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Marilyn Sue edit, 1.2a (7/20) (Read 51779 times)

Started by Zero-Sennin, July 07, 2010, 01:01:16 am
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Re: Marilyn Sue edit Released at Long Last
#21  July 07, 2010, 05:40:05 am
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I just noticed that you can't juggle after Isshou, Nishou, sanshou nor OTG with them (nor standing and crouching C). Dude, that makes most of her BnB impossible in mugen.
Re: Marilyn Sue edit Released at Long Last
#22  July 07, 2010, 05:46:35 am
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Already in the middle of fixing the crouch C-->1,2,3 juggle.

Forgive me, it's late at night and so I am stupid--the OTG issue means that you should be able to hit them while they're down on the ground, but cannot-- is that correct?
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Re: Marilyn Sue edit Released at Long Last
#23  July 07, 2010, 05:57:08 am
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Indeed. Huge part of her gameplay in ABK depended in mid screen combos where you juggle with the first 1,2,3 and hit with the second while p2 is still in the air and finish the combo while on the ground. For example

standing Z > Crouching Y > standing Y > 1,2,3 > 1,2,3

finish with Ex Kashidou for extra damage.
Re: Marilyn Sue edit Released at Long Last
#24  July 07, 2010, 06:05:18 am
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Well, I've added the flag for hitting downed opponents to the 1,2,3 and set up the anti-air to hit falling opponents. Granted, this wasn't supposed to be a full source-accurate conversion, but I'm willing to make those concessions for flexibility.

I'm going to add in the air throw while I'm at it and release the update tomorrowlater today.
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Re: Marilyn Sue edit Released at Long Last
#25  July 07, 2010, 02:17:22 pm
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Looking at this thread, it seems we're going to have a good Marilyn sooner than expected, even if she's not completely accurate to the source, which I don't mind.
Re: Marilyn Sue edit Released at Long Last
#26  July 07, 2010, 08:48:48 pm
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All right, update's out. If a problem was touched on in this thread, I did my level best to fix it. QCB+Attack, as I said earlier, definitively works, I've tested it twelve million times. If you're going into the feint without trying, you really could be holding the button too long. :\

Also, ignore the bit in the readme about DP being a substitute motion for Chouda Karan--it's only D, U+Attack now, I got it to work.

Keep leaving feedback.

~ZS
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I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: Marilyn Sue edit Released at Long Last
#27  July 07, 2010, 09:32:14 pm
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Updating as I find any bugs in realtime:

  • Any strength Isshou to medium/heavy Keshou results in glitching Marilyn into a looping animation. She can still be hit out of it, though.
  • Air throw doesn't do anything. There's clearly an attack hitbox, but even if it connects, nothing happens.
  • Fushou Kousoutai is really fussy on how long you should hold Z to cancel. Sometimes it just refuses to let Marilyn perform her sweep and sometimes it's just fine. This seems to happen after a canceled Fushou. She is also completely invincible until she lands on the ground.
  • Probably might want to confirm this with someone more competent at fighting games, but I'm unable to use EX Chouda.
Last Edit: July 07, 2010, 10:02:18 pm by Do not even ask
Re: Marilyn Sue edit Released at Long Last
#28  July 07, 2010, 10:04:19 pm
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1. Fixed.
2. I've tested it, works perfectly fine for me. It's flagged to hit as MA- (grounded enemies, midair enemies, not in hitstate), just so everyone knows.
3. Variable & hitbox issue. Fixed.
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Re: Marilyn Sue edit Released at Long Last
#29  July 07, 2010, 10:10:53 pm
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Odd, I tried it on a leaping KFM/Marilyn and it doesn't seem to work for me. Also the throw shortcut (C) doesn't work in the air.
Re: Marilyn Sue edit Released at Long Last
#30  July 07, 2010, 10:16:59 pm
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...Oops.

Looks like a bit of stray code from when I wrote the command. Lemme see...yeah, found it. Fixed that too.

In another hour or so I'll load up the new one. Sorry to be so much trouble, guys.
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Last Edit: July 07, 2010, 10:20:43 pm by Zero-Sennin
Re: Marilyn Sue edit Released at Long Last
#31  July 07, 2010, 10:40:04 pm
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Good luck trying to reproduce this combo, I spent near 2 hours to make it:

http://www.mediafire.com/?kimnkzwnzmn

Standing B (2 hits) > QCB+hold a, Standing B (2 hits) > QCB+hold a, Standing B (2 hits) > QCB+hold a, repeat.

It's possible to connect with a Standing A after the fainted Kasuishou(as shown in the video), but it's even harder.

*************

And yes, it's a new infinite  ;D

Sorry for not making any more solid comment, but I felt the need of showing with a video, since it's hard to describe it with words :P
Re: Marilyn Sue edit Released at Long Last
#32  July 07, 2010, 11:29:54 pm
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Easy fix--I'll break control in the feinted state.

By about six-thirty eastern time (~1 hr), if I can, I'll upload the fixed version.
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[22:18] <Ebil_Homer> because you messed up?
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[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: Marilyn Sue edit Released at Long Last
#33  July 07, 2010, 11:32:49 pm
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One more question, ABK had a special animation when you lose in the first round, did you exclude it on purpouse? (That something I can understand since they weren't too good).
Last Edit: July 08, 2010, 12:41:37 am by Cyan Paul
Re: Marilyn Sue edit Released at Long Last
#34  July 07, 2010, 11:35:35 pm
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...Oh, yeah, forgot about those.

Yeah, I did exclude it, but not on purpose. Do recall that this version of Marilyn is one that I made after a freak accident killed all of my progress on the first one-- that was when the lose by first-round KO animation that you speak of was in fact present.

I totally forgot about it this time round since I was like "SHIT SHIT SHIT LOST ALL THE WORK GOTTA MAKE IT UP SHIIIIT!". :P
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: Marilyn Sue edit Released at Long Last
#35  July 08, 2010, 12:43:03 am
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(lose by ko? SHIT I really have to proof read my posts more often)

And don't forget the time out pose.
Re: Marilyn Sue edit, 1.1a (7/7)
#36  July 08, 2010, 12:48:00 am
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OK, the update is up as promised. Readme should say 1.1a somewhere in there in case you're wondering.

The only thing I'm not totally sure of is the infinite Zzy reported--I did take steps to get rid of it and when I tried it, it seemed to work. If not, then I'll address it at a later point. Everything else should be good though.

I'm surprised no one's asked me about what's next, I did drop a fairly big hint in the top post.... :P

And don't forget the time out pose.

...it's already there...isn't it? O_o
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: Marilyn Sue edit, 1.1a (7/7)
#37  July 08, 2010, 03:55:57 am
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Re: Marilyn Sue edit, 1.1a (7/7)
#38  July 08, 2010, 04:08:04 am
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Oh.

Oh.

Dammit.

I have to put that into 1.1b/1.2. UGH CURSE YOU SHINRA I THOUGHT YOU AT LEAST GOT THAT PART RIGHT
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: Marilyn Sue edit, 1.1a (7/7)
#39  July 08, 2010, 05:52:48 am
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Air throw still doesn't work. Disregard that, I suck cocks.

It only works while you are performing an approaching jump though. Just jumping vertically and connecting will result in nothing.

You can cancel into Zesshou Kuuchuu Hyakushouken from Chouda. It'll whiff and results in Marilyn "levitating".
Last Edit: July 08, 2010, 05:57:31 am by Do not even ask
Re: Marilyn Sue edit, 1.1a (7/7)
#40  July 08, 2010, 05:53:43 am
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