YesNoOk
avatar

Koldskool's Edits (updated 10-28-2019) (Read 258525 times)

Started by Koldskool, May 22, 2012, 02:50:01 am
Share this topic:
Koldskool's Edits (updated 10-28-2019)
#1  May 22, 2012, 02:50:01 am
  • ***
  • MFG's Slowest Character Editor
    • USA
Lumei Last updated ?-??-???? (This is a private edit that I've decided to make public.)
No screenshot because photobucket sucks and I'm too lazy to find another image host at the moment.
Download Lumei

Sonia Romanenko Last updated 8-9-2018

Download Sonia

Angel Last updated 7-21-2018

Download Angel

L.Raptor Last updated 7-16-2018

Download L.Raptor

Lucy Fernandez Last updated ?-??-???? (This is an old private edit that I've decided to make public.)

Download Lucy

Jimmy Last updated 8-25-2013

Download Jimmy

Jon Talbain Last updated 1-25-2013

Download Jon Talbain

Wolverine Last updated 1-25-2013

Download Wolverine
MvC3 Sound Patch by GDPenguin

Cyber Akuma Last updated 10-10-2012

Download Cyber Akuma

Demitri Maximoff Last updated 9-17-2012

Download Demitri Maximoff
Alternatively, you can get a much better version with CFJ sprites, color separation by Froz, and other improvements here. Compliments of NDS-Silva.

Iron Man Last updated 9-15-2012

Download Iron Man

Spider-Man Last updated 9-15-2012

Download Spider-Man
MvC3 Sound Patch by GDPenguin
Alternatively, you can get a much better version with the above sound patch already included, balance fixes, color separation by Froz, and other improvements here. Compliments of NDS-Silva.

Spiral Last updated 9-12-2012

Download Spiral

Another Chun-Li Last updated 9-10-2012

Download Another Chun-Li

Discontinued (but still available for download)
Download Bonne Jenet
Download Captain America


Click here for additional screenshots.



Of course, feedback and bug reports are appreciated. Otherwise, please enjoy!
Last Edit: October 28, 2019, 06:38:28 pm by Koldskool
Re: Koldskool's next edit: Captain America (beta)
#2  May 22, 2012, 02:51:47 am
  • *****
  • The Only Easy Day was Yesterday
    • USA
    • www.facebook.com/truemicah
This seems interesting.
Downloading now.
Re: Koldskool's next edit: Captain America
#3  May 23, 2012, 02:17:39 am
  • ***
  • MFG's Slowest Character Editor
    • USA
Updated today. See first post for info.

I wanted to do a bigger update today but I seem to be having computer issues. I'm debating on whether or not I should give Cap a Roll move (Forward+LP+LK) because he already has the Cartwheel special and I don't want to give him redundant moves. So, as usual, I'm open to suggestions.
Re: Koldskool's next edit: Captain America (Updated 5-22-2012)
#4  May 23, 2012, 05:20:02 am
  • avatar
  • ******
  • Staying Alive
    • Panama
Some stuff:

-Make the CLSNs simpler like for example in the stance, way too much unnecessary blue CLSNs. In the running and crouching could use some work as well
-Check that all the sprites are indexed correctly since the shield changes its colour in some palettes
-Debug flood
-Perhaps changing the hitsparks to the MvC1 set? Just a suggestion

Everything with images below

Spoiler, click to toggle visibilty

So far pretty good, nice to see the Captain getting some love
Chilling
Re: Koldskool's next edit: Captain America (Updated 5-22-2012)
#5  May 23, 2012, 03:18:24 pm
  • ***
  • MFG's Slowest Character Editor
    • USA
Some stuff:

-Make the CLSNs simpler like for example in the stance, way too much unnecessary blue CLSNs. In the running and crouching could use some work as well
I have had every intention of doing this. Most likely in the next update.
-Check that all the sprites are indexed correctly since the shield changes its colour in some palettes
I'd only tested him using his default palette, so I had not noticed this. Thank you for pointing it out. Will be fixed in the next update.
-Debug flood
Also, will be fixed in the next update.
-Perhaps changing the hitsparks to the MvC1 set? Just a suggestion
I'm not a fan of the MSH hitsparks, either. I'm actually going to change them to the SFA3 sparks with MvC1 sparks used only for Final Justice.

*images omitted

So far pretty good, nice to see the Captain getting some love

I'll be getting to work on this as well as other stuff later today, expect an update by Friday, if not sooner.
Many kind thanks for your feedback.  :tipshat:
Last Edit: May 24, 2012, 03:51:43 am by Koldskool
Re: Koldskool's next edit: Captain America (Updated 5-23-2012)
#6  May 24, 2012, 03:52:44 am
  • ***
  • MFG's Slowest Character Editor
    • USA
Small update with palette issues fixed. Download in first post. Other stuff pointed out in the last post will be fixed in the Friday update.
Re: Captain America updated 5-25-2012
#7  May 25, 2012, 01:17:23 pm
  • ***
  • MFG's Slowest Character Editor
    • USA
Today's update, as promised. See first post for info. I'm sure I'll catch some crap for this, but I decided not to simplify Cap's CLSN's (at least for now) because the only thing I'm really worried about are invincibility frames and infinite priority, which are not an issue here. Consider him a completed character for now. I may add AI in a future update, but I'm kind of shitty when it comes to coding AI. If anyone would like to create a decent AI patch, I'll gladly add it to the next update and give full credit in the readme. Happy leeching and enjoy!
Re: Captain America updated 5-25-2012
#8  May 26, 2012, 05:46:18 am
  • ***
Nice to see you updated him.  I am having fun with this character. :sugoi:
Re: Captain America updated 5-25-2012
#9  May 26, 2012, 09:34:56 pm
  • avatar
  • ******
  • Staying Alive
    • Panama
Interesting. Removing the super jump opened some air juggling possibilities :P Nice variant of the MvC Cap in the end  :)
Chilling

NoZ

Re: Captain America updated 5-25-2012
#10  May 26, 2012, 10:25:37 pm
  • ****
  • pain is weakness leaving the body
    • Puerto Rico
    • phantomgs.forumotion.net/
this almost feels like Buckus mvc characters,I can honestly say this is my favorite Cap,very good job and I hope to see more edits of mvc characters from you,thank you sir :sugoi:
Re: Captain America updated 5-25-2012
#11  May 27, 2012, 02:35:34 am
  • ***
  • Screenpack, Stage, & Lifebar Creator/Editor
    • USA
    • navarretechris22.wixsite.com/spectramugen
I love this Char! Good job :thumbsup:

Renegade Custom Portrait Thread: https://goo.gl/e8Z7Ts
Project Thread: https://goo.gl/4n8CEt
Re: Captain America updated 5-25-2012
#12  May 27, 2012, 03:22:30 am
  • ***
  • MFG's Slowest Character Editor
    • USA
Thanks for the kind words, everyone. And NoZ, I'm actually planning on doing an edit of IronMan next. Not sure when exactly I'll be releasing him, though.

NoZ

Re: Captain America updated 5-25-2012
#13  May 27, 2012, 03:30:23 am
  • ****
  • pain is weakness leaving the body
    • Puerto Rico
    • phantomgs.forumotion.net/
Thanks for the kind words, everyone. And NoZ, I'm actually planning on doing an edit of IronMan next. Not sure when exactly I'll be releasing him, though.

If you do that,you will be my hero,not kidding :D
Re: Captain America updated 5-25-2012
#14  May 27, 2012, 04:40:37 am
  • ****
Nice work on Steve.  Any chance you can do anything about his shield being correctly aligned during special states (throws etc.), or just having it disappear completely?  It's one thing that always irked me about Blaze's Cap, but I know fuck-all about coding to try and fix it.

Who's Iron Man were you planning on editing BTW?
Re: Captain America updated 5-25-2012
#15  May 27, 2012, 04:51:14 am
  • ****
  • I see you.
    • www.mugenfreeforall.com
hes actually really well done but i dislike the power charge seems cheap to me.

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: Captain America updated 5-25-2012
#16  May 27, 2012, 02:49:26 pm
  • ***
  • MFG's Slowest Character Editor
    • USA
Nice work on Steve.  Any chance you can do anything about his shield being correctly aligned during special states (throws etc.), or just having it disappear completely?  It's one thing that always irked me about Blaze's Cap, but I know fuck-all about coding to try and fix it.

I looked into it and decided it would just be a huge pain in the ass. So, Cap's "magic shield" is here to stay.

Who's Iron Man were you planning on editing BTW?

Gou-San's.
Re: Captain America updated 5-25-2012
#17  May 27, 2012, 03:04:25 pm
  • ****
  • "OHHH YES!"
    • Canada
I think you should tweak Cap's attack speed and jump physics to match the style a bit better. Change how some of his normals work so comboing into supers is possible, etc. etc. Overall, pretty good though : )

But are there truly grown men in this world?!
Re: Captain America updated 5-25-2012
#18  May 29, 2012, 04:09:02 am
  • ***
  • ^First attempt ain't so bad......
    • buckus.mugen-infantry.net/
-state 3001[Final Justice (hit success)] needs a bigger hit box, or less sliding after the contact. With the scaling, he misses some opponents, including himself, if you connect with Final Justice up close. I changed it from:

Clsn1[0] = 1, -96, 61, 0

to:

Clsn1[0] = 1, -96, 90, 0

-I think the aerial raves should go higher. From the looks of it, the aerial rave jumps are shorter than regular jump.

-With the new scaling, you may have to adjust some hitdefs so combos will still work.

Nice edit
Re: Captain America updated 5-25-2012
#19  May 29, 2012, 05:36:46 am
  • *****
  • The Only Easy Day was Yesterday
    • USA
    • www.facebook.com/truemicah
^Couldn't have said it better myself.  :P
Re: Captain America updated 5-25-2012
#20  May 30, 2012, 03:10:26 am
  • ***
  • MFG's Slowest Character Editor
    • USA
-state 3001[Final Justice (hit success)] needs a bigger hit box, or less sliding after the contact. With the scaling, he misses some opponents, including himself, if you connect with Final Justice up close. I changed it from:

Clsn1[0] = 1, -96, 61, 0

to:

Clsn1[0] = 1, -96, 90, 0

-I think the aerial raves should go higher. From the looks of it, the aerial rave jumps are shorter than regular jump.

-With the new scaling, you may have to adjust some hitdefs so combos will still work.

Nice edit

The aerial rave/super jump actually has the same height as a normal jump. But, I do plan on tweaking and fixing several things. When I release Iron Man, I'll also release an update for Cap.