Been a while since I seen a SFA char released. Will test, but judging from your previous chars, this should be good.
I can Hadouken many times without Ryu gaining positive velocity and falling to the ground after super jumping (even though his position is close to pos y).
Bugs I've noticed after a quick test :-Aerial Shinkuu Hadouken only costs 600 power-Combination Attack gives some power backOverall, looks like a solid character. Gotta say the default button layout is kind of weird, but that's just me.
The button layout is based on Marvel vs Capcom 3's Ryu but a wonderful surprise to see you release MvC series characters
I like that it has mvc3 flavor,but it looks mvc2 also the assist system implemented is really nice,maybe you can add more assist later on,good start so far
Holly Cow, is the Mouser that we all know ?, if it is definitely will download his Ryu without problem
I haven't got to download yet, but when you all say he's similar to MVC3 does this mean he has his donkey kick (CHESTOOO!!!!)? That move is very important for MVC3 Ryu because it causes a wall bounce and extends his combos.
MC2 said, May 11, 2012, 08:02:17 pmI haven't got to download yet, but when you all say he's similar to MVC3 does this mean he has his donkey kick (CHESTOOO!!!!)? That move is very important for MVC3 Ryu because it causes a wall bounce and extends his combos."Joudan Sokutou Geri" and that'd require some spite edits. As Ryu didn't have that move in SFA/MvC1-2.
I know of that CFAS-thingie Ryu that had Alpha sprites and had that move though so I don't think it'd be too hard.
Balthazar made an open source edit of the move for the SFA4 project.Does Ryu at least have the aimable Shinkuu Hadouken?
MC2 said, May 11, 2012, 08:52:32 pmDoes Ryu at least have the aimable Shinkuu Hadouken?Not this one, no
Then I don't see how people are saying this is a MVC3 Ryu at all. MVC3 button layout =/= MVC3 gameplay.
I'm not liking the damage dampener to be honestLike doing a Simple combo ofLP -> MP -> HK -> Ken Assist -> A.LP -> A.MP -> A.HKDamage get's really low to about nothing at all after the Ken Assist is locked into the combo, I don't know if it's just me but I have not made any adustments to the character.It could be intentional, but if I did it without the Ken Assist it would probably turn out to be a lot more damaging
A Secret Bro™ said, May 12, 2012, 11:28:57 pmLP -> MP -> HK -> Ken Assist -> A.LP -> A.MP -> A.HKDamage get's really low to about nothing at all after the Ken Assist is locked into the combo, I don't know if it's just me but I have not made any adustments to the character.It could be intentional, but if I did it without the Ken Assist it would probably turn out to be a lot more damagingHappens to me as well. Apparently, as soon as Ken lands, every subsequent hit in the combo deals exactly 1 damage ; which means AttackMulSet has been set to 0. Probably a ParentVarSet gone wrong in the helper's code.