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Capcom Fighting Jam 2 (Read 167929 times)

Started by Lost_Avenger, February 28, 2012, 04:37:54 pm
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Poll

Pick a couple darkstalkers characters?

Lilith
16 (13%)
Bulleta(B.B.Hood)
11 (8.9%)
Bishamon
30 (24.4%)
(Lei-Lei)Hsien-ko
14 (11.4%)
Zabel
10 (8.1%)
Gallon(Talbain)
33 (26.8%)
none of the above
9 (7.3%)

Total Members Voted: 67

Voting closed: April 28, 2013, 09:56:45 pm

Re: Capcom Fighting Jam 2
#261  April 19, 2013, 07:52:46 pm
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Some palette corrections, no sprites are cut off anymore, all the effects that you can't get while cycling through artmoney (I still have a couple to get from some EX attacks)

Examples of effects = the ghosts, projectiles, hand from mouth, slash effects from specials and ES, etc

Or do you mean: what separated in the color separation?
Re: Capcom Fighting Jam 2
#262  April 19, 2013, 08:38:48 pm
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Both. I couldnt click the link on my phone for some reason.

On the clsn part, I just wanted to save some effort. I can view the clsn with no problem. I just didnt want to have to redo everything ala Pots old work. The Morrigan set you did saved me a ton of time(I reduced the clsn count from 3 to 2 since the third was pointless(cps2 standard)).

     Posted: April 19, 2013, 10:21:50 pm
8 days left in the poll and still a tie.

I know someone working on Talbain and you have Bishamon covered. So I will have bases in the end. If the result is a tie, I might do a poll of just those 2 and see who wins. I havent voted yet btw

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#263  April 20, 2013, 12:58:20 am
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Basara Kun is also working on a Bishamon right now. I think he has the sff and air finished.

Here is an image of the color separation

If you still can't see it
sword, legs, hair, highlights in armor, eyes, teeth, and several other parts
Re: Capcom Fighting Jam 2
#264  April 20, 2013, 07:43:45 am
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Nice. I still have a few days till the poll ends. So we'll see. Id like to use the separated set if possible though. I need to switch as many of the others as I can also(Chun-Li, Hiryu, etc). I need to learn how to separate eventually anyway

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#265  April 22, 2013, 05:47:57 pm
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6 days left and its still a tie.
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Im going to be doing some nerfing today. I had to tone Guy down a bit(I gave him a lot of AE stuff and he felt too strong). Mostly damage reductions on Guy(final fight combo, ex qcb+k, ex hozanto). Guy could knock off half health bars with simple-ish combos(j.hp - cl.hk - FF chain - ex hozanto(he doesnt have supers yet). J.hp - cl.hk - tc - lp hozanto - ex hozanto. Etc)

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#266  April 26, 2013, 07:21:08 pm
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2 days left in the poll. Its a 1 vote lead.
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Guy is close-ish to done. 2 supers and 2 throws, AI, and testing left. Then I'll finish Morrigan(only reason I stopped was cause of AI. That and I had fun playing Guy in AE)

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#267  April 27, 2013, 06:19:34 pm
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1 day left in the poll. Its a 1 vote lead.
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I'll try to get Guy's topic up today if my internet doesnt mess up. I also started building an sff for the SF project that I may end up using for this one instead.

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http://www.Trinitymugen.net/Hosted/CFJ2/
-
thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#268  April 28, 2013, 09:21:36 pm
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woo yeah Talbain
Re: Capcom Fighting Jam 2
#269  April 30, 2013, 08:51:23 am
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I forgot about the poll. I know someone working on Talbain so I'll just wait for them to finish and port/mod that. They were fairly close to done iirc.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#270  April 30, 2013, 09:12:38 am
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koldskool?
Re: Capcom Fighting Jam 2
#271  April 30, 2013, 07:25:27 pm
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Nah. Im not sure if this is a secret project or not so I'll hold off. His should be pretty accurate though. No offense to Kold

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#272  May 04, 2013, 02:10:27 am
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Ive made some system adjustments for damages. Mainly ex moves. The average damage reduction was 14, but here are the changes I can remember:
Ryu
-EX Shoryuken's damage was reduced by 42. Stun and chip were adjusted as well
-EX Tatsumaki's damage was reduced by 35. It can still juggle in corners.

Jill
-EX Kintetsu and EX grenade launcher damages were reduced by around 14.
-EX cerberus damage was reduced by 14.
-EX crow damage was reduced by 21
-Overall stun damage on her helpers were increased dramatically. Some were really low and Im not sure why. Probably a typo. She stuns enemies much easier

C.Commando
-Ex Captain Upper damaged was reduced by 14

Kyosuke
-EX Shadow Cut kick's damage was reduced by 14. Its chip damage was increased.
-Some stun values were increased

Chun-Li
-EX Tenshoukyaku and EX Heel drop damaged was reduced by 14
-EX Legs damage was reduced by 28

Cody
-EX Criminal Upper, EX Ruffian MK, and EX Bad stone damage reduced by 14
-EX Knife throw damage reduced by 14. Stun damage increased.

Ingrid
-EX Sun shot's damage was reduced by 21
-EX Sun Rise's damage was reduced by 14. Chip damage was fixed.

S.Akuma
-EX Shoryuken damage was readjusted. Damage was reduced by 42
-EX Hadouken damage reduced by 14
-EX Shakunetsu damage reduced by 21
-EX Tatsu damage was reduced by 35

Sakura, Guile, Karin, and Guy
-No changes with this patch

That's all for now. Fixed a mess up on Ingrid's ex sun shot. Added S.Akuma changes

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Last Edit: May 04, 2013, 03:12:46 am by Lost_Avenger
Re: Capcom Fighting Jam 2
#273  May 28, 2013, 12:26:07 am
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Cody has new dash sprites. I'll add them once my netbook stops being dumb. I made some more progress on Guy(adding his 2nd super and an air throw I'll be changing). Ive changed my slash sparks to something closer to Phantom's Nakoruru set. I tweaked Morrigan a little(removing her df+hp. Adjusting damage distribution for her ex soul fists. Etc). I cant do a whole lot with my netbook's fan being broken. Im hoping to get a fan base soon

     Posted: June 21, 2013, 09:47:09 pm
Thanks to Koopakoot doing some aligning as well as a spriter that wishes to remain unknown(thanks again), Cody has a dash now. The dash made him quite a bit better imo. Just need to update him now and give him an AI that doesnt suck

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#274  August 01, 2013, 01:34:04 pm
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Im considering adding my SFX vels to CFJ2. Anyone against this?

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#275  August 02, 2013, 12:03:35 am
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Not really.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Capcom Fighting Jam 2
#276  August 02, 2013, 02:36:07 am
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I prefer the SFX system overall. I considered dash cancels, but dropped them(SFX side). Im retired atm though

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#277  August 02, 2013, 02:40:29 am
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Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Capcom Fighting Jam 2
#278  August 02, 2013, 08:45:46 am
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SFxCapcom? Jk

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#279  August 16, 2013, 03:28:11 am
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  • This big boy spitting out 250 rounds a minute!!!
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I really like what you have done so far.... I hope that this doesn't mean your gonna stop for good.

Re: Capcom Fighting Jam 2
#280  August 16, 2013, 06:23:33 am
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Basara Kun is also working on a Bishamon right now. I think he has the sff and air finished.

Here is an image of the color separation

If you still can't see it
sword, legs, hair, highlights in armor, eyes, teeth, and several other parts

This could benefit those who want to make Oboro Bishamon.