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D updated, Thank you Umezono (Read 114848 times)

Started by D, The Red Cloak, March 31, 2013, 05:10:47 am
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D updated, Thank you Umezono
#1  March 31, 2013, 05:10:47 am
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Thanks to Umezono for the feedback, I'm able to update this character, hopefully for the better. All the changes are documented on the ReadMe.
Sorry for the delay. Also, I am also updating Bunny Tracy and Bison Trooper also, and they will be available for download soon.

http://www.mediafire.com/download/bs2lo571mp1jkyw/D.rar







(--

https://www.mediafire.com/?b0693rxa774n3ga
http://www.youtube.com/watch?v=_X3ls-LVHkI


Bunny Tracy

http://www.mediafire.com/download/14oh21h7zuj9khp/BunnyTracy.rar

Jean Claude Van Damme

https://www.mediafire.com/?f0r6c0c0cuc9h8u

FPS Bison Trooper

http://www.mediafire.com/download/msig9fcvhazds2e/Bison-Trooper.rar

The Shadow

http://www.mediafire.com/?wwww986cwxu3a1e

Kunoichi

http://www.mediafire.com/?wz44u96a3wcav2p

Kamaitachi

http://www.mediafire.com/?04c28vge6aswd9c

All critiques are accepted.
Last Edit: January 21, 2014, 06:24:54 am by D, The Red Cloak
Re: Easter release: SF4 Bunny Tracy
#2  March 31, 2013, 05:14:13 am
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Gonna have to try this myself, not just because of it being based off the Bootleg but also because it's an Elirin edit.
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the streams are here: https://www.twitch.tv/robotboombox
Re: Easter release: SF4 Bunny Tracy
#3  March 31, 2013, 05:15:48 am
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Re: Easter release: SF4 Bunny Tracy
#4  March 31, 2013, 05:36:54 am
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-The air version of D, DF, F + A doesn't seem to work (I did the motion in the air like it says in the Readme but nothing is happening....)
-The focus attack seems kinda useless when you have Bouncer Dash (They pretty much do the same thing)
-I think Royal Rumble should be a level 2 super, reason being because I can keep super canceling it into itself. It leads to half a health bar being depleted if timed right:


I will say, I like the concept of this character. Neat use of the Elirin sprites.
might as well shill: https://twitter.com/FraudKrew
the streams are here: https://www.twitch.tv/robotboombox
Last Edit: March 31, 2013, 05:46:46 am by Roman55
Re: Easter release: SF4 Bunny Tracy
#5  March 31, 2013, 06:00:39 am
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-The air version of D, DF, F + A doesn't seem to work (I did the motion in the air like it says in the Readme but nothing is happening....)
-The focus attack seems kinda useless when you have Bouncer Dash (They pretty much do the same thing)
-I think Royal Rumble should be a level 2 super, reason being because I can keep super canceling it into itself. It leads to half a health bar being depleted if timed right:

-Ah crap. I should of added in the readme that the move is suppose to work as a Combo ender. I'll fix that.
-Well you see, The Bouncer Dash is more mobile, but it can be blocked and you can get knocked out of it while it's being performed. While The Focus Attack is unblockable while also being able to continue it's attack even if she gets hit while fully reared back.
-That's not suppose to happen. I'll try to fix that.
Re: Easter release: SF4 Bunny Tracy
#6  March 31, 2013, 06:22:16 am
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-Well you see, The Bouncer Dash is more mobile, but it can be blocked and you can get knocked out of it while it's being performed. While The Focus Attack is unblockable while also being able to continue it's attack even if she gets hit while fully reared back.
A quick suggestion, instead of having it cause the opponent to hit the wall (like Bouncer Dash does), why not cause it to crumple the opponent like in Street Fighter 4?

Also bit of a nitpick, but it would be nice if you can use the small port from the bootleg instead of Elirin's VG one.
might as well shill: https://twitter.com/FraudKrew
the streams are here: https://www.twitch.tv/robotboombox
Re: Easter release: SF4 Bunny Tracy
#7  March 31, 2013, 06:25:45 am
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A quick suggestion, instead of having it cause the opponent to hit the wall (like Bouncer Dash does), why not cause it to crumple the opponent like in Street Fighter 4?

Also bit of a nitpick, but it would be nice if you can use the small port from the bootleg instead of Elirin's VG one.

-I might do that.

-Well I guess I could figure something out with the NES Sprites.

Re: Easter release: SF4 Bunny Tracy
#8  March 31, 2013, 06:56:45 am
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DL'ing a couple now.
Re: Easter release: SF4 Bunny Tracy
#9  March 31, 2013, 06:58:05 am
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Okay that should be everything now.

-Focus Attack can now inflict a crumple state.

-Royale Rumble is now a Level 2 since I can't figure out how to make it unable to Super Cancel into itself.

-Readme is updated.

-Unfortunatly, I didn't use the original NES sprites since it's almost 1 AM and I'm really tired now. So I'm off to bed now. Night guys.
Re: Easter release: SF4 Bunny Tracy
#10  March 31, 2013, 06:22:53 pm
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Nice character I haven't seen before, I'll try it for sure, Thnx 4 sharing your works ;)
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Re: Easter release: SF4 Bunny Tracy
#11  March 31, 2013, 06:24:22 pm
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sorta let down that it's not the original sprites but hey that's just me. checkin' this out in a few since it's still a pretty interesting idea
Re: Easter release: SF4 Bunny Tracy
#12  March 31, 2013, 09:18:37 pm
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Played with her for a few minutes, not bad, kinda' odd command and weird behavior for the focus attack IMO, but still ... I like her, good job bro!
Re: Easter release: SF4 Bunny Tracy
#13  March 31, 2013, 10:24:47 pm
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Nice character I haven't seen before, I'll try it for sure, Thnx 4 sharing your works ;)

Your welcome, glad to share. :)

sorta let down that it's not the original sprites but hey that's just me. checkin' this out in a few since it's still a pretty interesting idea

Sorry if it's not what you expected, but I did try to use the original sprites. Unfortunatly, my edits made them look bizzare in the bad way.

Played with her for a few minutes, not bad, kinda' odd command and weird behavior for the focus attack IMO, but still ... I like her, good job bro!

Thanks bro! :Bro Fist:

Re: Easter release: SF4 Bunny Tracy
#14  April 01, 2013, 03:00:43 am
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Hey guys, I just discovered something weird about the Focus Attack. Not the attack itself but it's effect on comic characters like Thor, Starfire and Etrigan. Well you guys better see it for yourself.
Re: Easter release: SF4 Bunny Tracy
#15  April 03, 2013, 01:18:00 pm
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I want to try but media fire gives me an error when trying to download!  do you have an alternative location where you host the character?
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Re: Easter release: SF4 Bunny Tracy
#16  April 03, 2013, 11:15:50 pm
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I want to try but media fire gives me an error when trying to download!  do you have an alternative location where you host the character?

Sorry for not responding earlier, but I checked the download link, and it works fine at my end. And sorry to say I don't have an alternate link. I'll try to get another link.
Re: Easter release: SF4 Bunny Tracy
#17  April 04, 2013, 12:43:49 am
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Tried Dl'ing again to update and get this message

Quote
There was a problem with your download

We apologize, but we are having difficulties processing your download request. Please be patient while we try to repair your download request.
Re: Easter release: SF4 Bunny Tracy
#18  April 04, 2013, 01:05:35 am
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Keep refreshing and trying again because Mediafire tends to pull that crap.
Re: Easter release: SF4 Bunny Tracy
#19  April 04, 2013, 03:58:50 am
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Hey guys, I just discovered something weird about the Focus Attack. Not the attack itself but it's effect on comic characters like Thor, Starfire and Etrigan. Well you guys better see it for yourself.

I dug around in the focus attack code and found the special "freeze" animation is happening because of the following stuff in state 1029:

[State 1220, ground freeze, has anim]
type = ChangeAnim
triggerall = AnimExist(7990)
trigger1 = (time = 0) && (pos y >= 0)
value = 7990

[State 1220, ground freeze, no anim]
type = ChangeAnim2
triggerall = !AnimExist(7990)
trigger1 = (time = 0) && (pos y >= 0)
ctrl = 0
value = 1029

Since your crumple animation is made using required sprites, you don't really need the state to check if an anim exists within the enemy, which is what is causing the trouble. I commented out the above code, then added the following code into state 1029 and it made Starfire crumple like she's supposed to:

[State 1029, 1]
type = ChangeAnim2
Trigger1 = time = 0
trigger1 = (time = 0) && (pos y >= 0)
value = 1029

I also checked it on Thor and he crumpled correctly, too. If anything is wrong with this fix, hopefully someone will speak up before it gets put into an update - I haven't done a whole lot of coding lately but this seems to have resolved the problem.  Or the coding might have been completely intentional, in which case it gave me a laugh. :)
Re: Easter release: SF4 Bunny Tracy
#20  April 04, 2013, 09:50:20 pm
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Since your crumple animation is made using required sprites, you don't really need the state to check if an anim exists within the enemy, which is what is causing the trouble. I commented out the above code, then added the following code into state 1029 and it made Starfire crumple like she's supposed to:

[State 1029, 1]
type = ChangeAnim2
Trigger1 = time = 0
trigger1 = (time = 0) && (pos y >= 0)
value = 1029

I also checked it on Thor and he crumpled correctly, too. If anything is wrong with this fix, hopefully someone will speak up before it gets put into an update - I haven't done a whole lot of coding lately but this seems to have resolved the problem.  Or the coding might have been completely intentional, in which case it gave me a laugh. :)

-I just fixed the Focus Attack and it should work properly now.

-Yeah that wasn't intentional actually, but glad you got a good laugh about it. :)
Last Edit: April 21, 2013, 09:58:41 pm by D, The Red Cloak