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Scorpion By Gabe687  (Read 52304 times)

Started by Meldo, June 27, 2011, 09:04:05 pm
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Re: Scorpion By Gabe687
#41  September 13, 2011, 02:06:15 pm
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Re: Scorpion By Gabe687
#42  September 13, 2011, 03:21:22 pm
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Very impressive modelling.
Re: Scorpion By Gabe687
#43  September 13, 2011, 04:51:53 pm
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Well my computer isn't that great, so I pretty much have to work at 640X480.  The sprites are big though, if some one with a better system can handle mugen at higher resolution, they can change the setting.
Re: Scorpion By Gabe687
#44  September 13, 2011, 05:14:51 pm
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Re: Scorpion By Gabe687
#45  September 13, 2011, 07:29:39 pm
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Nice touch on Scorpion. I like it. Any changes to the gameplay?
Re: Scorpion By Gabe687
#46  September 13, 2011, 08:23:32 pm
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There are many changes happening on a regular basis.  If I'm not tweaking his moves, I'm working on the over all system, there's always something.

One main detail I've added lately is a new way for him to perform combos.  The links are like Marvel VS Capcom, but you can only link moves based on their motion.  I'm using direction / centrifugal force as the triggers for blocking animations and these custom combos.

He can still do the normal dial combos, but you have another option to make your own.

The spin and tilting animations are generally done with angle draw now, so motions like the jump spin are a lot smoother.  The rope for the spear is using this too for scaling, and now I can add any type of spring animation to it.

The turn state happens in the air now during cross overs, so the commands and animations flip like they do in UMK3.

Push back is a smooth sliding, and there is a very far push back added on the last hit of a dial combo when blocked.


Little details all over, it never ends.

I'm adding general details from UMK3, because I want the base system to feel pretty close, but I generally go with a movie style for the game play on top of that, or lean toward the 3D fighters, like Tekken, VF.  Shoot if you have some thoughts, I'm open to suggestions.
Re: Scorpion By Gabe687
#47  September 13, 2011, 11:06:51 pm
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Question to bleed/gabe687 or whatever TF you wanna be called,
umm is scorpions decap thingy compatable with your shang tsung?
My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open
Re: Scorpion By Gabe687
#48  September 14, 2011, 12:56:28 am
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Call me whatever you want.

The decap fatality is not compatible with the old Shang.  It will eventually, but that character is outdated so there's a lot of stuff that won't work on it.

I'm setting my characters up with version triggers, to try and avoid some bugs caused by old versions of the characters.  Generally, if they aren't up to date, they are treated like KFM.
Re: Scorpion By Gabe687
#49  September 14, 2011, 12:59:57 am
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Okay. thanks!
are you planning on making any other characters from the series?
My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open
Re: Scorpion By Gabe687
#50  September 14, 2011, 01:57:17 am
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Yeah but I can't say who, because I usually start on which ever one I'm it to at the time.

For sure I want to make all the one's I've already created in mugen.

Kung Lao
Liu Kang
Scorpion
reptile
Sub Zero
Baraka
Raiden
Shang Tsung

And I have some 3D models started of others, like Shao Kahn and Kitana.
Re: Scorpion By Gabe687
#51  September 14, 2011, 02:35:47 am
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awesome! for kunglao and liu kang, are they gonna be the MK3 versions? or MK2?
My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open
Re: Scorpion By Gabe687
#52  September 14, 2011, 02:44:37 am
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Liu from MK3, I'm not sure about Kung Lao..., I like both but I already started on the one from MK3.












Re: Scorpion By Gabe687
#53  September 14, 2011, 10:46:26 am
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wow the medelling on scorpion is pretty freaking nice!  good job and good luck on the rest
Re: Scorpion By Gabe687
#54  September 14, 2011, 12:50:39 pm
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damn! those 3D renders are freaking sweet!

major props!
Re: Scorpion By Gabe687
#55  September 14, 2011, 01:03:10 pm
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Re: Scorpion By Gabe687
#56  September 15, 2011, 07:11:32 am
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This is how the HD sprites look for 1280x720.

I think I can make different .sff files for different sizes.  If it runs slow you can change the .def file, and it will reference the different size .sff.

640x480.sff

1280x720.sff

Re: Scorpion By Gabe687
#57  September 15, 2011, 09:41:53 am
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The Scorpion with the traditional Sprites is great. And this Hi-res looking Sprites are badass.
I appreciate the Custom Gameplay.

He sure will be a keeper.
Stick with the 640 x 480 Ver. though...

Sorry. I use Google Translator. My English is not very good and I reviewed the text before sending it  :-\
Yeah, I thought so. Nevermind. Don't want to be rude.
Just joking around.   ;)
Re: Scorpion By Gabe687
#58  September 16, 2011, 11:48:03 pm
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DAMN! I turned away for like a while and then i looked at the screen and just saw the sprite DAMN
Gameboy Scorpion - 4%



SUPER SECRET STAGE - 0% ;)
Re: Scorpion By Gabe687
#59  September 17, 2011, 02:27:21 am
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Here's another



Re: Scorpion By Gabe687
#60  September 17, 2011, 02:36:43 am
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How long before the 3D scorpion is playable?
My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open