Here's a release that I'm proud to share with all of you.With all of Mugen's countless releases, artwork for each character is usually out of place or all across the board. I'm all for matching, high quality portraits for each group of characters you may have on your roster. So here you go.You have all of Capcom VS SNK 2's roster in high resolution glory. Specs include:240x280 resolution72 dpi8 Bit Color DepthWith this type of detail, each portrait took 90+ minutes a piece to touch up as each picture came from a high resolution source (My source was Kawaii Art Zone). I tried not to leave any messy random pixels, jagged and mis-colored edges or a lack of cohesive, gradient style edges in any of these. Also, portraits at the tail end of this project (E-Honda, Rolento, Sakura, Vice) came out a bit better than portraits at the beginning (Ryu or Akuma look a bit rough in comparison as evidenced by a few grey pixels here and there) as I got a better hang of how to work more efficiently.Due to higher resolutions, please set your p1.face/p2.face scale to .5 in your fight.def's select screen, vs screen and victory screen denotations. If not, these will all appear extra large as they won't scale on-screen properly. With scaling mentioned, I am uncertain if these will work on WinMugen Plus as I have not tested them (nor do I have reason to).Here are some preview shots of what you get.Visit Cybaster's Hosted Section:http://network.mugenguild.com/cybaster/I plan to eventually release Marvel VS Capcom 2's Portraits next with the same high resolution idea in mind.Enjoy fellas!! Alot of hard work and soul were put into these. Feedback is more than welcome as I'd love to hear what you guys have to say!!-Saikoro
These look excellent. Will be downloading tonight for sure.I know that you followed standards here and that's fine but for one, I wish you would have left Honda's fingers intact though.Other than that this is a greatly appreciated piece of work, at least from me. Thanks for the share.
MaxBeta said, October 31, 2011, 07:04:21 pmThese look excellent. Will be downloading tonight for sure.I know that you followed standards here and that's fine but for one, I wish you would have left Honda's fingers intact though.Other than that this is a greatly appreciated piece of work, at least from me. Thanks for the share.Your very welcome Max. Cropping was an absolute bitch to properly balance. I measured each character by their head. As a result, some characters are larger and some are smaller. Or missing digits. Either way, I'm glad you like.
Will download and try out! maybe you can do a bundle for new upcoming screen pack "nexus". I will credit you for it but, nize work man.
BIG BOSS said, October 31, 2011, 07:28:28 pmWill download and try out! maybe you can do a bundle for new upcoming screen pack "nexus". I will credit you for it but, nize work man. Time is a bit limited with school, but maybe I can see what I can do. Feel free to use these if you want with proper credit of course!!
How did you do these They are amazing I want to learn how to make such hi res portraits.Damn these are so good that I have no words to describe them
Figured I'd showcase a small preview of what to expect from my Marvel VS Capcom 2 Portrait Pack. Here's R@CE's Cable against JMorphMan's Joe Higashi.These conversions are going to take a little less time than my Capcom VS SNK2 release, but not by much. It's a bit more painstaking than I originally thought. Alas, expect something within the next few months....Im open to suggestions and feedback!!
This is just smexy. Sorry for asking this though, but is there a way to edit the portrait scaling individually per character, or do I have to change the scaling universally? [size=4pt](that didn't sound smart at all ) [/size]
plainsundae said, November 04, 2011, 05:26:44 pmThis is just smexy. Sorry for asking this though, but is there a way to edit the portrait scaling individually per character, or do I have to change the scaling universally? [size=4pt](that didn't sound smart at all ) [/size]No worries. Unfortunately, scaling is only done through your system's fight.def, so its a universal change. Keep in mind that these portraits were designed for a higher resolution to begin with, so I deliberately made these larger than normal.If you were so inclined to do so, you could do some PhotoShop work to make these half of their original size so they work with regular settings. But then you defeat my original purpose.Alas, I'm glad you like them!!
Phallic Hardware said, November 04, 2011, 07:09:33 pmDid you keep an uncropped version of these? They would be useful for custom winscreen portraits.BAH!! I did not think of doing so.... Perhaps I will consider that on my next round of portraits. My mindset would be two different sets of portraits if it came to a victory screen: I would prefer two things to look at. That also equates to twice the time. And these take long enough as is (2+ hours a piece standard).plainsundae said, November 04, 2011, 07:01:49 pmYeah! Probably the best set of portraits I've seen in this forum.That alone makes the time spent worth the effort. I really appreciate the feedback Sundae. Thank you very much!! I'm certain you will love what's to come.Uche_of_MFG said, November 04, 2011, 09:21:17 pmStop slapping with HD goodness!LOL That's kinda the point. I've read that 1.1, when available, will allow for up to 32bit PCX files. I jumped the gun with fair middleground and kept my portraits to 16bits. Another factor in 16bit formatting is that when you convert from one type of resolution to another higher resolution, you actually lose clarity in the form of blurry or dead pixels (which show up as either grey or blue). I kept 16bits to retain balance and whatnot.So yeah, these all look glossy and clean, but plenty of thought went into them prior to editing. I'm very, VERY glad that you guys like these. Considering how I'm not even playing my Mugen (All of my Laptop time is spent editing pixels!!) to make these, your feedback makes all of the long time spent worth it.
good work manbut is missing the portrait of Akuma / Gouki normal there is only the shin Gouki in packagekeep doing the marvel vs capcom
L0rd said, November 30, 2011, 08:44:47 pmgood work manbut is missing the portrait of Akuma / Gouki normal there is only the shin Gouki in packagekeep doing the marvel vs capcom Oops!! I completely forgot about Akuma/Gouki as I made portraits for characters in my roster. Since I only have P.o.t.S. Shin Akuma, I overlooked that piece. I'll convert him over once I release my next pack.dtk said, November 05, 2011, 11:30:17 pmthey're beautiful. hope to see more of these high quality hd portraits soon!I'm glad you guys are enjoying these. Progress for MvC2 is slower than expected, but results are amazing. They are certainly a cut above from what you would expect from a standard release. Each portrait takes at least 3+ hours a piece. But man is it worth it!!Expect visual greatness in time....
I respect you as a creator and I'm an all round nice guy so I'm thinking of using these.Will these work effectively if my resolution is set to 640*480? Good work by the way
Zantetsuken said, November 30, 2011, 09:32:46 pmI respect you as a creator and I'm an all round nice guy so I'm thinking of using these.Will these work effectively if my resolution is set to 640*480? Good work by the wayMuch appreciated Z.The only way these will work is if you set your portrait scaling to .5 using the standard 640 by 480 localcoord. I actually haven't tested them in higher resolutions yet, but I would assume that the scaling would change as I stuck with the commonly used standard.I'm going to soon post a preview thread to showcase what's to come.