Video : http://youtu.be/b3VyxBS1ObYDownload : https://skydrive.live.com/#cid=C0173D3A69BE074B&id=C0173D3A69BE074B!166Sprites created by IBUKAH, renewed by me. AI included.* SKILLS *- Final Shot : F B D F z (Requires 2 power, can't be used during T.B.)- Time Break : a+b in 5000, 5010, 5020 state (Requires 1 power)- Charge Attack : F D B x or y- Upper Shot : D D a, b, c (a+b for EX, cannot be used during Time Break)- Drop Attack : D D x or y (Can be used in air)- Reflecter : D B a, b, c (a+b for EX, cannot be used during Time Break)- Melee Boom Attack : x+y (Cannot be used during Time Break)- Pierce Shot : D F a, b, c (a+b for EX, cannot be used during Time Break)- Reversal (Only for ground melee attack) : z
MERY WHITE?!Holy crap I remember the awesome alpha, I loved the design of the character and had even thought about finishing it myself, but I'm not a coder. XDI remember imagining her using chess themed moves with Pawns, Rooks, Knights and Bishops. Herself being the Queen.I'll look forward to testing her, but the character pic, I'd love to draw one for it. UPDATE:Ok, I tested her, I love her attacks, cool effects, but I think her back walk is a bit choppy, I think it "might" look better if you animate it faster.Another thing would be her dash forward and backwards effects are'nt transparent enough, so it looks odd.I... don't really get when state 5000 and so on is. sorry. The thing I at most find a pity is that she lacks crouch and jump anims, I suppose I could try and frankensprite some for her sometime. It's also a pity she lacks a taunt.That's all I got for now.
rukifellth said, February 28, 2013, 07:04:16 pmMERY WHITE?!Holy crap I remember the awesome alpha, I loved the design of the character and had even thought about finishing it myself, but I'm not a coder. XDI remember imagining her using chess themed moves with Pawns, Rooks, Knights and Bishops. Herself being the Queen.I'll look forward to testing her, but the character pic, I'd love to draw one for it. UPDATE:Ok, I tested her, I love her attacks, cool effects, but I think her back walk is a bit choppy, I think it "might" look better if you animate it faster.Another thing would be her dash forward and backwards effects are'nt transparent enough, so it looks odd.I... don't really get when state 5000 and so on is. sorry. The thing I at most find a pity is that she lacks crouch and jump anims, I suppose I could try and frankensprite some for her sometime. It's also a pity she lacks a taunt.That's all I got for now. Thank you for feedback. 1. I'll fix backwalk animation as soon as possible.2. Also I'll fix afterimages you told me about.3. Oh well... 'in state 5000, 5010, 5020' meansthat when the character is just hit by.(5000 for stand, 5010 for crouch, and 5020 for air)4. Lacking crouch, air motions & skills is difficult problem for me...Since there are no more sprites.(I can't make sprites by myself.)I wish I could make more crouch, air motions & skills, too.Once again, thank you for using Mery. Enjoy.
I'll try and frankensprite some crouch and jump attacks when I got time.Meanwhile, here is a new portrait for her I made.
rukifellth said, March 01, 2013, 12:44:02 amI'll try and frankensprite some crouch and jump attacks when I got time.Meanwhile, here is a new portrait for her I made. Wow... I didn't expect that someone will make Mery's portrait at all...Thank you for help. I'll insert it on next update. Posted: March 02, 2013, 03:01:46 pmMery White updated 13/03/02Video : http://youtu.be/N1h_IrNBFT4* What's New *- Some motions fixed- Some skills modified- Some effect fixed- Damage reduced- Bug fixed- AI updated- Big portrait changed (Thanks for rukifellth )
The sprites are done, but I plan to make some more, like perhaps a patch of white roses for an improved intro.I imagine her in her crouch pose, her back towards the opponent, looking at these white roses, they fade away, and she rises up and turns towards her opponent.So far, crouch and jump attacks are done now thoe.
rukifellth said, March 03, 2013, 03:11:41 amThe sprites are done, but I plan to make some more, like perhaps a patch of white roses for an improved intro.I imagine her in her crouch pose, her back towards the opponent, looking at these white roses, they fade away, and she rises up and turns towards her opponent.So far, crouch and jump attacks are done now thoe. Awesome! Now I'm inserting those sprites... Thank you so much.
Could have some potential, but I do notice some glaring issues.-Debug flood related to "target with nohitid" and "can't map palette"-No crouching or air attacks-Infinite priorities on normals-Pausetime values should be equal(e.g- if you specify "12" for the enemy, the same should apply for the character itself.)on her normals and you should also add "guard.pausetime" all to the Hitdefs. -I'm unsure of the nature of the sprites, but I wonder if this character can have more palettesThese are just a few issues I noticed in the short time I played with her. Judging by her sprites and having White Len as her voice, I'm curious to know if she was inspired by White Len by some chance.
The next version will have crouching and air attacks, now that Rukifelth sprited them, so don't worry.