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GokuZ2 [Project] (Read 398946 times)

Started by Balthazar, April 21, 2010, 08:26:39 pm
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Re: GokuZ2
#141  July 09, 2010, 06:01:12 pm
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Thks for those!
And damn hahaha now i just HAVE to add the chi-chi ones XD
Re: GokuZ2
#142  July 09, 2010, 06:46:52 pm
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What about a LOSE pose???

When Goku lose the first round, he is on his knee , take a senzu and he is ready for round 2!


Re: GokuZ2
#143  July 10, 2010, 03:11:50 am
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LOL at the Chichi ideas.

I really hope the Kaioken and Spirit Bomb are added. At this point in the series, those are the only
moves that are exclusive to him. For Kaioken, you could have it as a super where he uses Kaioken and
smacks his opponent through the air, then follows up with a smash downward and catches them with
one hand like he does against Nappa. This could also show off DBZ-ness without being too cheap, as
it would just be for show and do as much damage as a normal super.

As for Spirit Bomb, I don't really care, as long as it exists in some form. Of course, even if it doesn't
have Kaioken and Spirit Bomb I'd still really want the character anyway. :)
Formerly LunchPolice aka Quack
Re: GokuZ2
#144  July 10, 2010, 03:29:30 am
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Quote
For Kaioken, you could have it as a super where he uses Kaioken and smacks his opponent through the air, then follows up with a smash downward and catches them with one hand like he does against Nappa. This could also show off DBZ-ness without being too cheap, as it would just be for show and do as much damage as a normal super.
I always liked that scene, and it sounds like a nice way of implementing kaioken without making it a trans state or rapid chain combo super.
Re: GokuZ2
#145  July 11, 2010, 04:24:41 am
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intro- goku has chichi on his arms, throws her upwards and gets ready to fight
winpose- Goku holds his arms out and chichi falls out from the sky onto his arms.
ALTERNATE WINPOSE- he misses grabbing her and then runs away as she gets up

How about for an alt. intro Goku flies on his nimbus cloud and jumps off of it, gets ready to fight?
I hope this char will be as good as Toskomics' Goku [size=4pt]It'll probally be even better, imho [/size]

so many hdd crashes QQ
Re: GokuZ2
#146  July 19, 2010, 09:55:32 pm
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Yo guys just a quick notification that Goku isn't dead...
I've made 1 sprite of Goku holding Chi-Chi and been doing some baselines for his monkey-walk...
Im still on break/lazy mode...
Not sure how much coding Kratos has done, haven't had contact in a while...
Keep your thumbs up for Goku Z2!
Re: GokuZ2
#147  July 20, 2010, 12:51:38 am
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With that ammount of quality I wouldnt worry much, even if something comes up with Kratos ( which wont probably be the case) you can find helpers to keep it going.
good luck
Re: GokuZ2
#148  July 21, 2010, 01:52:12 am
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With that ammount of quality I wouldnt worry much, even if something comes up with Kratos ( which wont probably be the case) you can find helpers to keep it going.
good luck

Yeah someone will keep it going you don't have to worry about that!
Re: GokuZ2
#149  September 27, 2010, 10:48:27 pm
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Hello everyone!
Yes yes it has been ages again I know.
Truth is, I have not heard from Kratos in ages,
despite sending him muliple e-mails and pm's.

But Goku needs love, therefore, I'm hereby in search of another programmer
who wants to get his hands on Goku's huge, original, CvS-sized spritesheet.
A LOT of work went into the making of it, and frankly I'm losing more and more
interest in MUGEN if it's got to be like this. (Yes this is the 2nd time my coder
seemingly bailed on me...)
I don't want to put his sheet in opensource just yet,
I'm still too attached to it i think.

So let me hear, who wants to code Goku in SF gameplay style!??

p.s. Kratos, if you happen to read this, what happened???
Re: GokuZ2
#150  September 27, 2010, 10:54:44 pm
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PM K.O.D and/or Kamekaze, who posted on the first page of this topic and showed interest.
They're reliable, good and fast Mugen creators. :yes:
Re: GokuZ2
#151  September 28, 2010, 02:48:18 am
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I'd just like to see the spritesheet.  >:D
Spriting is hard.
Re: GokuZ2
#152  September 29, 2010, 05:18:27 pm
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Talk to BC , he is the SF God  ;D

GOH

Re: GokuZ2
#153  September 29, 2010, 05:24:39 pm
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@Balthazar

Kratos still posts in MI once a week atleast. The forum's down at the moment, but did you try contacting him there?
Re: GokuZ2
#154  September 29, 2010, 06:19:35 pm
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DBZ is by far my favourite manga and I would be honored of coding Goku, but I think you have a programmer right now  :-\

Anyway, I can give luck in this project.
Re: GokuZ2
#155  September 30, 2010, 12:18:02 pm
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ask Cybaster he is a good coder and he Finished his batman

Monkey D. Luffy W.I.P Thanks to C.R.O.M Lando
Last Edit: October 03, 2010, 03:30:26 am by ARCoolguy
Re: GokuZ2
#156  September 30, 2010, 03:35:05 pm
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Cybaster : A really good piece of code I must say.


Re: GokuZ2
#157  September 30, 2010, 03:47:55 pm
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Kratos is going through a lot ATM I would just wait for him atleast till mi is back online.
Re: GokuZ2
#158  October 03, 2010, 06:22:30 am
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Truth is, I have not heard from Kratos in ages,
despite sending him muliple e-mails and pm's.

I did not get your e-mails or pm's :???:
I just found out my mugentheory e-mail address closed along with my mugentheory site. So that's probably why.

Sorry everyone I haven't posted anything in a long time. My personal life became VERY busy and I was not active in mugen creating or posting for a couple of months.

I would love to keep working on Goku, he is the funnest character I've worked on, and a lot of work has gone into him. Sprite and gameplay wise. But I just can't find time anymore for mugen along with work and personal life. So I'm calling it quits on mugen creating. I give permission for another programmer to take over GokuZ2. I have finished the basics on the character, and did some other neat stuff you will see when the character is released.

I am happy I had the opportunity to work on such a quality character, and I wish Balthazar luck on finding a great programmer to finish the character. (pick cybaster) :sugoi:
Re: GokuZ2
#159  October 03, 2010, 07:33:00 am
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Re: GokuZ2
#160  October 03, 2010, 07:34:23 am
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No, just open.