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Stage Creation Competition 2013 - Results Revealed (Read 88917 times)

Started by ExShadow, June 06, 2013, 04:29:30 pm
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GLB

Re: Stage Creation Competition 2013
#101  June 09, 2013, 02:55:20 am
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Also just asking is interactivity allowed or not. something very small, nothing major or heavy.

I don't think it should be allowed unless all 3 judges understand it and can code it.
Re: Stage Creation Competition 2013
#102  June 09, 2013, 02:58:52 am
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Darn you Iced, making me want to use those images and join in, but I'm a judge
Re: Stage Creation Competition 2013
#103  June 09, 2013, 03:18:55 am
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NoZ

Re: Stage Creation Competition 2013
#104  June 09, 2013, 03:38:22 am
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Be fair SyN lol
Re: Stage Creation Competition 2013
#105  June 09, 2013, 03:43:57 am
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If its allowed, I promise I will not go overboard crazy or anything like that. Tbh and fair. I just need it for an intro.

Just read the comment below.  >:D
Last Edit: June 09, 2013, 04:01:02 am by -SyN-
Re: Stage Creation Competition 2013
#106  June 09, 2013, 03:45:25 am
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By all means, there is no rules against interactivity

GLB

Re: Stage Creation Competition 2013
#107  June 09, 2013, 04:03:59 am
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You didn't even check with the other judges before establishing that as a rule.. Some of the judges don't even know how to use/code interactivity, isn't that a little messed up?  :-\
Re: Stage Creation Competition 2013
#108  June 09, 2013, 04:05:15 am
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It's not that EXShadow established a rule, he just said there isn't a rule against interactivity. :P
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Stage Creation Competition 2013
#109  June 09, 2013, 04:05:37 am
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Why should I have to when there was never a rule against using interactivity in the first place?

I just said do it if you want to pretty much

GLB

Re: Stage Creation Competition 2013
#110  June 09, 2013, 04:06:58 am
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Why should I have to when there was never a rule against using interactivity in the first place?

Because there's people judging the stages that don't know how coding interactivity even works?
Re: Stage Creation Competition 2013
#111  June 09, 2013, 04:07:24 am
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There are
Re: Stage Creation Competition 2013
#112  June 09, 2013, 04:17:11 am
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I actually planned on making a small guide if it was allowed. I did say I want to be fair and watch everyone grow on stage development and not limit themselves. Its a growing process ppl and I'm sure many of you with the proper guidance would like to a hive such a thing no?

Ill start with something simple like adding extra sounds to stages, timing events that you can sync properly and commanded by characters, etc. Just to get your foot on the door. I'm at work now and I can start a mini template when I get home.

Fair enough?

NoZ

Re: Stage Creation Competition 2013
#113  June 09, 2013, 04:23:03 am
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If I beat your interactive stage,it will be an actual accomplishment to me,alcohol and orgies type of celebration will have to made on my part lol
Re: Stage Creation Competition 2013
#114  June 09, 2013, 04:25:08 am
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For the judges who don't know how to code: Just copy paste stuff and add files as specified in the guide.


For the people who will submit a stage with interactivity: Make it so the implementation is as streamlined as possible.

Release a helper in statedef -2 and let the helper do the rest of the stuff (Only one sctrl for each char required, helper state would go in common1.cns as a one time paste).

Include a sff file with graphics to add to fightfx.sff so judges can port them with axis and correct numbering via Fighter Factory.

Sounds should be easy enough to add manually.

Everything specified in a cool guide that's easy to read (N0 1337 5p34k).
Re: Stage Creation Competition 2013
#115  June 09, 2013, 04:29:13 am
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If I beat your interactive stage,it will be an actual accomplishment to me,alcohol and orgies type of celebration will have to made on my part lol

Even if you win or not but was able to make something interactive, thats satisfaction enough for me.

Also what rednavi said but ill have a detailed guide layer tonight or first thing in the morning.
Re: Stage Creation Competition 2013
#116  June 09, 2013, 05:24:57 am
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Because there's people judging the stages that don't know how coding interactivity even works?
I'm pretty sure Tamez is smart enough to understand how interactivity works, even though he never coded a character.
And I think I've coded enough chars to understand some lines of code lol. :P
Re: Stage Creation Competition 2013
#117  June 09, 2013, 05:26:35 am
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I thought Tamez isn't judging this time around! >:(
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Stage Creation Competition 2013
#118  June 09, 2013, 05:27:47 am
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Oups, didn't see his name was erased from the judge list. :ninja:
Re: Stage Creation Competition 2013
#119  June 09, 2013, 05:49:56 am
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He give that position to Dissidia!
Re: Stage Creation Competition 2013
#120  June 09, 2013, 06:07:49 am
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aww.. damn this competition is going to be harder than last year. sigh i guess i have to pull out the notepad and jot down some stuff from syn's up-coming guide. Good Luck to all "And let the odds be forever in your favor."