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PDC RC1 Released (Read 97282 times)

Started by O Ilusionista, January 20, 2010, 02:42:12 pm
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PDC RC1 Released
#1  January 20, 2010, 02:42:12 pm
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Hello you all.

As I promissed, here is the first alpha release of PDC. As the name sugest, its an alpha version, made to be tested by a lot of people, so shits could happen :)
This project was stoped many times (its from 2001), but now finally it is seeing the light. As you may know, the main goal of this project is to bring forgotten people from many games, not just to be a mugen version of SVC, so you will see people from different games.









So, I would like to enjoy to you all test this game, giving me feedback of what could be better, etc. Any feedback is welcome.

About the gameplay, controls, etc, go there: http://mugenguild.com/forumx/index.php?topic=95812.0

But, before to post something, I would like to inform some things:

1- some clsn are big. Its intentional (i'm not a KOF accurate creator, since I don't like KOF), and was made to add more attack range to the chars, since they are too small
2- The moves are easily done by pressing just one button.
3- Strikers are cool and I like they.
4- Its a closed game. The chars will works just inside this project.
5- The bosses and sub-bosses will be AI, but I left them playable so people could test it.
6- Keep in mind that, with some excepts like Haohmaru, Reayon, etc, this whole project was programed/adapted by me alone :) Its not a easy task

Know issues:
- no simul and turn modes (because the striker bar will screw on this mode, since I haven't fixed it)
- megaman and Lakitu has no hyper moves
- I might let some moves on when they aren`t finished.
- some big portraits aren't on the same style
- Krang's second form needs to be reworked, since the graphics doesn't fit 100% the style (plus, its the only char that will be released as a normal char too).
- Krang have some issues if you hit F1 too early on the round.
- Some chars wil stay stand on the air. Its my fault but i could not fix it until the beta (I'm lazy and busy, I know).

I would like to thanx to many people that helped us...there is a credits file on the game root, and I know that I'm forgoting someone!

DOWNLOAD HERE (85mb): http://www.mediafire.com/?sharekey=7214fd85b0b5381eab1eab3e9fa335ca755bea1b4ca8ca8c
EDIT: If you hear no sound, get the fix at the same folder and put it on PDC`s data folder
Last Edit: January 20, 2010, 06:19:02 pm by .(O).
Re: PDC RC1 Released
#2  January 20, 2010, 02:44:20 pm
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Shit, I didn't have the time to test the beta you've sent me yet. :S
Bleh, anyway, now everybody has access to this alpha and will be able to do some intensive testing. :) I'll try it as soon as I have some time free.
Re: PDC RC1 Released
#3  January 20, 2010, 02:44:30 pm
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this is great
Re: PDC RC1 Released
#4  January 20, 2010, 02:45:14 pm
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Shit, I didn't have the time to test the beta you've sent me yet. :S
Bleh, anyway, now everybody has access to this alpha and will be able to do some intensive testing. :) I'll try it as soon as I have some time free.

I know man, real life some times drains all of our time.
Re: PDC RC1 Released
#5  January 20, 2010, 03:08:30 pm
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YEASH, It's awesome to see this released, I still know when you revived this, And when I joined back then  :P
I hope people enjoy our work, This small alpha is just a present for you all, And it's to show how the style will be (It's not fully finished though)



Shit, I didn't have the time to test the beta you've sent me yet. :S
Bleh, anyway, now everybody has access to this alpha and will be able to do some intensive testing. :) I'll try it as soon as I have some time free.

No prob Cybaster, Take your time life can indeed take alot of free time.
I look forward to your feedback  :)
where there is a will,there is a way。
Sounds like you're just jealous that Duke Nukem has a bigger dick and gets ALL the bitches.
Re: PDC RC1 Released
#6  January 20, 2010, 03:41:08 pm
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85 MB not bad  :D

*Downloads
Re: PDC RC1 Released
#7  January 20, 2010, 03:50:33 pm
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Nice! Downloading now! Oh, and if you want, Ilu, you can use my Joe in any way you like. I believe Gate still have him.

EDIT

Like it a lot, so here my feedback.

-NO ALEX KIDD! HAHAHAHA!
-Latiku is way cheap to be a selectable char. It's great as a sub-boss.
-The bosses chars are awesome, did not see the Dragon Boss from Monica no Castelo do Dragão coming! Great surprise!
-The dust clouds are all black. Probably something in fightfx.sff.
-Reayon hyper does not work.

Besides that, all really cool! The gameplay is really fun.
Last Edit: January 20, 2010, 04:37:24 pm by Ohzemesmo
Re: PDC RC1 Released
#8  January 20, 2010, 05:48:52 pm
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-NO ALEX KIDD! HAHAHAHA!
-yeah, I have no time to do :(

-Latiku is way cheap to be a selectable char. It's great as a sub-boss.
- dunno, because his deffence is very low

-The bosses chars are awesome, did not see the Dragon Boss from Monica no Castelo do Dragão coming! Great surprise!
- hehehehe, thanx! Its from WonderBoy III, the Dragon`s trap (the robot will say this if you lose 2 rounds to it)

-The dust clouds are all black. Probably something in fightfx.sff.
-yes, its a problem that I forget to mention

-Reayon hyper does not work.
-Which one?
Re: PDC RC1 Released
#9  January 20, 2010, 06:03:25 pm
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I'm actually having quite a bit of fun.

I don';t like how Krang keeps flying right into teh limits of the sky like a bad DBZ char of old

Dracula's freakin' fast.

Sahem there's no in-battle music or oices, but since its an alpha...

And for some reason, I want to see Dizzy from Guilty gear in this.
There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: PDC RC1 Released
#10  January 20, 2010, 06:10:28 pm
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Quote
Sahem there's no in-battle music or oices, but since its an alpha...

What? No, there are musics for sure!
Check the wave volume under mugen.cfg
Re: PDC RC1 Released
#11  January 20, 2010, 06:17:14 pm
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Re: PDC RC1 Released
#12  January 20, 2010, 06:19:59 pm
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Thanx, I will take a look at it. Its the Kogetsunzan, right?

EDIT: If you hear no sound, get the fix at the same folder and put it on PDC`s data folder
Re: PDC RC1 Released
#13  January 20, 2010, 06:28:46 pm
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Reayon hyper that's buggy is the 3 lvl one.

Other issue. On Megaman.

While charging the regular shot, and have a power up on it, if I hit B,B and the oponent strikes, Megaman starts to climb up the screen.

There's some frames missing on Mega air combos.

The glow when you send the oponent into space on final combo is all messy and white.

That`s what a got so far.
Re: PDC RC1 Released
#14  January 20, 2010, 08:17:10 pm
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I found that some of the fighters can get stuck in the air and keep fighting like that. Also I can pull an  infinite with haohmaru's tornado attack if I time it right.

I know its a beta right now, but I look forword to seeing the Mugen game becoming a whole.  8)
Stuff
Re: PDC RC1 Released
#15  January 20, 2010, 08:23:47 pm
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Stages height lacks padronization. Some have super jump, some don't. Some have very high floors.

Music lacks that to, some are 8 bit, others 16 and arcade. IMO it all should be 16 bit or arcade quality like Rival Schools stage, since there's more musics in that era to choose from.
Re: PDC RC1 Released
#16  January 20, 2010, 09:05:22 pm
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Reayon hyper that's buggy is the 3 lvl one.

Other issue. On Megaman.

While charging the regular shot, and have a power up on it, if I hit B,B and the oponent strikes, Megaman starts to climb up the screen.

There's some frames missing on Mega air combos.

The glow when you send the oponent into space on final combo is all messy and white.

That`s what a got so far.

Reyaon - thanx,that move doens`t exists :)

Megaman - Some chars wil stay stand on the air, as I mentioned before. Its a template - one error and its shared with everyone.

Glow - I know. its an error on fightfx

I found that some of the fighters can get stuck in the air and keep fighting like that. Also I can pull an  infinite with haohmaru's tornado attack if I time it right.

I know its a beta right now, but I look forword to seeing the Mugen game becoming a whole.  8)

stuck chars - Some chars wil stay stand on the air, as I mentioned before.
infinite - I will fix it.

Stages height lacks padronization. Some have super jump, some don't. Some have very high floors.

Music lacks that to, some are 8 bit, others 16 and arcade. IMO it all should be 16 bit or arcade quality like Rival Schools stage, since there's more musics in that era to choose from.

stages - I know. There is a .txt on the root folder where I noted that :) About the musics, I would like to mix both cases.
Re: PDC RC1 Released
#17  January 20, 2010, 09:18:46 pm
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when done during fall, most uppercut moves end up letting the character fall through the ground before coming back up, happens with haoh and classic megaman at least.
Re: PDC RC1 Released
#18  January 20, 2010, 10:12:32 pm
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Congrats on the release O Ilu!


Feedback, sorry if repeating anything from before
- Megaman air walks and his opponent has alignment issues when he throws them
- Krang tends to be flying at top of screen alot
- The cloud stage sometimes makes it to where you cannot see self on ground, plus (and this is hard to explain) the jumping seems weird
- Mecha Dragon, seems like a very cheap char with hit boxes on his head only, but when you try to hit it, he swallows you often times
- Sound missing on some chars when you fight them (Krang comes to mind mostly)

Question, will any of the chars get individual releases? I'm digging megaman and hulk the most.
Re: PDC RC1 Released
#19  January 20, 2010, 11:28:17 pm
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when done during fall, most uppercut moves end up letting the character fall through the ground before coming back up, happens with haoh and classic megaman at least.
I know this bug, its my fault. I`ve fixed on some chars, not in all
Congrats on the release O Ilu!


Feedback, sorry if repeating anything from before
- Megaman air walks and his opponent has alignment issues when he throws them
- Krang tends to be flying at top of screen alot
- The cloud stage sometimes makes it to where you cannot see self on ground, plus (and this is hard to explain) the jumping seems weird
- Mecha Dragon, seems like a very cheap char with hit boxes on his head only, but when you try to hit it, he swallows you often times
- Sound missing on some chars when you fight them (Krang comes to mind mostly)

Question, will any of the chars get individual releases? I'm digging megaman and hulk the most.

thanx buddy.

-Megaman: alignment issues? where?
- Krang: this is because you`re using a non super jump stage
- Cloud: that is the idea
- Mecha: Both Dragons have their head hittable only. But Mecha (megaman) swallow you too much, I know. Its NMario`s code, I will fix that
- Sounds: Yes, Krang has few sounds only :(

Individual releases: No, just Krang.

thanx everyone
Re: PDC RC1 Released
#20  January 20, 2010, 11:48:42 pm
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looks interesting *downloads.
youre a fucking meme. another borewood. REIWOOD. SHIP CONFIRMED.
I will force feed Dark Pit right into your ass if we ever play on wi fi.
i think this a dark souls of a mugen forums.
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