@BIG BOSSI think the white screen & the unresponsive window is just all the sprites loading up, it took very long to load up on my side it was the same white screen and unresponsive window, it also happened with SXVector's Hyperdimension Neptunia SP, I think the same happens when your loading up a large amount of characters, after it finally loaded and I picked chars to enter a match I got error *facepalm* had to load the whole screenpack again xD.
When I sign with my MS account it directly goes to my files...so I can't DL it D:Also, what kind of special sprites do you need?
Yeah Ian and I both knew it would be a PC killer. Most people won't be able to get beyond the white screen where everything is loading. My PC has a 6core 4.2ghz processor 16gb ram and a 2gb graphics card and it still takes forever to load lol. We are working on a much lighter version of the so that will hopefully work better for everyone.
It can not be because of the alpha version of mugen? With my pc I can play games like Street Fighter 4, then as a large file can not be played with the alpha? Sorry for my english.
Time to save up to make a custom build SLI i5 and 16gb of ram.MUGEN 1.1 BITCHES, Once I get that done i'll stop being lazy and release xcostume 2.0http://grumpycatpics.com/pics/24/My-Wallet-Is-Like-An-Onion-When-I-Open-It-Its-Got-Layers---Im-Stacking-Paper-My-Wallet-Look-Like-A-B.jpg
it says this when i try to play... Error detected.Error loading SelectBGError loading system data: data/system.defClipboard tail:Reinitializing input engine...OKOptions loaded OKLoading system... Load system file system.def...OK Load system spr...OK Load system snd...OK Load system fonts...OK Load system anim...OK Load [Title Info]...OK Load [Option Info]...OK Load [Select Info]...OK Load [VS Screen]...OK Load [Victory Screen]...OK Load [Demo Mode]...OK Load [Continue Screen]...OK Load [Game Over Screen]...OK Load [Win Screen]...OK Load [Survival Results Screen]...OK Load [Default Ending]...OK Load [End Credits]...OK Load TitleBG...VersusBG...VictoryBG...SelectBG...
Yep i used to have the same thing happen to me it would get all the way to the versus screen and then it would crash so i upgraded my graphics card and upgraded to 10 gigs of ram and now it loads fine and runs at 70fps, but we will hopefully be going over it and trying to bring down the heavy usage of memory so more people can use it.
I get this.Code: Library error message: Error reading sprite press.sffCutscene error reading ./data/press.defError detected.Error loading storyboard: data/press.defBG error reading stages/cvs2_training.defClipboard tail:Selected char 4 on teamslot 0.0Char ryu.def (4) request pal 3 FFF (FFF) -> reserved 3 (FF7)Selected char 4 on teamslot 1.0Char ryu.def (4) request pal 3 FFF (FF7) -> reserved 4 (FE7)End of charsel loopGame loop deinitGameflow 8Gameflow 9Gameflow 10Entering versus screen.Unloading match assetsFreeing playersGame loop initVersus screen initEnd of versus screen loopGame loop deinitGameflow 11Loading match assets...Loading stage...Info: stage Training loading in pre-1.0 compatible mode Loading BG...It's not my PC so....yeah.
MC2 Da Palette Gawd said, July 16, 2013, 03:24:37 pmI get this.Code: Library error message: Error reading sprite press.sffCutscene error reading ./data/press.defError detected.Error loading storyboard: data/press.defBG error reading stages/cvs2_training.defClipboard tail:Selected char 4 on teamslot 0.0Char ryu.def (4) request pal 3 FFF (FFF) -> reserved 3 (FF7)Selected char 4 on teamslot 1.0Char ryu.def (4) request pal 3 FFF (FF7) -> reserved 4 (FE7)End of charsel loopGame loop deinitGameflow 8Gameflow 9Gameflow 10Entering versus screen.Unloading match assetsFreeing playersGame loop initVersus screen initEnd of versus screen loopGame loop deinitGameflow 11Loading match assets...Loading stage...Info: stage Training loading in pre-1.0 compatible mode Loading BG...It's not my PC so....yeah.Yeah I'm getting the same thing. This is what i was talking about earlier. I have a G Force 660 ti graphics card, 6 core processor, 10 mb of ram, and I can run all the latest pc games at full speed, no slow downs what so ever. But this right here won't load pass the vs screen...I love what was done! But i cant get this sucker to work :-(
~R@CE AKIR@~ said, July 16, 2013, 03:32:13 pmMC2 Da Palette Gawd said, July 16, 2013, 03:24:37 pmI get this.Code: Library error message: Error reading sprite press.sffCutscene error reading ./data/press.defError detected.Error loading storyboard: data/press.defBG error reading stages/cvs2_training.defClipboard tail:Selected char 4 on teamslot 0.0Char ryu.def (4) request pal 3 FFF (FFF) -> reserved 3 (FF7)Selected char 4 on teamslot 1.0Char ryu.def (4) request pal 3 FFF (FF7) -> reserved 4 (FE7)End of charsel loopGame loop deinitGameflow 8Gameflow 9Gameflow 10Entering versus screen.Unloading match assetsFreeing playersGame loop initVersus screen initEnd of versus screen loopGame loop deinitGameflow 11Loading match assets...Loading stage...Info: stage Training loading in pre-1.0 compatible mode Loading BG...It's not my PC so....yeah.Yeah I'm getting the same thing. This is what i was talking about earlier. I have a G Force 660 ti graphics card, 6 core processor, 10 mb of ram, and I can run all the latest pc games at full speed, no slow downs what so ever. But this right here won't load pass the vs screen...I love what was done! But i cant get this sucker to work :-(I'm getting the same error. Did you have the SP fight.SFF loaded in FF while raring it?
~R@CE AKIR@~ said, July 16, 2013, 03:32:13 pmMC2 Da Palette Gawd said, July 16, 2013, 03:24:37 pmI get this.Code: Library error message: Error reading sprite press.sffCutscene error reading ./data/press.defError detected.Error loading storyboard: data/press.defBG error reading stages/cvs2_training.defClipboard tail:Selected char 4 on teamslot 0.0Char ryu.def (4) request pal 3 FFF (FFF) -> reserved 3 (FF7)Selected char 4 on teamslot 1.0Char ryu.def (4) request pal 3 FFF (FF7) -> reserved 4 (FE7)End of charsel loopGame loop deinitGameflow 8Gameflow 9Gameflow 10Entering versus screen.Unloading match assetsFreeing playersGame loop initVersus screen initEnd of versus screen loopGame loop deinitGameflow 11Loading match assets...Loading stage...Info: stage Training loading in pre-1.0 compatible mode Loading BG...It's not my PC so....yeah.Yeah I'm getting the same thing. This is what i was talking about earlier. I have a G Force 660 ti graphics card, 6 core processor, 10 mb of ram, and I can run all the latest pc games at full speed, no slow downs what so ever. But this right here won't load pass the vs screen...I love what was done! But i cant get this sucker to work :-(i used to get the same error straight after loading the versus screen, then i upgraded my machine and it works fine now, i have a radeon hd 6670 and 10 gig of ram, does it give you errors with other characters, i dont know if changing the SpriteDecompressionBufferSize may effect it, its in the mugen.cfg file
Spoiler, click to toggle visibilty~R@CE AKIR@~ said, July 16, 2013, 03:32:13 pmMC2 Da Palette Gawd said, July 16, 2013, 03:24:37 pmI get this.Code: Library error message: Error reading sprite press.sffCutscene error reading ./data/press.defError detected.Error loading storyboard: data/press.defBG error reading stages/cvs2_training.defClipboard tail:Selected char 4 on teamslot 0.0Char ryu.def (4) request pal 3 FFF (FFF) -> reserved 3 (FF7)Selected char 4 on teamslot 1.0Char ryu.def (4) request pal 3 FFF (FF7) -> reserved 4 (FE7)End of charsel loopGame loop deinitGameflow 8Gameflow 9Gameflow 10Entering versus screen.Unloading match assetsFreeing playersGame loop initVersus screen initEnd of versus screen loopGame loop deinitGameflow 11Loading match assets...Loading stage...Info: stage Training loading in pre-1.0 compatible mode Loading BG...It's not my PC so....yeah.Yeah I'm getting the same thing. This is what i was talking about earlier. I have a G Force 660 ti graphics card, 6 core processor, 10 mb of ram, and I can run all the latest pc games at full speed, no slow downs what so ever. But this right here won't load pass the vs screen...I love what was done! But i cant get this sucker to work :-(Well if you're having this problem then most likely something has to get changed around because that is more than sufficient.
that should be more than enough maybe it has something to do with opengl version im not shore why its not working for you, hopefully we will going over it again and trying to bring down the heavy usage of png files and hopefully save on the memory usage
Ianb3000 said, July 16, 2013, 04:08:15 pmthat should be more than enough maybe it has something to do with opengl version im not shore why its not working for you, hopefully we will going over it again and trying to bring down the heavy usage of png files and hopefully save on the memory usageI think it does have somethin to do with it being open GL cus i tried it with the rendering being set to sytem and somethings were missing like fonts and character select set up but i made it pass the versus screen and got a lil gameplay in. So i dont know whether its cus its in open gl or what, all i know, I want this to work on my computer! lol
~R@CE AKIR@~ said, July 16, 2013, 04:20:19 pmIanb3000 said, July 16, 2013, 04:08:15 pmthat should be more than enough maybe it has something to do with opengl version im not shore why its not working for you, hopefully we will going over it again and trying to bring down the heavy usage of png files and hopefully save on the memory usageI think it does have somethin to do with it being open GL cus i tried it with the rendering being set to sytem and somethings were missing like fonts and character select set up but i made it pass the versus screen and got a lil gameplay in. So i dont know whether its cus its in open gl or what, all i know, I want this to work on my computer! lolyeah nearly everything for the screenpack is in png so we plan on going over anything that dont need trans and change it to pcx and hopefully that should work i really would like to see the characters you have for the screenpack
can anyone please help me, i just finished downloading the game and when i tried to run the game it gave me this errorError detected.Clipboard tail:------------------------------------------M.U.G.E.N ver 1.10 (2012.08.31) status log------------------------------------------Parsing command line...Command line: C:\Users\cute\Desktop\????1.8???\CVS3 Mugen 1.1\mugen alpha 4.exeParse command line OKInitializing...Allocating game variablesReading configuration file...Setting language "en".OKInitializing timer...performance timer enabled...frequency 14318180...OKInitializing keyboard...configuring...OKInitializing input engine...OKInitializing sound...OKInitializing BGM... OKInitializing graphics...gameCoord 600x480...render mode 2_20...trying 600x480x32 mode 0x0...failed.
Markpachi said, July 16, 2013, 04:42:30 pm^ Can your computer handle OpenGL?yes and i also tried other people's mugen 1.1 and it worked for me but when i tried this one it gave me that error
ok the only other thing i can think of for people to do is do a fresh install of mugen 1.1 then add each def and sff files seperate say for example the fight.def and fight.sff for the lifebars and see if it loads ok then move on to adding the rest bit by bit, i was saying to enlightened shadow that this might be a problem the time it happened to me with not enough memory to load iti think iv used to many png files to make the screenpack lol