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What do you want for MUGEN 1.1? (Read 12611 times)

Started by KirbySuperstar101, March 30, 2011, 11:22:23 pm
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Re: What do you want for MUGEN 1.1?
#21  March 31, 2011, 01:12:01 am
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Re: What do you want for MUGEN 1.1?
#22  March 31, 2011, 01:13:13 am
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Stop saying online. Every time you guys say that, Cyanide almost has a heart attack and a fairy dies.

I would like to see a tournament mode in the style of the SF alpha Series.
Last Edit: April 05, 2011, 11:07:05 pm by Shamrock
Re: What do you want for MUGEN 1.1?
#23  March 31, 2011, 01:57:12 am
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-I would like to see the select.def having additional customization options, like rival battles for instance.
-Fix characters with detachable pieces(Like Vega(Claw))
-Allow animated Portraits on the select screen
-Replace simul with tag. Simul mode sucks
-mostly full game friendly stuff

Off the top of my head, might add more later

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: What do you want for MUGEN 1.1?
#24  March 31, 2011, 02:07:03 am
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Cap

Re: What do you want for MUGEN 1.1?
#25  March 31, 2011, 02:09:14 am
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-I would like to see the select.def having additional customization options, like rival battles for instance.
Or having customizable bosses for certain characters, like Gouki for Ryu. That way, you don't have to change your final boss every time.

Re: What do you want for MUGEN 1.1?
#26  March 31, 2011, 02:17:44 am
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Stop saying online. Every time you guys say that, Cyanide almost has a heat attack and a fairy dies.
...Online mode...
Um better options for fight
Like Tag, vertical lifebar options as well.
Oh and different fight! sounds. Having to mix the "Come On stand up" with "GO FOR IT MAN!" is just tedious if i want to get the whole SFA3 lifebar experience
Re: What do you want for MUGEN 1.1?
#27  March 31, 2011, 02:34:56 am
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I would like online mo-

*shot
Re: What do you want for MUGEN 1.1?
#28  March 31, 2011, 03:51:38 am
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NO ONLINE MODE!

Lets start with something basic.

Like tag team capabilities.
Hug the Pikachus!

Hug A Pikachu Today!
Re: What do you want for MUGEN 1.1?
#29  March 31, 2011, 03:55:41 am
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Re: What do you want for MUGEN 1.1?
#30  March 31, 2011, 06:10:21 pm
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Re: What do you want for MUGEN 1.1?
#31  March 31, 2011, 07:53:31 pm
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I would like, in +2 character fights (turns) have a screen to change the order of your characters instead of just showing the portraits.

Also, in the same way, optional sprites for turns mode, so you can see your partners waiting for their turn, like in pre 99 KOF.
Re: What do you want for MUGEN 1.1?
#32  March 31, 2011, 08:01:58 pm
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multiple required sprites - useful for transforming characters that currently change back to their normal form during custom states for no reason.

Oh and a proper poison damage sctrl, so we dont have to rely on the Reversaldef glitch.

Cap

Re: What do you want for MUGEN 1.1?
#33  April 01, 2011, 02:56:42 am
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Now that's an idea. Granted, I'd never be able to use it myself, but I'd still like to see it while I play.
Re: What do you want for MUGEN 1.1?
#34  April 01, 2011, 03:08:17 am
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Re: What do you want for MUGEN 1.1?
#35  April 02, 2011, 02:24:36 pm
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— Support for player type helpers, OR, normal type helpers being able to access negative states [ PLEASE, do NOT say ""use -1 with keyctrl enabled"", it's USELESS for what I and many other authors do. ]

— Sound system progress, .SND's should not EVER crash the fucking engine, the formatting of .WAV's and .MP3's shouldn't matter AT ALL, .MP3's should ALWAYS play, and I'd like my projects and favored projects to be able to utilize sound manipulation [ which is currently IMPOSSIBLE on 1.0 ].

— RootVarSet/Add would be awesome [ it beats using 2 or more ParentVarSets/Adds ( pointless ) ]

— ParentVarRangeSet

— RootVarRangeSet

— PaletteName as a trigger would be awesome for assigning features strictly to particular palettes only, especially if there are many palettes [ I'm nearing 100 for my not so broadcasted 15 month old piece of work ]

Example of that - trans=ifelse(palettename="additive",add,sub)   trans=ifelse(palettename="subtractive",sub,add)

— Ownpal and AngleDraw for Sctrl Projectile

— Helpers being able to spawn Sctrl Projectile

— Possibly a ""ModifyProjectile"" feature


Sorry if I sound rash.
Re: What do you want for MUGEN 1.1?
#36  April 02, 2011, 09:21:55 pm
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i would like to be able to make certain stages or screenpacks with out losing any color in my images also in the actual mugen they should put loading screens in so that we dont have to put a actual loading image or animation in front of the select screen or vs screen like a real game thats all i really want
Re: What do you want for MUGEN 1.1?
#37  April 04, 2011, 12:13:38 am
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Oh and a proper poison damage sctrl

It would be nice to be able to use a player-id where a target-id is used or have a sctrl that assigns and returns a target-id based on a player-id.
i think we should call it an "engine" so we don't look like total idiots because otherwise we'd be arguing about a "game" and that would be somehow "dumber" than arguing about an "engine" on the "internet" for countless hours

Iced said:
I for one, do not enjoy round corners!  :bigcry:
But they hurt much less when we accidentally hit them!  :S
Re: What do you want for MUGEN 1.1?
#38  April 05, 2011, 11:00:10 pm
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Ownpal and AngleDraw for Sctrl Projectile
Ownpal is in place at least. I can say that from the last beta.

Elecbyte want to deprecate projectile and put in place something more flexible. Don't know how or when that's happening.

Quote
Helpers being able to spawn Sctrl Projectile
Assuming that means helpers spawn them and actually have ownership rather than it being owned by the root? I'm currently using this to subvert rootvarset, it's kinda useful, rootvarset would have been nicer though.


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Re: What do you want for MUGEN 1.1?
#39  April 14, 2011, 01:24:14 am
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O VS CPU
O Adventure mode (if possible)
O Levels (something like SSBB, you pick a level for each cpu)
Re: What do you want for MUGEN 1.1?
#40  April 14, 2011, 01:26:40 am
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Story mode.

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