I know I said this might take a while, but as it happens I have some time now, and I think everything is just about ready for at least a first release.There are things yet to be done, so before you point something out, check the readme to see if I tabled it to get done or not.Also, as the thread name indicates, I patched Cloud's sticking problem. Go get 'em both at http://zerosenworkshop.x10hosting.com/.Now, back to Project Lensman! Woooooooo.~ZSPS: If anyone else notices anything funny in Cloud/Tifa, keep it to the other thread please. This one is specifically for Ky-Chan feedback or funny remarks about things.
I'm pretty sure the CLNS in Mugen 1.0 work the same way as Regular Mugen so...Granted, Ky's projectile CLNS could be better but still...
Compromise for small characters and ground-based projectiles that might get missed if the box was a bit closer to the actual size of the projectile.I approve of your Tommy Lee disapproval, though. Still, any second opinions from anyone else?
Zappa could dodge it by running cause he would be so low to the ground when he ran in source.A small character should be able to do the same.
I recognize the stage in the screenshots. Interesting take on the character. I like the fact you're redoing many characters which don't have the gameplay they deserve.I'm no GGX player, so I can't comment much on the gameplay, apart from "it sorta plays like a GGX char". - She seems to be missing effects such as the air dash one.- Her supers seem a bit weak.- Instant Kill in training mode = LOL.
Cybaster said, May 03, 2010, 12:20:48 pmI recognize the stage in the screenshots. Interesting take on the character. I like the fact you're redoing many characters which don't have the gameplay they deserve.I liked that stage from the moment you released it and have wound up with two tracks that fit it well:Clash on the Big Bridge (Black Mages version)Blinded by Light (FFXIII Battle Theme)Plus, I view the editing thing as good practice and fun for when I don't want to do my Kakuge Yarou characters. Cybaster said, May 03, 2010, 12:20:48 pmI'm no GGX player, so I can't comment much on the gameplay, apart from "it sorta plays like a GGX char". - She seems to be missing effects such as the air dash one. - Her supers seem a bit weak.- Instant Kill in training mode = LOL.-Tabled those. Working on them now.-Ride the Lightning has to hit close to really be awesome since it's stationary. Sacred Edge got a major buff now.-Fixed that too.Spuddyman95 said, May 03, 2010, 09:08:59 pmDid you use the updated version of Beppu & Panda's Ky-Ko?I used whichever one was out at the time I started making the character, but since I threw out most, if not all, of the coding, it barely matters.Update will come out eventually.~ZS
[YuGiOhAbridged Espa Roba]HELLO EVERYONE!I HAVE RELEASED A NEW UPDATE TO THE THING I CALL KY-CHAN THAT WAS MADE FOR THE OTHER THING CALLED MOOGEN!FORGIVE MY LOUD SPEECH, AS INBREEDING HAS MADE ME DEAF!PLEASE GO TO MY HUMBLE WEBSITE AND DOWNLOAD AS YOU WISH!ALSO, PLEASE, TAKE MY LITTLE BROTHER WITH YOU!HE KEEPS ASKING ME FOR CHEESE.WHICH I DO NOT HAVE.[/espa roba]Sorry. I've wanted to do that gag for a while. I always thought that voice was so damn funny.
Sometimes Death Magnetic gets bugged if you use it while p2 in in the airThe easiest way to trigger the bug is to juggle p2 after using crouching B in the corner.Btw, that's an awesome name for the move.
Fixed. Will upload the update at some point whenever.Also, thank Metallica for the name. Gotta follow the Guilty Gear tradition.
Zero-Sennin said, May 02, 2010, 09:50:46 pmCompromise for small characters and ground-based projectiles that might get missed if the box was a bit closer to the actual size of the projectile.WRONG.CLSNs are made in order to determine what hits and what doesn't. Felicia's Rolling Buckler, for example, was MADE to go under projectiles.When converting her, I had to make the CLSNs SMALLER, in fact, because many projectile CLSNs were too damn BIG.Kobun is SUPPOSED to be small and hard to hit.Don't extend them to follow a standard that doesn't exist.
Terumi said, May 08, 2010, 02:49:04 amWRONG.CLSNs are made in order to determine what hits and what doesn't. Felicia's Rolling Buckler, for example, was MADE to go under projectiles.When converting her, I had to make the CLSNs SMALLER, in fact, because many projectile CLSNs were too damn BIG.Don't extend them to follow a standard that doesn't exist.THEN BY THE POWER OF GRAYSKULL I shall shrink the hitbox sizes.Now.Scout's honor.
syacho beppu's partner. i think anyway it seems that the editor didn't ask for permission to edit this character or i could be wrong.