This is annoying me. For some reason, when I use a projectile, my char disappears. The anim is correct (810) and the anim in the .air is 810 (and it isn't blank), but I don't know why it disappears. It worked fine when I set it to another anim (although, not the anim I want it to be) which was 200. Please help.
Oh, and here's his Constants and Command parts that you need to look at:
Constants
;--------------------------------------------------------------------------
; Electro Ball
[Statedef 820]
type = S
movetype= A
physics = S
juggle = 4
poweradd= 13
ctrl = 0
velset = 0,0
anim = 810
sprpriority = 2
[State 820, 1]
type = PlaySnd
trigger1 = Time = 1
value = 0, 2
channel = 1
[State 820, 3]
type = projectile
trigger1 = animelem = 1
projanim = 821
projhits = 9999999999999
projmisstime = 1
projremovetime = 500
getpower = 25
projid = 1011
offset = 0,0
postype = p1
velocity = 1,0
remvelocity = 0,0
accel = .5,0
attr = s, sp
hitflag = MA
guardflag = MAF
animtype = Medium
damage = 13, 1
priority = 6
pausetime = 0,8
sparkno = S10000
guard.sparkno = -1
sparkxy = -10, -32
hitsound = s800,3
guardsound = s800,3
ground.type = High
ground.slidetime = 20
ground.hittime = 12
ground.velocity = 0,0
airguard.velocity = 0,0
air.type = High
air.velocity = 0,0
air.hittime = 12
sprpriority = 1
ownpal = 1
palfx.time = 15
palfx.add = 245,251,17
palfx.mul = 256,256,256
palfx.sinadd = 40,80,40,10
palfx.invertall = 1
palfx.color = 0
[State 820, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
Commands
;---------------------------------------------------------------------------
;Electro Ball
[State -1, Electro Ball]
type = ChangeState
value = 820
triggerall = command = "Electro Ball"
triggerall = NumProjID(1011) = 0
trigger1 = statetype = S
trigger1 = ctrl
It also does this with two other projectiles.
EDIT: The projectiles DON'T disappear.