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Ryu by DG (UPDATED 5/9/11) (Read 31197 times)

Started by KBN22, August 13, 2010, 10:35:00 am
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Ryu by DG (UPDATED 5/9/11)
New #1  August 13, 2010, 10:35:00 am
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My third fourth attempt at editing DG's Ryu.
Hopefully my Final Update.

EDIT:  --;

Spoiler, click to toggle visibilty

RyuDG: UPDATE 5/9/11
http://www.This link no longer works, sorry/?d=1ON8WERZ

UPDATED VIDEO:5/9/11
http://www.youtube.com/watch?v=EiHK80wuCAw

Still lookin' for bugs and Feedback!!!!

Credit goes to DG for makin' the best Ryu ever!
ENJOY!!
Re: Ryu by DG (UPDATED w/Regular Version)
#2  August 14, 2010, 01:20:29 pm
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 :o nice Job  Kiba Love the way u edit the character and put a lot the  cool stuff   :o omg u made decent ryu edit man  :sugoi:
 ;P but can u still tell me where did u get that stages from u never replied back o_O
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Re: Ryu by DG (UPDATED w/Regular Version)
#3  August 14, 2010, 05:25:51 pm
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:o nice Job  Kiba Love the way u edit the character and put a lot the  cool stuff   :o omg u made decent ryu edit man  :sugoi:
 ;P but can u still tell me where did u get that stages from u never replied back o_O

Thanks bro, I appreciate it, as for the stage I sent you a PM. I'm re-working alot of my edited stages and that's just one of 'em, I included a link in the video description as well.
Also updated The Regular version of Ryu, cause I forgot some scale issues on his Fire and electricity hits  --;

ENJOY!!!
Re: Ryu by DG (UPDATED w/Regular Version)
#4  August 14, 2010, 10:24:38 pm
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Nice decent Ryu...

Some very quick feedback:

 - infinte priority on all attacks?

 - cr. HP clsn is huge
Spoiler, click to toggle visibilty

 - near p2 back+HP throw...
Spoiler, click to toggle visibilty
Re: Ryu by DG (UPDATED w/Regular Version)
#5  August 15, 2010, 08:07:27 am
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Nice edit. Liked what you did to him. Here's my feedback on your edit.
-Jumping/Neutral Forward is wrong kick.
-Jumping/Neutral Roundhouse is wrong kick.
DG messed up those kicks. If you have Ryu by GM take a look at the kicks and you'll see what I mean.
Re: Ryu by DG (UPDATED w/Regular Version)
#6  August 15, 2010, 08:18:46 am
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Nice edit. Liked what you did to him. Here's my feedback on your edit.
-Jumping/Neutral Forward is wrong kick.
-Jumping/Neutral Roundhouse is wrong kick.
DG messed up those kicks. If you have Ryu by GM take a look at the kicks and you'll see what I mean.

Yes, you are right...but DG's Ryu was not meant to be SF3 accurate.
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Re: Ryu by DG (UPDATED w/Regular Version)
#7  August 15, 2010, 08:27:20 am
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IMO the power charge is kind of a bit too much for a character like this, but it's your call.

Re: Ryu by DG (UPDATED w/Regular Version)
#8  August 15, 2010, 08:48:10 am
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-Jumping/Neutral Forward is wrong kick.
-Jumping/Neutral Roundhouse is wrong kick.

 
IMO the power charge is kind of a bit too much for a character like this, but it's your call.

I'm still trying to work out some AI issues (with the parry), but I did fix some AIR infinite priorities and I did switch those kicks around, and it looks much better, thanks for the tip...I'll update it here sometime tomorrow..as for the power charge, even though it is a bit much, its a neat addition that's fun to mess with...I've always enjoyed playing DG's Ryu and wondered what he'd play like with some more power..I'll also tone down the whole auto parry madness, make it a separate DEF file...again thanks for the comments  :sugoi:
Re: Ryu by DG (UPDATED 8/17/10)
#9  August 17, 2010, 10:18:52 am
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Updated Ryu again. His AI plays alot more smoothly now...also thanks to Cyclysm's MVC3 Style palette, I've redone his entire set of ACT files to be more "MVC3-ish",not as good as his, but still pretty cool.Also New Video uploaded, showing off some palettes, but also showing old AI, my bad.. --;
Re: Ryu by DG (UPDATED 8/17/10)
#10  August 18, 2010, 01:40:05 am
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A decent edit, well done:)
Never played MVC3 though, so I can't comment on accuracy...
But all in all, a good edit, together with a decent AI.

Sig by me... Please. Someone. Improve it :L
Re: Ryu by DG (UPDATED 8/17/10)
#11  August 18, 2010, 02:15:37 am
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Nice...

You should redo the readme on the Edited Style Ryu... I was a bit confused (Hadouken with qcf + kick and stuff...  :-X).
But the "Original Style" is ok.
He lacks some voices... and the Shoryuken clsn could be a tad bit bigger IMO.
Re: Ryu by DG (UPDATED 8/17/10)
#12  August 18, 2010, 02:46:34 am
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You should redo the readme on the Edited Style Ryu
He lacks some voices... and the Shoryuken clsn could be a tad bit bigger IMO.

I went ahead and made the shoryuken clsn a tad bit bigger, I'll probably go back and re-Clsn the entire char and some later point...also added some more movehits to the CMD file, as for the read-me it's just the original one that came with DG's Ryu, I might go back and make another one later as well....
And what did you mean that he lacks some voices??
Re: Ryu by DG (UPDATED 8/17/10)
#13  August 18, 2010, 03:01:35 am
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He remains very silent on his win animations/intros... How about a voice clip on fully charge? Dunno... Just a detail.

Charge command acts strange... Holding down either HP or HK and then pressing the other button does not activate the power charge.
Re: Ryu by DG (UPDATED 8/17/10)
#14  August 18, 2010, 03:13:18 am
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Charge command acts strange... Holding down either HP or HK and then pressing the other button does not activate the power charge.

 --; .... Probably would've been a good idea to add the Power charge command in the CMD file...Updated, should work fine now...and I'll see what I can do about Ryu's Quiet nature  :sugoi:
Re: Ryu by DG (UPDATED 8/17/10)
#15  August 18, 2010, 04:51:13 am
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He remains very silent on his win animations/intros... How about a voice clip on fully charge? Dunno... Just a detail.

Updated with Sounds for Win/Intro/Fully Charge
I gotta say I love your suggestions, it really helps make this Ryu a better edit, Thanks  ;D
Re: Ryu by DG (UPDATED 8/17/10)
#16  August 18, 2010, 05:54:44 pm
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Thanks.  8)

Super jump is hard to pull of.
Why is there no air back dash and only air dashes in the forward jump?
I know somebody high-resed the MvC projectiles... Can´t find them, but maybe you could and then use them.
Last Edit: August 18, 2010, 06:51:10 pm by Staubhold
Re: Ryu by DG (UPDATED 8/17/10)
#17  August 18, 2010, 06:42:03 pm
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Super jump is hard to pull of.
I know somebody high-resed the MvC projectiles... Can´t find them, but maybe you could and then use them.

I've noticed that too, I thought it was just me  ;P
Yea, I tired to use the whole Radial Blur effect on those Projectiles and I did an awful job, so that's why I kept em like that, but if you find any Denjin or Shinkuuhadouken hires sprites, let me know  :sugoi:

EDIT: Fixed Super Jump, Updated Links
Last Edit: August 18, 2010, 07:23:02 pm by kibanaruto22
Re: Ryu by DG (UPDATED 8/19/10)
#18  August 19, 2010, 06:58:54 pm
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Updated again..added more CVS style FX and Super Jump FX, also fixed some AI issues.
Re: Ryu by DG (UPDATED 8/19/10)
#19  August 19, 2010, 10:09:18 pm
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Extra crispy XD
jeje good job man that's amazing!!!
Re: Ryu by DG (UPDATED 8/19/10)
#20  August 20, 2010, 07:32:19 pm
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Extra crispy XD
jeje good job man that's amazing!!!

Thanks bro, always good to hear  ;D
Updated Ryu, added a better Air Dash for Forward and Backward.
Added New sounds, fixed some minor things and added a Vacuum to shinkuutatsumaki.