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Sonic the Hedgehog (Sprites by HyperSonic w/edits by SeanAltly & Snakebyte) (Read 141498 times)

Started by Sean Altly, February 25, 2013, 07:39:58 pm
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Re: Sonic the Hedgehog (Sprites by HyperSonic w/edits by SeanAltly & Snakebyte)
#21  February 26, 2013, 05:51:20 am
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A suggestion for Super Sonic, if it is a transformation super, have it put Sonic in a flight state.  This would let him do instant overheads with what would be air attacks, and air combos/loops similar to Dr. Strange or Nova. 
Re: Sonic the Hedgehog (Sprites by HyperSonic w/edits by SeanAltly & Snakebyte)
#22  February 26, 2013, 06:58:22 am
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Nice to see you're working on a Sonic.  Stance looks a little 'bouncy' compared to his idle stance in the games (1-3).
Re: Sonic the Hedgehog (Sprites by HyperSonic w/edits by SeanAltly & Snakebyte)
#23  February 26, 2013, 07:31:04 am
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Looks like I've found a new main for CvTW, So long Supes. :laugh4:
Looking Sean.  Definitely going to keep track of this one.
Re: Sonic the Hedgehog (Sprites by HyperSonic w/edits by SeanAltly & Snakebyte)
#24  February 26, 2013, 07:40:59 am
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I think if not for a full transformation and flying around like in Brawl, Super Sonic could also be altered to work like GokuZ2's Kaioken super move, where it would be a quick animation showing it, and then having him revert. That way if you do have to alter any sprites, it would probably lessen the amount this way.
Re: Sonic the Hedgehog (Sprites by HyperSonic w/edits by SeanAltly & Snakebyte)
#25  February 26, 2013, 06:39:02 pm
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Re: Sonic the Hedgehog (Sprites by HyperSonic w/edits by SeanAltly & Snakebyte)
#26  February 26, 2013, 06:54:37 pm
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This looks great.
congrats Sean.

winpose suggestions:
those tanks with animals inside fall from the sky, he proceeds to jump onto the button and free the animals
winpose: runs rapidly to the right, a rotating sprite appears with sonic giving a thumbs up and a message appears saying "SONIC FINISHED ACT 1" or act whatever, based on the round.

if you do anything super sonic related as a transformation instead of a move, have it seep out life, but keep some rings popping up now and then, which replenish it, it will be closer to the game feel where you had to keep getting rings.

he could probably get specials where he runs up the walls or up the enemies,
Maybe even something like Kabal special run move.
Re: Sonic the Hedgehog (Sprites by HyperSonic w/edits by SeanAltly & Snakebyte)
#27  February 26, 2013, 07:23:04 pm
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Wouldn't the whole Super Sonic thing be partially if not completely dependent on the item box system? If you incorporate it like in the games, then he should have to hit 50 rings before he can transform right? (just throw in a chaos emerald transition rather than having to deal with getting those too)

Another fairly easy move to consider would be, if he turns around quickly begins running in place, and as a result, he would rapidly kick up sand/rubble which would in turn be launched at his opponent.
Last Edit: February 26, 2013, 07:26:46 pm by C-G-U
Re: Sonic the Hedgehog (Sprites by HyperSonic w/edits by SeanAltly & Snakebyte)
#28  February 26, 2013, 09:11:22 pm
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Don't want to put too much thought into the lvl 3, too much work.  If it becomes a tranformation move, then it should only have new specials and a new level 3 super.
Re: Sonic the Hedgehog (Sprites by HyperSonic w/edits by SeanAltly & Snakebyte)
#29  February 26, 2013, 11:34:51 pm
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How about it works like Kaede's transformation in  the first Last Blade?
Re: Sonic the Hedgehog (Sprites by HyperSonic w/edits by SeanAltly & Snakebyte)
#30  February 27, 2013, 12:10:47 am
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Re: Sonic the Hedgehog (Sprites by HyperSonic w/edits by SeanAltly & Snakebyte)
#31  February 27, 2013, 12:12:59 am
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How about it works like Kaede's transformation in  the first Last Blade?
It'd run into the same problems as all transformations in MUGEN, and that's custom states during throws, as Sonic's quills are different when he's transformed.
Re: Sonic the Hedgehog (Sprites by HyperSonic w/edits by SeanAltly & Snakebyte)
#32  February 27, 2013, 12:15:45 am
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It would be a lot less noticeable as any other transformation though.
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Re: Sonic the Hedgehog (Sprites by HyperSonic w/edits by SeanAltly & Snakebyte)
#33  February 27, 2013, 12:17:12 am
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specially if he only gets new stance , run etc.
His get hits wont probably be edited at all, wouldnt make sense to, even.
Re: Sonic the Hedgehog (Sprites by HyperSonic w/edits by SeanAltly & Snakebyte)
#34  February 27, 2013, 12:25:46 am
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Re: Sonic the Hedgehog (Sprites by HyperSonic w/edits by SeanAltly & Snakebyte)
#35  February 27, 2013, 12:28:47 am
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specially if he only gets new stance , run etc.
It'd look pretty weird for his quills to constantly be moving up to down. :-\

His get hits wont probably be edited at all, wouldnt make sense to, even.
Why wouldn't it make sense? It's probably wouldn't be noticeable, but why wouldn't it make sense?

In the old games Sonic didn't have spiky hair in all animations.
Because Sega was lazy! >;[

AND I ALWAYS NOTICED
Re: Sonic the Hedgehog (Sprites by HyperSonic w/edits by SeanAltly & Snakebyte)
#36  February 27, 2013, 12:33:23 am
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With some edits, those are good source sprites.
Re: Sonic the Hedgehog (Sprites by HyperSonic w/edits by SeanAltly & Snakebyte)
#37  February 27, 2013, 12:35:22 am
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Thing is, if this is a transformation for a set time that will allow you to move freely and attack, aside from maybe some flying/hovering sprites I think a palette swap would be the easiest way to deal with it, as Sean already did with the Golden Armour for Arthur.
Re: Sonic the Hedgehog (Sprites by HyperSonic w/edits by SeanAltly & Snakebyte)
#38  February 27, 2013, 12:36:27 am
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It wouldnt make sense to draw all of those because sean is doing a project, not being ultra super perfectionist. A transformation is possible without all that hassle by editing only the must haves.
Re: Sonic the Hedgehog (Sprites by HyperSonic w/edits by SeanAltly & Snakebyte)
#39  February 27, 2013, 12:37:57 am
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It wouldnt make sense to draw all of those because sean is doing a project, not being ultra super perfectionist. A transformation is possible without all that hassle by editing only the must haves.
Oh that kind of not make sense, I thought you meant not making sense in context of Sonic's spine physics or something.

Either way, a SSBB style super seems better to me to avoid this altogether.
Re: Sonic the Hedgehog (Sprites by HyperSonic w/edits by SeanAltly & Snakebyte)
#40  February 27, 2013, 04:43:00 am
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