOA
Re: Mortal Kombat 2 MUGEN v1.0
#16  December 30, 2009, 02:37:12 am
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Re: Mortal Kombat 2 MUGEN v1.0
#17  December 30, 2009, 02:59:39 am
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Sorry for the question, but will we able to gut the stuff in this lovely fullgame to use in regular MUGEN?

Perdón por la pregunta, pero vamos a poder sacar las cosas y ponerlas en cualquier MUGEN?

the game is encypted, but some stuffs cant work in any mugen, like the char, if you try to use in regular mugen shang not work, he still freeze in stand
and the stages have a res os 395 x 254, then you cant use them

for that reason im gonna release a update of shang with the fixes and stuffs added (kintaro and shao)

pd: also the option to easy disable the dial-up combos and combo count
Re: Mortal Kombat 2 MUGEN v1.0
#18  December 30, 2009, 05:54:53 pm
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In team mode, when I use Smoke or scorpion's spear, it grabbed two people, and then it freezes.
Fix this please.
Re: Mortal Kombat 2 MUGEN v1.0
#19  December 30, 2009, 06:08:54 pm
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Also, can I ask where did you get the sprites? Cause I think you used some sprites that are not available on MKWarehouse.
Re: Mortal Kombat 2 MUGEN v1.0
#20  December 30, 2009, 07:38:22 pm
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He ripped them himself and maybe edited some.