[left]So I've been dying to post a couple shots of my work. I'm making Samus from SSBB for the Wii. As of this moment I have
1,742 1,783 sprites in 70 folders all similar to the one above. I'm still making her sprites.
I've got almost all of Samus' 18 basic moves. I am missing Crouching light and medium punches, and Air Fierce kick. They should be done in a day or two. (yes, I made 41 sprites for 3 moves)
After that the Char project is ready to begin. Ok So I lied. I stayed up and made the 3 moves.
I plan on starting the Char without the use of pallets and then adapting the new sprites into place. I've got a working sprite set with 1 pallet. It's pretty good considering the depth of color Samus started with. It's not perfect but pixel work will have to wait a long time.
I'm STILL looking for a photoshop master. A TRUE master to rip Samus apart and reduce her colors cleanly. I'd like to see Each group of colors knocked down to
16 40 colors each. I'd also like help with her dust/smoke/explosions.
Samus will play like SSBB but with a lot of XMvsSF mixed in. Pop-ups/pushblocks that sort of thing.
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[left]I plan on making Pitt from Kid Icarus next. So if I can get a good team that's always on we could have more than a few people done by the end of the year.
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