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Castlevania SOTN Bosses, OMEGA is back! (Read 7852 times)

Started by OMEGAPSYCHO, January 16, 2013, 09:58:36 pm
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Castlevania SOTN Bosses, OMEGA is back!
#1  January 16, 2013, 09:58:36 pm
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Hi everybody, OMEGAPSYCHO is back to business.  :lugoi: i realy miss you guys but things of everyday life away me awhile.
(3 years, time is nothing  --;, life is a b***h).
Well, it is said that in a short time will be available Mugen 1.1 that fixes the problems with the stage and as you all know I love make giant bosses. (that's my favorite kind of characters :sweetheart:)
This is what I prepare for when 1.1 is available after a very short time.
Actually I prepare 10 creations (Bosses and normal characters, yes, I expand to do normal chars too) and these are just 2/10 that are 95% in Winmugen but as I said, my target is Mugen 1.1 and that 10 is only for inaugurate the engine.
Hope you like it.  ;)
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http://www.youtube.com/watch?v=D_2NETU4xCg

http://www.youtube.com/watch?v=n407BSFFIrg
Re: Castlevania SOTN Bosses, OMEGA is back!
#2  January 16, 2013, 10:07:17 pm
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May I be the first to say welcome back, Omega? It's nice to see you back in action!
Re: Castlevania SOTN Bosses, OMEGA is back!
#3  January 16, 2013, 10:08:54 pm
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Good to see you back OMEGAPSYCHO. :yes:
I'm glad to hear that you already have 10 WIPs that will be available for 1.1!
Btw, Legion looks absolutely amazing! Also, a suggestion, have you considered creating a custom lifebar for the fight with Legion or your other giant bosses?

Either way, good luck with your projects and it's great to see you again. :)
Re: Castlevania SOTN Bosses, OMEGA is back!
#4  January 16, 2013, 10:39:02 pm
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ALL OF MY YES!!

welcome back! man, i loved your shao khan and kintaro. any plans to update your older characters?
Re: Castlevania SOTN Bosses, OMEGA is back!
#5  January 16, 2013, 11:01:43 pm
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In "Most wanted characters for mugen" thread:
Any bosses from Castlevania SOTN (Granfalloon in particular).  Some guys from Ninja Scroll.

Castlevania: Symphony of the Night's
Legion (Granfalloon)  -    http://www.youtube.com/watch?v=N1RWtJ0PTxw&feature=fvw
Beelzebub                 -    http://www.youtube.com/watch?v=a0Vhce0fvGE

Done in the Style of Omegapsycho's other boss characters would be awesome.
:yippi:
My Mugen dreams just came true.

Dude, I love your work!  It is so great to see you back!  I'm Sooooo looking forward to these.  That Granfalloon is just mouthwatering.
Re: Castlevania SOTN Bosses, OMEGA is back!
#6  January 16, 2013, 11:15:33 pm
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Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Castlevania SOTN Bosses, OMEGA is back!
#7  January 17, 2013, 12:02:52 am
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Re: Castlevania SOTN Bosses, OMEGA is back!
#8  January 17, 2013, 02:53:10 am
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Oh man! glad to see you back! i love your works, keep it up.
Last Edit: January 17, 2013, 03:06:22 am by Noside

2OS

Re: Castlevania SOTN Bosses, OMEGA is back!
#9  January 17, 2013, 03:24:52 am
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how unexpected.

your Dio is awesome. feel free to add this to him. it uses his shared index.


Re: Castlevania SOTN Bosses, OMEGA is back!
#10  January 17, 2013, 09:22:09 am
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GOH

Re: Castlevania SOTN Bosses, OMEGA is back!
#11  January 17, 2013, 11:28:21 am
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FUCK YES

Welcome back Omegapsycho!! :D
Re: Castlevania SOTN Bosses, OMEGA is back!
#12  January 17, 2013, 02:29:55 pm
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Galamoth or bust!
Re: Castlevania SOTN Bosses, OMEGA is back!
#13  January 17, 2013, 05:00:50 pm
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LEGION!? MOTHERRFUCKING BEELZEBUB!?

You sir are MY hero!

Can't wait to see them in action! They're my favorite bosses ever from Castlevania SOTN.

PotS said:
That they don't just restrict themselves to my style.

Fact.
Last Edit: January 17, 2013, 05:09:18 pm by Sion Eltnam Atlasia
Re: Castlevania SOTN Bosses, OMEGA is back!
#14  January 17, 2013, 08:47:51 pm
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Wow, I am very, VERY happy to see this WIP thread become reality. :) Welcome back OmegaPsycho, we've missed you.
Re: Castlevania SOTN Bosses, OMEGA is back!
#15  January 17, 2013, 08:58:14 pm
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welcome back Omega Psycho and awesome to see your gonna update Shao Kahn and kintaro, maybe future updates for Goro, Shang Tsung, and Motaro too?

also for Beelzebub you should try to make an inverted version of his stage since you do fight him in the inverted castle's version of the Alchemy Lab (Necromancy Lab)
Last Edit: January 17, 2013, 09:01:16 pm by Lucky Dearly
Re: Castlevania SOTN Bosses, OMEGA is back!
#16  January 18, 2013, 12:27:27 am
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Awesome to the max bro!, and I know you're still in testing faze Omega Psycho but I noticded that when the character in the video fighting against legion was hitting the bottom but yet the top of legion was breaking apart I'm not sure if you did that intentional but in the game when you hit the bottom of legion or top even middle does parts break off but other then that this looks boss also same what Lucky dearly said you should flip the stage since beelzebub was in the inverted castle but that's not much a problem anyways good luck on your project
Re: Castlevania SOTN Bosses, OMEGA is back!
#17  January 18, 2013, 12:54:04 am
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Damn, welcome back Omega. Loved your MK bosses. They're pretty fun to use.
Re: Castlevania SOTN Bosses, OMEGA is back!
#18  January 18, 2013, 01:47:45 am
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Awesome to the max bro!, and I know you're still in testing faze Omega Psycho but I noticded that when the character in the video fighting against legion was hitting the bottom but yet the top of legion was breaking apart I'm not sure if you did that intentional but in the game when you hit the bottom of legion or top even middle does parts break off but other then that this looks boss also same what Lucky dearly said you should flip the stage since beelzebub was in the inverted castle but that's not much a problem anyways good luck on your project
:yeses: It is intentional, you see, there are two reasons:

1. - Is very difficult to hit the top, so, I decided fragmented from top to down for help normal chars to beat Legion.
2. - Doing in that way requires many helpers and that makes the engine very slow, so it's a way to save memory.

Beelzebu is done with helpers because the character requires it, but it's the same rule, in the video you notice that the legs take down the entire body falls, that is why exist chars who can't climb the platforms caused by its own programming.(Don't worry in the launch day i'll include a tutorial to how can make compatible a char that is not compatible. Its very easy  ;)) The reverse stage, if the alpha version had the "Necromancy Lab" but was included in the same char but misalign too much, so I delete it, besides that on the stage theres a couple of secrets and that other feature could't be implemented.

By the way... to increase the Hype:  :drummer:

2OS

Re: Castlevania SOTN Bosses, OMEGA is back!
#19  January 18, 2013, 03:09:18 am
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lots of helpers doesn't necessarily equal lag.

RAM
processer
your code
your SFF
ownpal ( yaa the boolean parameter )

are variables.
Re: Castlevania SOTN Bosses, OMEGA is back!
#20  January 18, 2013, 03:54:44 am
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lots of helpers doesn't necessarily equal lag.

RAM
processer
your code
your SFF
ownpal ( yaa the boolean parameter )

are variables.
You right, but, if you see it any video on youtube of "Crocomire" (Other boss who i made time ago), you can see that many projectiles mysteriously disappeared or simply did not appear,these projectiles is made with helpers, that happend by the helper & explod mugen's default limits. In fact in the Alpha version of Legion many Zombies disappear in the ground and that's what I mean, I try to make them compatible with the default mugen's features.