I updated them all, the regular mugen versions ill have up soon.Haomaru got the most done too him, changed some of his attack commands, velocitys, damage values, combo chains.The Strider Hiryu is the one Sean is including in the game with some updates by me.Jyuzumaru's rising kick attacks got tweak so the enemy does not fall out of them.bug fixes.Strider Hien got some attack animation speeds and velocitys reduced, damage values changedbug fixes.
Ok, These updates are good. The hypers for hien work like they should and the others chars have some tibits fixed.One thing though, When I played with Juzumaru and did his crouching HK and did his spinning kick special it dragged his opponent with them even though they were still down. If you can do it right, you can get a hit and they can't do anything to block it. Just so you know I was just playing around with him.
R565 said, May 02, 2013, 10:22:04 pmOk, These updates are good. The hypers for hien work like they should and the others chars have some tibits fixed.One thing though, When I played with Juzumaru and did his crouching HK and did his spinning kick special it dragged his opponent with them even though they were still down. If you can do it right, you can get a hit and they can't do anything to block it. Just so you know I was just playing around with him.I know what it is, i put a target bind in the spinning kick moves. Ive been having that problem i thought i fixed it.Im probaly gonna remove the target bind and adjust the ground and air velocitys so the enemy doesnt fall out the move.I also found a bug with Strider, his D,F, x+y EX move, if you do it at chun li when she hits you with her lighting kicks he stays stuck in the animation,i think its due to me putting a super armor code in the move. Ill have some updates soon.
kain7th said, May 04, 2013, 08:12:46 amSo hows makoto coming along?Makoto right now only has her basic attacks, i havent got to finishing her yet.
Volnutt would be next, Makotos been on hold for a while with her basics ready.At the moment ive been digging into alpha 4 learning new stuff with it, im trying to find out how to update my chars for 1.1, i created 4 stages with zoom coded useing cybasters tool.And im trying to make build CvTW lifebars of the KOF Nest Conclusion bars.I will post screen shots later on that later.
R565 said, May 06, 2013, 05:28:41 pmOh you been very busy. Well your stuff is pretty good and I am a big fan of Haohmaru.Thanks, glad you like him. Ill have some updates later for everyone also.
Trying to remake the KOF Nest Conclusion bars by redNavi, Bar on the bottom would be for UT attacks, 1 slot = 2 UT bars, red, white and blue under the life bar would be your 3 power bars.
MEMo_fng said, May 06, 2013, 06:09:52 pmTrying to remake the KOF Nest Conclusion bars by redNavi, Bar on the bottom would be for UT attacks, 1 slot = 2 UT bars, red, white and blue under the life bar would be your 3 power bars. nice maan,looking prety good then cvtw lifebars
preview of the lifebars im making, cople of bugs because its my first time making some. Let me know what yall think.
They look like Simul Bars, the dark green in the middle gives that illusion. The layout is pretty nice thought
Buen Aldo said, May 07, 2013, 05:49:53 amThey look like Simul Bars, the dark green in the middle gives that illusion. The layout is pretty nice thought I dont know much about making lifebars, im learning as i go. I noticed that too, i want to change it but dont know what color i should use. Right now im trying to figure out how to properly show the power bar charging. it shows 1 stock when i get 2, any ideas?
-SyN- said, May 07, 2013, 04:48:55 pmThe bars are too flat.any tips to make em look better, i only have gimp.