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Vegeta Z2 [Project] (Read 601099 times)

Started by Balthazar, January 02, 2011, 05:05:48 pm
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Re: Vegeta Z2
#61  January 05, 2011, 01:39:40 am
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I thought he had that color setup on Arlia?

MDD

Re: Vegeta Z2
#62  January 05, 2011, 01:46:33 am
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I swear he had it on the first episode as well. Or what I remember from it.

Eh, LOLZ fits it better, since that color scheme is ridiculous.

DMK

Re: Vegeta Z2
#63  January 05, 2011, 05:12:59 am
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I believe that was his color setup before they finally decided on the look when he got too earth. I believe it was fixed in the HD and Kai versions of DBZ.

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Re: Vegeta Z2
#64  January 05, 2011, 05:14:10 am
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Ah, yes. Thanks for clearing that up for me.

GOH

Re: Vegeta Z2
#65  January 05, 2011, 11:24:32 am
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Re: Vegeta Z2
#66  January 05, 2011, 03:10:11 pm
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Wow another Dragonball character?!!... thats great news xD, good luck buddy  ;D
Previously known as;
Mugen-Ninja 2011-2014.
The Street Fighter 2014-2021.
Re: Vegeta Z2
#67  January 07, 2011, 05:16:37 pm
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Yo everyone,
I haven't thanked you for all the palettes yet! Thank Yououou!
There sure are some great ones :D (Lars and Waluigi are my favs!)
I guess only Luigi palette needs to be reversed as with Mario ^^
Guile is very awesome too, but not sure if it will work out in the game;
I'm animating his gloves to be pretty loose, so if the palette works with the gloves as bare arms,
it'll look as the flesh on his arms is loose and will fly around when punching :0

About his color-sceme from Trouble on Arlia, indeed i believe he also had those colors in his first arrival on earth and was fixed in Remasterd and Kai.
I forgot the tail around his waist in my original color scheme :(

As for sprites, I've kept my word and did only basics first!
What's finished now;
-turnaround
-crouch turnaround
-crouching
-dash backwards
-get-hit gut
-super get-hitgut
-launched get-hit
-trip get-hit
-dead

Also,  Hien is currently spriting his walk-forward animation (how ya doin' boy?)

I'm waitig to animate his stance, since i seem to be tweaking that sprite the most usually.
I've been playing around for a patch to have his full-saiyan saga armor, but that's just talk for the future.

Ofcourse, ki-beam strugles with Goku are going to be in there,
and he'll also get a sprited fullscreen animation/cut-scene for his strongest Ultimate hyper move.

and i do believe there's much more palettes to be made ??:D (e. Superman?)
Balthazar
Re: Vegeta Z2
#68  January 07, 2011, 10:34:56 pm
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The walking animation is going slowly but very smoothly (I'm Making sure i get all the details, shading, and color separation right)

I currently have 2 sprites finished out of the 6. So basically 2/6 done.

I can't wait to move on to the more fun stuff. :sugoi: Like his attacks and such.

MDD

Re: Vegeta Z2
#69  January 08, 2011, 08:34:52 am
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There sure are some great ones :D (Lars and Waluigi are my favs!)
I'm made of fucking win.

I guess only Luigi palette needs to be reversed as with Mario ^^
I made two Mario palettes. One with red overalls and another with blue. Perhaps you overlooked it?

Guile is very awesome too, but not sure if it will work out in the game
I'm animating his gloves to be pretty loose, so if the palette works with the gloves as bare arms,
it'll look as the flesh on his arms is loose and will fly around when punching :0
In that case, I gave him gloves:


Also, where the fuck is Kirishima? Usually he would have found this by searching through my posts by now. :P
Re: Vegeta Z2
#70  January 08, 2011, 11:10:39 am
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Quote
Quote from: Balthazar on Yesterday at 17:16:37
I guess only Luigi palette needs to be reversed as with Mario ^^

I made two Mario palettes. One with red overalls and another with blue. Perhaps you overlooked it?

I meant the Luigi palette needs to have the blue overall and green shirt :P
Anyhoo thanks for the upped Guile and all others in general!
Keep 'em coming XD

Also, one more from me. It seemed like a good idea at the time XD But i guess it's still somewhat fun XD
It's a pinguin palette :P Cya!
Last Edit: January 08, 2011, 11:14:14 am by Balthazar

MDD

Re: Vegeta Z2
#71  January 08, 2011, 11:35:32 am
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You made a Wolverine palette, so this needed to be done.

DMK

Re: Vegeta Z2
#72  January 08, 2011, 12:16:48 pm
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I love the fact that he can seemingly fit any character, via palettes.

MDD

Re: Vegeta Z2
#73  January 08, 2011, 08:14:23 pm
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If he can look exactly like fucking Lion-O, then anything is possible.
Re: Vegeta Z2
#74  January 08, 2011, 09:52:32 pm
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Re: Vegeta Z2
#75  January 08, 2011, 10:08:34 pm
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I think it would be better if SSJ was a gameplay mechanic, imo. Palattes are fun though.

MDD

Re: Vegeta Z2
#76  January 08, 2011, 11:25:45 pm
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"Found"....lolwut?
I have this theory that you find topics to make palettes in because you look through my posts to see if I made any. It's stupid and makes no sense, but whatever.

NOW MAKE SOME PALETTES.
Re: Vegeta Z2
#77  January 09, 2011, 12:33:58 pm
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Yo guys, time for a small update on his sprites, this will keep you happy for some time i hope :P
Not finished cuz the hair on his crouchturn sprites goes the wrong way, ill fix that soon.


SSJ is not directly meant for an ingame palette, more for fun/completion-sake. And to show that it's possible.
I don't know if ssj palettes will make it in there because he ain't ment to be ssj.
If anything, an SSJ version of him will come later or he will have an ingame transformation, not making any notes now, we'll see.
Kaiyoken for Goku can probably be in the game as a temporary power-up (like Yun's super, don't know the name and to lazy to search),
but for Super Saiyan it will not be epic enough i think. Anyway, all of that will come laaaaaaaater!
Re: Vegeta Z2
#78  January 09, 2011, 03:02:25 pm
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Awesome!! He's looking so cool... oh... and I think the head is so big compared with Goku's head, anyway, good job :ninja:
Well... :P
Palettetime! :sugoi:
Re: Vegeta Z2
#79  January 09, 2011, 03:33:14 pm
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The best comparison for SSJ in Goku and Vegeta's case is Makoto's power up super. It ups damage on all attacks, and buffs properties on a few moves, it would make sense for them to have it, and make their SSJ do different things than the other. Goku's SSJ could like, buff his attacks and buff his projectiles, while Vegeta's could give him minor super armor (Just because of how Vegeta is.), increase stun on his attacks (Only if you're even using stun.), increase the damage on physical attacks more, etc., you know what I mean. Kaioken would be better as Genei-Jin (Yun's super.), like a custom combo super, because of the context of how it's used.
Re: Vegeta Z2
#80  January 09, 2011, 04:05:59 pm
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Give him his "spit to the ground on disdain" pose. =D

Also something like Mbison flying pose, with the crossed arms.