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marco (mar.19 updated) (Read 20541 times)

Started by Khn, March 19, 2010, 06:10:02 am
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Khn

marco (mar.19 updated)
#1  March 19, 2010, 06:10:02 am
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Last Edit: March 20, 2010, 03:41:39 am by Khn
Re: marco
#2  March 19, 2010, 07:05:13 am
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Re: marco
#3  March 19, 2010, 07:55:52 am
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Spoiler: PSN (click to see content)
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Re: marco
#4  March 19, 2010, 08:17:18 am
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That pic is epic considering who it really is

Anyway, it's nice to have a functioning Marco (aka BUTT).  He has a few things worth noting.

- he looks to have 2 ways to pull 'Ryuuko Ranbu'.  One is the traditional way QCFx3+HP and this way, HCB, F+HP

- 'Kyokugen Ko Hou' has weird hit properties on certain characters when done up close.
   - POTS Vega it only does two hits
   - POTS Honda only does two hits
   - KoopaKoot's Shiki only does 3 hits
   - Mr. Fong's Yun gets all the hits but the damage is lowered
   - KOD's K' (XI) only does 2 hits
If you catch them in the air or break 'Ko Hou' into 'Kyokugen Ko Hou' all the hits and damage is dealt.

Regardless, he seems pretty close to the source.
Re: marco
#5  March 19, 2010, 12:20:27 pm
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He's pretty good, just a couple of things I think need to be fixed -

- Strong Koho flies forward a bit too much compared to in MOTW.
- To power up the Ryuko Ranbu, it should be tap Y (Strong Punch), not X (Weak Punch). I was actually a bit confused why I kept getting the weak Level 1 version while mashing Y, until I read the readme and saw you had to tap X. Should switch it.
- Counter Hit system could use some fixing, I can't quite reproduce the same results off counter hit juggles with a couple moves as I could in MOTW, namely off a strong Hienshippukyaku. It's mainly the way the enemy is popped back up into the air after a counter hit that needs some fixing.
- He can spam taunt rapidly and move around.
Last Edit: March 19, 2010, 04:20:08 pm by Wild Tengu
Re: marco
#6  March 19, 2010, 12:41:09 pm
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Good to see my Garou main get a good conversion.
Re: marco
#7  March 19, 2010, 01:54:05 pm
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polo!!!   lol sorry  testing char be back later whit feedback

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Re: marco
#8  March 19, 2010, 04:07:10 pm
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pics please!!!  ;D
Re: marco
#9  March 19, 2010, 04:54:16 pm
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Yeah cos the screenshot at the top doesn't exist, right
There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: marco
#10  March 19, 2010, 07:11:09 pm
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Re: marco
#11  March 19, 2010, 07:22:54 pm
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Damn your version of Rock is my favorite am pretty sure this Marco also will be it, thanks for share him  :sugoi:
Re: marco
#12  March 19, 2010, 07:33:42 pm
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There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: marco
#13  March 19, 2010, 07:46:35 pm
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Just passing by to say this is a very nice character, even though I don't really know Marco. :)
Re: marco
#14  March 19, 2010, 08:04:23 pm
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I've a question before downloading this...

Hey Tengu!! This is better than M.M.R.'s??

Rest in peace, Toriyama-san...
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Re: marco
#15  March 19, 2010, 09:59:42 pm
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MMR's Butt was pretty meh honestly.  It had some weird custom stuff and just feels sloppy.
Re: marco
#16  March 19, 2010, 10:15:57 pm
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One small thing I felt coudl be fixed would be the Ko'oh Ken graphic. I feel it could go infront of Butt rather than behind his sprite.
There was a sig here. Its gone now (thanks photobucket ya fecks)
Re: marco
#17  March 19, 2010, 10:59:13 pm
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Hey Tengu!! This is better than M.M.R.'s??

x9001 times better.

He pretty much plays exactly like he does in MOTW, like he should, and all my combo's work, even Koho (brake), Zanretsuken, Kyokugen Koho, and most of the counter hit combo's work good too, although the timings are a slightly bit different.

Khn

Re: marco
#18  March 20, 2010, 03:49:34 am
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One small thing I felt coudl be fixed would be the Ko'oh Ken graphic. I feel it could go infront of Butt rather than behind his sprite.

the projectile is already in front of the man


- Counter Hit system could use some fixing, I can't quite reproduce the same results off counter hit juggles with a couple moves as I could in MOTW, namely off a strong Hienshippukyaku. It's mainly the way the enemy is popped back up into the air after a counter hit that needs some fixing.

I can't see much difference for the y velocity and y acceleration. The x velocity is a little lower than it should be though.
Re: marco (mar.19 updated)
#19  March 20, 2010, 03:53:36 am
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Updated already?  Well, that was fast (goes to check what's different).
Re: marco
#20  March 20, 2010, 04:18:57 am
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One small thing I felt coudl be fixed would be the Ko'oh Ken graphic. I feel it could go infront of Butt rather than behind his sprite.

the projectile is already in front of the man

Seems to be behind him when I use it. Ah, its just an aesthetic thing, in either case.

There is some stuff senorfro noticed on MI:

- 'Kyokugen Ko Hou' has weird hit properties on certain characters when done up close.
   - POTS Vega it only does two hits
   - POTS Honda only does two hits
   - KoopaKoot's Shiki only does 3 hits
   - Mr. Fong's Yun gets all the hits but the damage is lowered
   - KOD's K' (XI) only does 2 hits
If you catch them in the air or break 'Ko Hou' into 'Kyokugen Ko Hou' all the hits and damage is dealt.

It coudld just be them rather than this, but it could be looked into.

Though you might have fixed htem already since he was updated :P
Either way, I've a lot of respect for your creations, Khn. Your Rock was your first and was actually good. Then you adhered to feedback from guys like Tengu and he became great, so you're pretty mcuh one of my favourite authors. If you do the same for Khushco Rodributt. you'll be on your way to becoming one hell of a legend
There was a sig here. Its gone now (thanks photobucket ya fecks)