YesNoOk
avatar

Mugen 1.1 questions (Read 494991 times)

Started by Gara, May 08, 2013, 07:11:54 pm
Share this topic:
Mugen 1.1 questions
#1  May 08, 2013, 07:11:54 pm
  • ***
  • animes are for pussies
    • Germany
1) is there a way to get rid of the green line in the loading screen?


2) how can you switch between window- and fullscreenmode ingame?

3) what are the main reasons why one should not switch to 1.1? just wondering

and btw, I hereby would like to suggest a FAQ thread for Mugen 1.1 :P


Re: Mugen 1.1 questions
#2  May 08, 2013, 07:33:43 pm
  • **
  • Nothing very important
    • Chile
1) is there a way to get rid of the green line in the loading screen?

Search the line HideDevelopmentBuildBanner = 0 on mugen.cfg and set it to 1.
Re: Mugen 1.1 questions
#3  May 08, 2013, 07:44:08 pm
  • ******
    • www.justnopoint.com/
and btw, I hereby would like to suggest a FAQ thread for Mugen 1.1 :P
Would you mind if I use this thread as a sort of practice FAQ? I'll add info I see asked in other threads here and will make this temporarily sticky till we get enough info for a true faq.
Re: Mugen 1.1 questions
#4  May 08, 2013, 07:56:13 pm
  • ****
    • Hungary
    • seravy.x10.mx/Wordpress
1. see above
2. Alt-Enter
3. If your video card can't support the OpenGL rendering mode. Otherwise, nothing, really. Just keep zooming stages in a separate copy of 1.1 where you add zooming compatible characters. The only actual problem (other than lack of the proper hardware) I have found so far was explods and afterimages sometimes not having transparency applied due to improper coding that by some miraculous way worked in 1.0. You can expect like 1 effect out of 100 characters to have transparency missing and that's it.
Re: Mugen 1.1 questions
#5  May 08, 2013, 07:59:45 pm
  • ***
  • animes are for pussies
    • Germany
Last Edit: May 09, 2013, 05:05:30 pm by Gara
Re: Mugen 1.1 questions
#6  May 13, 2013, 07:21:55 pm
  • ******
  • Portrait Prodigy EX+
    • mugenguild.com/forum/topics/saikoros-high-resolution-mugen-portraits-fatal-fury-full-set-145724.0.html
Alright. Finally had some brief time to sit with 1.1.

Running BrokenMugen in 1.1 with OpenGL as your video render method warrants some... interesting results. It looks as if Two4Teezee did some specific things to make his fonts display because they all show up as if they are either negatives (As indicated by the main menu font selection: all grey), pink backgrounds behind some .pcx files (Select screen's "select your character" graphic) and the... entire Lifebar system looks oddly discolored, as in off-greens and pinks. To give you an idea as to what this looks like, think of messing around with a shared palette portrait inclusion and how it ruins the other 1,000 sprites in your .sff file.

I'm going to assume that this is more of an indexing/bitrate issue until I look into it further. However, when you change the render option to system, 1.1 runs exactly like 1.0, slowdown and all.

Any insight here?? My OCD is kicking in and I feel like ripping everything, indexing it to 32bits and then re-implementing all of that back in.  :knife:
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Mugen 1.1 questions
#7  May 13, 2013, 07:26:28 pm
  • ****
  • commissions open bang my line
    • USA
    • https://www.paypal.com/paypalme/xtayisblackx?country.x=US&locale.x=en_US
My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open
Re: Mugen 1.1 questions
#8  May 13, 2013, 10:24:12 pm
  • ***
Is it possible to run transparent png files in mugen 1.1?

For some reason when I try to make some sprites with transparent background they show as black in 1.1
Re: Mugen 1.1 questions
#9  May 14, 2013, 07:18:35 am
  • avatar
  • ****
    • Canada
    • www.mugencoder.com
It should be possible. Is your opengl drivers updated? You must have a higher version of opengl or a set version of opengl to run it properly. Make sure you don't run it as "system" but as RenderMode = OpenGL
Re: Mugen 1.1 questions
#10  May 14, 2013, 08:02:15 am
  • ****
    • Hungary
    • seravy.x10.mx/Wordpress
Also make sure you saved your SFF in the proper format that supports it. The third option in FF.
Re: Mugen 1.1 questions
#11  May 14, 2013, 08:19:38 pm
  • **
  • Internet User
    • USA
What do I do if my font is messed up? how do I fix it?
Re: Mugen 1.1 questions
#12  May 18, 2013, 07:47:17 pm
  • ******
  • Portrait Prodigy EX+
    • mugenguild.com/forum/topics/saikoros-high-resolution-mugen-portraits-fatal-fury-full-set-145724.0.html
What do I do if my font is messed up? how do I fix it?

Messed up as far as what?? Color appearance?? I'm having the same issues and are assuming, in an educated manner, that the .png/.pcx file's formatting is messed up and conflicting with our displays. It seems that anything not properly formatted appears like its a negative or reversed colors. Even Mugen's hot pink, that's supposed to be your transparent color, displays it's ugly head.
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Mugen 1.1 questions
#13  May 23, 2013, 07:08:46 pm
  • **
  • Internet User
    • USA
What do I do if my font is messed up? how do I fix it?

Messed up as far as what?? Color appearance?? I'm having the same issues and are assuming, in an educated manner, that the .png/.pcx file's formatting is messed up and conflicting with our displays. It seems that anything not properly formatted appears like its a negative or reversed colors. Even Mugen's hot pink, that's supposed to be your transparent color, displays it's ugly head.

I see. That's unfortunate.
Re: Mugen 1.1 questions
#14  May 26, 2013, 11:30:43 pm
  • ***
  • Ikemen GO / Mugen 1.1 characters in development.
    • Philippines
    • www.dailymotion.com/SeraphsAres2013
So  aside from the stage zoom, there is no way to get rid of the FPS counter?
Re: Mugen 1.1 questions
#15  June 10, 2013, 01:39:48 am
  • avatar
  • *
    • USA
    • sean375251@aol.com
Any idea why any 1.1 stages I download all have a black background? I have a pretty good computer with an intel 7 at 3.2 Ghz.  8 GB of ram and a GTX 580 video card with 1.5 GB of video memory. Stages that are not 1.1 are fine. Runs smooth. Thanks for any help.
Re: Mugen 1.1 questions
#16  June 10, 2013, 09:54:32 pm
  • avatar
  • *
    • USA
    • sean375251@aol.com
I found the solution. I had to make changes in the config file. Was set to system now using OpenGL. Works great now.
Re: Mugen 1.1 questions
#17  July 01, 2013, 05:14:32 am
  • *****
  • Shame on you!
    • USA
I've been looking and looking...

How do I change it from best of 3, to best of 5, or best of 7??


--------
Found it. It's in Fight.def
under
[Round]
match.wins = 2 ;3              ;Rounds needed to win a match
 
vVv Ryuko718 Updated 10/31/22 vVv
Last Edit: July 01, 2013, 06:35:05 am by Odb718
Re: Mugen 1.1 questions
#18  July 02, 2013, 12:55:02 pm
  • ***
  • animes are for pussies
    • Germany
what version of OpenGL is requiered to run mugen1.1??

'cause though my graphic card supports OpenGL (1.1) I'm getting the following error message:

"Initializing graphics...gameCoord 640x480...render mode 2_20...trying 640x480x32 mode 0x0...failed."

anyone an idea how to fix that?
Last Edit: July 04, 2013, 08:34:31 pm by Gara
Re: Mugen 1.1 questions
#19  July 03, 2013, 09:53:54 pm
  • ***
  • ♫♪∑☪ Lone Wolf ☪∑♪♫
    • Cuba
    • csmugen.ucoz.com
Is there a way to calculate a precise zoomout/zoomin?
„ø¤º°"°º¤ø„¨"°º¤ø„¸ ♫♪∑☪ Eternal Legend ☪∑♪♫ ¸„ø¤º°"¨„ø¤º°"°º¤ø„
Re: Mugen 1.1 questions
#20  July 04, 2013, 06:09:46 am
  • ***
  • Samurai Sprite Ripper
  • Currently ripping Ninja Warriors
    • Japan
    • sites.google.com/view/kanbeiscreations/home
what version of OpenGL is requiered to run mugen1.1??

'cause though my graphic card supports OpenGL (1.1) I'm getting the following error message:

"Initializing graphics...gameCoord 640x480...render mode 2_20...trying 640x480x32 mode 0x0...failed."

any idea how to fix that?
I wanna know this too.