Screenshots & Videos:.some videos may show some differences in FX but those are older videos.http://www.youtube.com/watch?v=9VPer0PI2W8 http://www.youtube.com/watch?v=yHLuI2aMfqchttp://www.youtube.com/watch?v=IoFcsQBYF6s http://www.youtube.com/watch?v=uEjmDwzF_fM&feature=relatedhttp://www.youtube.com/watch?v=VLn8uWIbeP8
Sucks that I can't make palettes for any of the characters. Still looks nice though, especially the select screen.One question though. Why use Bison's SvC art for the main menu? It sort of clashes when you compare it to the rest of the art.
Yeah sorry about that, I have an official palette guy now so there would be no need for any more palettes at this time.Ryon deals with the screenpack artwork, might be best to ask him
Spamming Bot said, October 18, 2010, 05:25:51 amSucks that I can't make palettes for any of the characters. Still looks nice though, especially the select screen.Palette discussion thread now open.Error Err'd said, October 20, 2010, 12:58:27 amWhat res is the full game at?Spoiler, click to toggle visibilty+ Video mode = 720 x 480+ Character and Stage localcoords = 360 x 240I've actually set my regular mugen 1.0 like this too cuz it looks so pimp....if you can handle correcting stage bounds I mean.
Guard Crush meter fully working works like cvs guard crush instead of sfa3. Resets when p2 recovers from crush anim or is hit out of itThe box underneath will scale upwards for dizzy.
A vid for you guys as well as FAQ:-Rage indicator looked like it wasn't flashing smooth due to recording framerate that's all.-I was player 1 in arcade mode and yes I lost -Evil Ryu does get more women than normal.-Lifebars aren't finished yet there's still more details to addEnjoy. http://www.youtube.com/watch?v=19Kz-I0vugM
The game is looking great man. Glad to see your still going on!From the video I watched everything is looking solid Keep it up.Spoiler, click to toggle visibiltyNnaajj7 here, sup BC
Thanks and hey.Guy video:Decided to scrap Guy's old rage 1 and give him his ssf4 ultra 1Guy Rage 1 (change)
Why is the lifebar completely red at the end while you performed the move when the opponent had only 1 HP ?How much damage does it deal ?Anyway, very nice and cool.
ξ Bastard said, December 29, 2010, 12:22:44 pmWhy is the lifebar completely red at the end while you performed the move when the opponent had only 1 HP ?How much damage does it deal ?Anyway, very nice and cool. I pressed F2 to remove the players life so I could do rage, pressed spacebar again so that the first few hits didn't kill p2 and pressed F2 again at the right point (yeah easier way would be p2 with 3/4 life gone or something).Don't worry the move doesn't do full life damage xD
Guy's Rage 2 as promised (also showing Rage 1) and again as stated in the video thanks to O Ilusionista for taking the time to edit the sprites to give a more speed feel.http://www.youtube.com/watch?v=ZqBU21nEZYAEnjoy Guys.
Ohzemesmo said, January 06, 2011, 01:40:56 pmThat was perfect! So far the greatest Guy if seen. You're gonna give him his FF3 Palm Blast move?I'm afraid not.
Uche_of_MFG said, January 06, 2011, 03:58:34 pmOhzemesmo said, January 06, 2011, 01:40:56 pmThat was perfect! So far the greatest Guy if seen. You're gonna give him his FF3 Palm Blast move?I'm afraid not.Thanks guys, to answer that question and to announce the rage 2 startup (bushin flip) is yet again going to be changed BACK to the palm blast. (everything else is staying the same)reason being:The flip startup has a set range and can easily be avoided, there's the option to flip to p2's position but guy needs a move that he cannot be hit out of, the only thing would be a fireball/palm blast and not have to worry whether it's jumped, or blocked or not that would be his rage. Also it was my beta tester/ideas guy's idea to have the palm because of it's usefulness but I went against the idea due to it just looking good rather than being affective and having lots of use which was wrong.Also to announce.Guy will have his ff3 super but it will be a command grab special instead, think Ryo's Zanretsuken. Reason it's not a super is because I didn't want it to be like BMR where it's difficult to land during battle and not having many setups, plus during a super pause it gives p2 time to react, having it as a special will make it instant and more successful.