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Umineko no naku koro ni - Ougon Musou Kyoku (Read 93313 times)

Started by Bastard Mami, November 21, 2010, 01:56:25 am
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Re: Umineko no naku koro ni - Ougon Musou Kyoku
#41  November 25, 2010, 09:29:18 pm
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Site updated now with eva-beatrice and win-chiester 410. new video too.
now I link the video because it confirms 2-4 extar characters, here is hoping for george and jessica

http://www.youtube.com/watch?v=-twPWf9hSrQ

Yay! You put the video! :P

Anyway, more about gameplay:

- It is possible to cancel the enemy Meta-Field activation by spending two stocks of your active character's SP gauge. Moreover, it is possible to cancel the enemy Meta-Field cancel by spending another two stocks of your active character's SP gauge. This can go as long as you have enough SP.
- You may enter the Meta-Field when your gauge is half-full, but it obviously won't last as long as with a full gauge.
- They made a very obvious indication when a player can use the metafield: character bars are glowing red.
- Break limit gauge does -not- decrease over time. It decreases only by a small chunk upon switch, thus the gameplay really enforce aggressive and switch playstyle as going on defensive can be punished quite badly.
- If your guard is broken, your change gauge is instantly set to 0.
- AttackTouch can be prevented if the tagging out character is hit (Ronove was hit by the goat before being able to tag out)
- The dodge is Ronove's unique character attribute. Much like Eva has an airdash, Chiester and Kanon have triangle jump, Beatrice has a float, among others.

Also, Eva-Beatrice's ability is Berserk, which just increase the damage dealt. There is no negative effect.

And last, nice job for the ones who created this video to show a spammy Virgilia >:(
Re: Umineko no naku koro ni - Ougon Musou Kyoku
#42  November 25, 2010, 10:01:32 pm
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virgilia is the shoto of this game.
Re: Umineko no naku koro ni - Ougon Musou Kyoku
#43  November 25, 2010, 11:25:49 pm
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Re: Umineko no naku koro ni - Ougon Musou Kyoku
#44  November 25, 2010, 11:43:15 pm
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Um....I gotta ask....what's gonna happen when Battler tries his grope super on Ronove or another Battler?  .__.
Re: Umineko no naku koro ni - Ougon Musou Kyoku
#45  November 26, 2010, 12:45:32 am
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Um....I gotta ask....what's gonna happen when Battler tries his grope super on Ronove or another Battler?  .__.

The same as what happened with Kannon :-\

---

And here I am bringing more translation for moves:

Kanon:
Spoiler, click to toggle visibilty

Shannon:
Spoiler, click to toggle visibilty

Eva Beatrice:
Spoiler, click to toggle visibilty

Siesta 410 (screw the Chiester thing, I prefer Siesta):
Spoiler, click to toggle visibilty
Last Edit: November 26, 2010, 12:58:01 am by Nanashi_1337
Re: Umineko no naku koro ni - Ougon Musou Kyoku
#46  November 26, 2010, 04:02:18 am
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Re: Umineko no naku koro ni - Ougon Musou Kyoku
#47  November 26, 2010, 09:00:09 am
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All profiles have been revealed now. Of course, we know nothing about the secret characters :P
Re: Umineko no naku koro ni - Ougon Musou Kyoku
#48  November 26, 2010, 10:25:44 am
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That game is pretty interesting, any chances of having sprites ripped?
-Toshio Tenma

DMK

Re: Umineko no naku koro ni - Ougon Musou Kyoku
#49  November 26, 2010, 11:33:54 am
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Well seeing as it's on PC, I'm sure theres a fairly good chance.
Re: Umineko no naku koro ni - Ougon Musou Kyoku
#50  November 26, 2010, 02:00:30 pm
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Does it have online mode?
Re: Umineko no naku koro ni - Ougon Musou Kyoku
#51  November 26, 2010, 03:07:03 pm
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Online mode was planned, as mentioned in ryukishi's blog, dunno if it will make it in.
Re: Umineko no naku koro ni - Ougon Musou Kyoku
#52  November 26, 2010, 03:25:05 pm
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Online mode was planned, as mentioned in ryukishi's blog, dunno if it will make it in.

They will probably make it, but I'm sure it will be with a patch, not included with the game, and we will have to wait until it comes out a lot later.
Re: Umineko no naku koro ni - Ougon Musou Kyoku
#53  November 26, 2010, 04:29:19 pm
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site update with system page and 2 vids
Re: Umineko no naku koro ni - Ougon Musou Kyoku
#54  November 26, 2010, 04:35:33 pm
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Re: Umineko no naku koro ni - Ougon Musou Kyoku
#55  November 26, 2010, 06:09:19 pm
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Lucifer is ore no yome
I will main her and battler, unless of course, berun makes it to this version.

Current info and logic says that gaap, george and jessica will be added as 3 extra character plus one random slot, with kinzo as boss; but there are rumours of george and jessica being out in favour of lambda and berun.
Re: Umineko no naku koro ni - Ougon Musou Kyoku
#56  November 26, 2010, 10:10:06 pm
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Lucifer is ore no yome
I will main her and battler, unless of course, berun makes it to this version.

Current info and logic says that gaap, george and jessica will be added as 3 extra character plus one random slot, with kinzo as boss; but there are rumours of george and jessica being out in favour of lambda and berun.

I am angry they're not including characters from the Answer arc, like Dlanor and Erika. Specially Dlanor >:(

--

Also, yeah, there's another video. Can't believe I missed it.

http://www.youtube.com/watch?v=m0rGdGFQLLw

It's just a basic explanation of how Metafield works. The video before this one just shows a combo that you can do with Lucifer, which isn't half bad if you look at the damage it does.
Last Edit: November 26, 2010, 10:24:03 pm by Nanashi_1337
Re: Umineko no naku koro ni - Ougon Musou Kyoku
#57  November 27, 2010, 12:08:21 am
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Mybe they did not want to spoil stuff form ep8 ?
the next version will most likely be out in late august and it should include the chiru chars.

Are there meta world only moves? I am still waiting for some translations.
Re: Umineko no naku koro ni - Ougon Musou Kyoku
#58  November 27, 2010, 10:18:07 am
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Mybe they did not want to spoil stuff form ep8 ?
the next version will most likely be out in late august and it should include the chiru chars.

Are there meta world only moves? I am still waiting for some translations.

Read my previous posts. I put the translation of the moves there. The last move (that is marked with the command F,HCF,strong attack) seems to be only available in the Meta World. For example, Battler's laser and Beatrice Towers.

---

And here I bring you mortals, the translation of the system... don't know if that's everything, though:

Quote
General stuff
-Game uses 3 attack buttons, one Touch button, and an Appeal button (seems to be a taunt).
-Doing an Appeal slightly recovers HP.
-There are 3 lifebars and no second round, so if you get KO'd that's it.
-Press all attack buttons to activate the metaworld.
-You can dash cancel, tech throws, and tech your falls.

Touch
-Switches characters and reduces your Break Gauge and stun.
-There are 5 kinds of Touching.
-Normal Touch: The active character taunts and switches with his/her partner. Activates the ability of the character that tagged out and costs no SP.
-Attack Touch: Touch during an attack, and your partner comes in with an attack to continue attacking. No SP needed.
-Guard Touch: Touch while guarding to switch characters while blocking. Uses 1 SP.
-Damage Touch: Touch while getting hit to break the combo, send the opponent flying back to the other side of the screen and switch characters. Uses 2 SP.
-Assault Touch: Qcf+Touch to do an invincible "tackle" that switches characters and knocks down the opponent. Uses 2 SP.

Meta World (if any of the names sound weird blame Google)
-As said before, it's activated by pressing all attack buttons.
-Activates both of your characters' abilities and allows you to use your meta special for no cost while it's active.
-Meta Declaration: Uses 1 SP and requires the Meta Gauge to glow red.
-Meta Return: Used after a declaration, uses 2 SP and depletes the opponents Meta Gauge.
-Meta Redeploy: Used after a return to activate the meta world again, uses 2 SP and reduces your Meta Gauge by 25% of what it originally was.
-Meta Surrebutal: Used after a redeploy, uses 3 SP to deplete the Meta Gauge again.
-Meta Forcing: Used after a surrebutal, uses 2 SP to activate the meta world again and reduces your Meta Gauge by 50% of what it originally was.

Character Abilities
-Activated with a Normal Touch or with the Meta World.
-Ushiromiya Battler: "Resurrection", slightly recovers HP over time.
-Beatrice: "Infinity SP", it's pretty much what it sounds like.
-Ushiromiya Ange: "Stun Boost", increases the stun of your attacks.
-Lucifer: "Attack Touch" use Attack Touches without consuming your Touch Gauge.
-Shannon: "Auto Guard", exactly what it says.
-Kanon: "Silent Attack", reduces the SP your opponent gets from your attacks.
-Virgilia: "Brimful", increases the SP of both of your characters.
-Ronove: "Counter Boost", increases the damage of counter hits.
-Eva Beatrice: "Berserk", increases your attack power.
-Siesta/Chiester 410: "Break Boost", increases guard break damage.
Last Edit: November 27, 2010, 10:27:16 am by Nanashi_1337
Re: Umineko no naku koro ni - Ougon Musou Kyoku
#59  November 27, 2010, 04:42:11 pm
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Double post, since there's an update:

http://www.youtube.com/watch?v=K4Dea33aMns

Remember when we were shown that spammy Virgilia? Seems that a lot of people complained about that and this video is sort of an answer that it's easy to dodge/counter it.

My opinion? It relies on Guard first, and unfortunately, Guard Break is easy to achieve. Then the dodge ability that only Ronove has. Then it uses Supers, which seems to be all safe as far as I've seen. Last it relies on a strange dash that looks similar to the one from AH3. Expect for the last, the previous methods are BS and requires you to sacrifice guard and power. Or rely on the ability that only one character had. Or rely on projectile users. Seriously, that spear has huge CLSN and quite a good speed, and it does quite a bit of damage. The main problem is that the path that the projectile does is diagonal, from the top of the character who did it to the bottom part of the opponent. They need to increase the cooldown a little more.
Re: Umineko no naku koro ni - Ougon Musou Kyoku
#60  November 27, 2010, 05:03:14 pm
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Expect for the last, the previous methods are BS
uhh why
Last it relies on a strange dash that looks similar to the one from AH3.
that would be the assault touch
Seriously, that spear has huge CLSN and quite a good speed, and it does quite a bit of damage. The main problem is that the path that the projectile does is diagonal, from the top of the character who did it to the bottom part of the opponent. They need to increase the cooldown a little more.
you can run under it