-Very Teen Titan'ish.
- All voice samples would from be in relation towards the show as well.
- Hitsparks may be custom... Similar to DOA 5's hitsparks. (This may change).
- Sprites will be custom and ripped from
Teen Titans Battle Blitz.
- Robin will have a fighting style slightly based on Vs series, Cy's Batman to create my own custom style.
- Playwise, think Gambit, Strider or aznperson's Megaman Zero; He'll be an agile character who can deal damage but cant take it.
- His moveset will involve loads of melee along with his signature moves: Disc Grenades, Birdarangs, Gas, smoke pellets, collapsible Bo-staff.
- I will add extra detail to Robin's grappling hook shooter.
- Robin will have spamming capability but is best used to smother and obliterate his opponent in a melancholy of cornering madness and a orchestra of relentless combos.
- Compatible with Cy's Batman, Goku and AudioVisual's Starfire (Maybe others as well).
- Midnight Bliss, Shock, Burnt etc. sprites may be added.
- Special KO's, Lvl 2, Lvl 3, etc.
- Thinking about adding a "Classic Robin", "Bad Ass" Robin (Possibly Red X?), and a "Perfect Robin" (A' la Master Ryu by POTS) option. (Maybe...)
- 1.0 Exclusive
- Dodge/Roll
- Parry/Air Parry
- Fall Recovery
- Roll Recovery
- Zero Counter/Cybaster's Batman's counter system... (Maybe)
- Damage Reduction system
- Chain combos/Cancels/Super Cancels (Teh' works,
)
- Low, High and Super Jump
- Double jump/Triangle jump
- 8way grappling hook shot
- Brainstorming Ex moves... (Your thoughts?)
Hook shooter (HCF P) (Hold this command to aim grappler)
- Robin shoots a grappling hook, which can OTG, towards his foes and grapples toward them while stunning them.
The grappling hook has three levels of effect.
- WP: Very quick zip (Small stun frame)
- MP: Normal zip. (Decent stun)
- SP: Zip. (slowest startup most stun)
- (Ex): Robin zips toward opponent and plants bomb on him. If opponent blocks then opponent will be in blockstun. If move hits, opponent pops up slightly and further combos are possible.
Birdarangs (QCF P)
- Robin throws a certain number of Birdarangs which is varied by how long the
p button is held.
Holding the button down for the maximum time allows Robin to throw a max of either 3 Birdarangs or 6 Birdarangs (Ex only).
- WP: Normal Birdarangs - Least stun, slowest speed, lowest damage.
- MP: Freon Disc Grenades - Most stun (Freezes opponent before they fall and shatter), medium speed, medium damage.
- HP: High-Explosive Disc Grenades - Knockdown attack, most speed, most damage.
- Ex: Random Set of Birdarangs - Throws a random set of Birdarangs w/faster startup.
NightTread (QCF K)
- Airborne dive kick that causes multiple hits and ground bounce.
-
NightTread will look similar to Ragna's Berial Edge shown in this video.
(32 - 36sec)
Hyper Move: Birdarang Blitz (QCFx2 + P) *Can be done in air.
- Robin throws three random Birdarangs/Disc Grenades (Explosive, Freon or Normal) in sets similar to the manner of his Birdarang throw but faster with more stun. After the third set, Robin throws a final fourth Disc Grenade with electrical, explosive traits. The final Disc Grenade is the strongest and causes the most stun and knockback.
Hyper Move: Descending Boot (QCFx2 + K) *In air only.
- While airborne, Robin does a downward kick which hits multiple times before bouncing his opponent on the ground. Robin then slaps the opponent to the other side of the screen using his signature Bo-Staff. Similar to NightTread.
Hyper Move: Smoke Pellets (QCBx2 + P)
- Robin throws smoke pellets on ground and becomes (invisible)(smoke will hide him). Opponent appears as black-grayish shadow in fog/smoke. Robin is completely "invisible" (hidden by smoke) and cannot use hook-shot grappler or projectiles during the duration of the hyper.
- If Robin hits opponent, opponent is hit critically (with sword or Bo-staff) initiating extreme damage and smoke clears. Hyper also has tons of priority.
- Robin has a limited amount of time to pull this move off. Opponents who can super jump can get out of smoke temporarily but will become (lost) in fog/smoke again once in contact with the ground, if robin gets to high in the air he will also be visible but will become invisible once he reaches the ground again.
- Hyper ends if Robin is hit.
Lvl 3 Hyper Move: Teen Titans, Go! (HCFx2 + Px2)
- Robin cartwheel kicks opponent 2x, bashes them with his bo-staff and then proceeds to uppercut them in the air as well (This animation is a more epic rendition of
Lui Kang's X-Ray from MK9). Robin then points upwards and yells "Titan's Go!", this phrase activates the Teen Titans theme song to play during the hyper move. Opponent is quickly bombarded by Starfire's bolts, Cyborg's sonic cannon, Raven's telekinesis and a random transformation from Beast Boy (animation will be similar to Strider's Ragnarok). If opponent is defeated during special, The "Teen Titans" logo will appear on screen and Titans will assemble while their theme plays. Animation will be epic and in "Teen Titans" style.