-Changed Stateno 235 hit into a projectile.
-Sekkajin added.
-Input: Back, Down, Back-Down, C.
-Wallbounce property when target is in air statetype.
-Ground/Air Hiyoku Getsumei
Ride the Lightning added.
-Arrow 'lock' will be overwritten if target is hit by another attack.
-This is to prevent arrow's targetbind from overwriting a throw.
-Shock opponent, then launches after 24th hit.
-Touga Hyoujin
Sacred Edge added.
-Same as the original source, staggers opponent when in standing/crouching statetype.
-Does not shock.
-Touga Hyoujin (Phase 2) added.
-Much different than source:
-Starts Touga Hyoujin, but wave shocks opponent, as well as takes 1500 power.
-Input: Down, Back, Forward, A.
-Instead of in casing target in ice or shocking them, binds them close to ground.
-3rd sword shocks them.
-Sheathing sword hit launches them into the air.
-Cannot rapid out of Phase 2.
-Rengoku Hyouya
Zwei Voltage added.
-Can be used on last match, opponent on 30% health, and must have over 2000 power.
-Unblockable, must jump to avoid instant death.
-Opponent is lifed onto a cross, then opponent's life gets eroded by lightning, then finished off by multiple swords.
-Added variable to null custom states in hit def during Simul battles.
-Drive Shock, Wallbounce, and other special hit properties
DOES NOT WORK in Simul battles.
-Throw, Arrow hit custom states will still be active.
-Simul battles is buggy in MUGEN, so I nulled custom states so Simul battles won't be so buggy as it is.
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-Added Final Judgement: Retribution (Can be used only in Full Health, No Round Loss)
-Catches all attacks, including throws, excluding projectiles.