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CAPCOM VS SNK 3 HD SP 1.1 (Read 388711 times)

Started by EnlightendShadow, July 16, 2013, 05:57:45 am
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Re: CAPCOM VS SNK 3 HD SP 1.1
#21  July 16, 2013, 10:25:25 am
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I think the white screen & the unresponsive window is just all the sprites loading up, it took very long to load up on my side it was the same  white screen and unresponsive window, it also happened with SXVector's Hyperdimension Neptunia SP, I think the same happens when your loading up a large amount of characters, after it finally loaded and I picked chars to enter a match I got error *facepalm* had to load the whole screenpack again xD.
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Re: CAPCOM VS SNK 3 HD SP 1.1
#22  July 16, 2013, 10:37:49 am
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When I sign with my MS account it directly goes to my files...so I can't DL it D:

Also, what kind of special sprites do you need?
I swear there was something cool here!!
Re: CAPCOM VS SNK 3 HD SP 1.1
#23  July 16, 2013, 11:16:46 am
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Awesome screenpack! But with my pc only run at 8 fps! Oooooh...
Re: CAPCOM VS SNK 3 HD SP 1.1
#24  July 16, 2013, 11:21:22 am
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Yeah Ian and I both knew it would be a PC killer. Most people won't be able to get beyond the white screen where everything is loading. My PC has a 6core 4.2ghz processor 16gb ram and a 2gb graphics card and it still takes forever to load lol. We are working on a much lighter version of the so that will hopefully work better for everyone.
Re: CAPCOM VS SNK 3 HD SP 1.1
#25  July 16, 2013, 12:55:24 pm
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It can not be because of the alpha version of mugen? With my pc I can play games like Street Fighter 4, then as a large file can not be played with the alpha? Sorry for my english.
Re: CAPCOM VS SNK 3 HD SP 1.1
#26  July 16, 2013, 02:03:18 pm
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Re: CAPCOM VS SNK 3 HD SP 1.1
#27  July 16, 2013, 02:20:00 pm
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it says this when i try to play... Error detected.

Error loading SelectBG
Error loading system data: data/system.def

Clipboard tail:
Reinitializing input engine...OK
Options loaded OK
Loading system...
  Load system file system.def...OK
  Load system spr...OK
  Load system snd...OK
  Load system fonts...OK
  Load system anim...OK
  Load [Title Info]...OK
  Load [Option Info]...OK
  Load [Select Info]...OK
  Load [VS Screen]...OK
  Load [Victory Screen]...OK
  Load [Demo Mode]...OK
  Load [Continue Screen]...OK
  Load [Game Over Screen]...OK
  Load [Win Screen]...OK
  Load [Survival Results Screen]...OK
  Load [Default Ending]...OK
  Load [End Credits]...OK
  Load TitleBG...VersusBG...VictoryBG...SelectBG...
Bacon
Re: CAPCOM VS SNK 3 HD SP 1.1
#28  July 16, 2013, 03:02:18 pm
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Yep i used to have the same thing happen to me it would get all the way to the versus screen and then it would crash so i upgraded my graphics card and upgraded to 10 gigs of ram and now it loads fine and runs at 70fps, but we will hopefully be going over it and trying to bring down the heavy usage of memory so more people can use it.
Last Edit: July 16, 2013, 03:23:30 pm by Ianb3000
Re: CAPCOM VS SNK 3 HD SP 1.1
#29  July 16, 2013, 03:24:37 pm
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I get this.

Code:
Library error message: Error reading sprite press.sff
Cutscene error reading ./data/press.def

Error detected.

Error loading storyboard: data/press.def
BG error reading stages/cvs2_training.def

Clipboard tail:
Selected char 4 on teamslot 0.0
Char ryu.def (4) request pal 3 FFF (FFF) -> reserved 3 (FF7)
Selected char 4 on teamslot 1.0
Char ryu.def (4) request pal 3 FFF (FF7) -> reserved 4 (FE7)
End of charsel loop
Game loop deinit
Gameflow 8
Gameflow 9
Gameflow 10
Entering versus screen.
Unloading match assets
Freeing players
Game loop init
Versus screen init
End of versus screen loop
Game loop deinit
Gameflow 11
Loading match assets...
Loading stage...
Info: stage Training loading in pre-1.0 compatible mode
  Loading BG...

It's not my PC so....yeah.
Re: CAPCOM VS SNK 3 HD SP 1.1
#30  July 16, 2013, 03:32:13 pm
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I get this.

Code:
Library error message: Error reading sprite press.sff
Cutscene error reading ./data/press.def

Error detected.

Error loading storyboard: data/press.def
BG error reading stages/cvs2_training.def

Clipboard tail:
Selected char 4 on teamslot 0.0
Char ryu.def (4) request pal 3 FFF (FFF) -> reserved 3 (FF7)
Selected char 4 on teamslot 1.0
Char ryu.def (4) request pal 3 FFF (FF7) -> reserved 4 (FE7)
End of charsel loop
Game loop deinit
Gameflow 8
Gameflow 9
Gameflow 10
Entering versus screen.
Unloading match assets
Freeing players
Game loop init
Versus screen init
End of versus screen loop
Game loop deinit
Gameflow 11
Loading match assets...
Loading stage...
Info: stage Training loading in pre-1.0 compatible mode
  Loading BG...

It's not my PC so....yeah.
Yeah I'm getting the same thing. This is what i was talking about earlier. I have a G Force 660 ti graphics card, 6 core processor, 10 mb of ram, and I can run all the latest pc games at full speed, no slow downs what so ever. But this right here won't load pass the vs screen...

I love what was done! But i cant get this sucker to work :-(
Re: CAPCOM VS SNK 3 HD SP 1.1
#31  July 16, 2013, 03:36:55 pm
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I get this.

Code:
Library error message: Error reading sprite press.sff
Cutscene error reading ./data/press.def

Error detected.

Error loading storyboard: data/press.def
BG error reading stages/cvs2_training.def

Clipboard tail:
Selected char 4 on teamslot 0.0
Char ryu.def (4) request pal 3 FFF (FFF) -> reserved 3 (FF7)
Selected char 4 on teamslot 1.0
Char ryu.def (4) request pal 3 FFF (FF7) -> reserved 4 (FE7)
End of charsel loop
Game loop deinit
Gameflow 8
Gameflow 9
Gameflow 10
Entering versus screen.
Unloading match assets
Freeing players
Game loop init
Versus screen init
End of versus screen loop
Game loop deinit
Gameflow 11
Loading match assets...
Loading stage...
Info: stage Training loading in pre-1.0 compatible mode
  Loading BG...

It's not my PC so....yeah.
Yeah I'm getting the same thing. This is what i was talking about earlier. I have a G Force 660 ti graphics card, 6 core processor, 10 mb of ram, and I can run all the latest pc games at full speed, no slow downs what so ever. But this right here won't load pass the vs screen...

I love what was done! But i cant get this sucker to work :-(
I'm getting the same error. Did you have the SP fight.SFF loaded in FF while raring it?
Re: CAPCOM VS SNK 3 HD SP 1.1
#32  July 16, 2013, 03:43:52 pm
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I get this.

Code:
Library error message: Error reading sprite press.sff
Cutscene error reading ./data/press.def

Error detected.

Error loading storyboard: data/press.def
BG error reading stages/cvs2_training.def

Clipboard tail:
Selected char 4 on teamslot 0.0
Char ryu.def (4) request pal 3 FFF (FFF) -> reserved 3 (FF7)
Selected char 4 on teamslot 1.0
Char ryu.def (4) request pal 3 FFF (FF7) -> reserved 4 (FE7)
End of charsel loop
Game loop deinit
Gameflow 8
Gameflow 9
Gameflow 10
Entering versus screen.
Unloading match assets
Freeing players
Game loop init
Versus screen init
End of versus screen loop
Game loop deinit
Gameflow 11
Loading match assets...
Loading stage...
Info: stage Training loading in pre-1.0 compatible mode
  Loading BG...

It's not my PC so....yeah.
Yeah I'm getting the same thing. This is what i was talking about earlier. I have a G Force 660 ti graphics card, 6 core processor, 10 mb of ram, and I can run all the latest pc games at full speed, no slow downs what so ever. But this right here won't load pass the vs screen...

I love what was done! But i cant get this sucker to work :-(

i used to get the same error straight after loading the versus screen, then i upgraded my machine and it works fine now, i have a radeon hd 6670 and 10 gig of ram, does it give you errors with other characters, i dont know if changing the SpriteDecompressionBufferSize may effect it, its in the mugen.cfg file
Last Edit: July 16, 2013, 03:51:32 pm by Ianb3000
Re: CAPCOM VS SNK 3 HD SP 1.1
#33  July 16, 2013, 03:53:21 pm
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Spoiler, click to toggle visibilty
Well if you're having this problem then most likely something has to get changed around because that is more than sufficient.
Last Edit: July 16, 2013, 05:26:57 pm by Flawless
Re: CAPCOM VS SNK 3 HD SP 1.1
#34  July 16, 2013, 04:08:15 pm
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that should be more than enough maybe it has something to do with opengl version im not shore why its not working for you, hopefully we will going over it again and trying to bring down the heavy usage of png files and hopefully save on the memory usage
Re: CAPCOM VS SNK 3 HD SP 1.1
#35  July 16, 2013, 04:20:19 pm
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that should be more than enough maybe it has something to do with opengl version im not shore why its not working for you, hopefully we will going over it again and trying to bring down the heavy usage of png files and hopefully save on the memory usage

I think it does have somethin to do with it being open GL cus i tried it with the rendering being set to sytem and somethings were missing like fonts and character select set up but i made it pass the versus screen and got a lil gameplay in.

So i dont know whether its cus its in open gl or what, all i know, I want this to work on my computer! lol
Re: CAPCOM VS SNK 3 HD SP 1.1
#36  July 16, 2013, 04:28:38 pm
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that should be more than enough maybe it has something to do with opengl version im not shore why its not working for you, hopefully we will going over it again and trying to bring down the heavy usage of png files and hopefully save on the memory usage

I think it does have somethin to do with it being open GL cus i tried it with the rendering being set to sytem and somethings were missing like fonts and character select set up but i made it pass the versus screen and got a lil gameplay in.

So i dont know whether its cus its in open gl or what, all i know, I want this to work on my computer! lol

yeah nearly everything for the screenpack is in png so we plan on going over anything that dont need trans and change it to pcx and hopefully that should work i really would like to see the characters you have for the screenpack
Re: CAPCOM VS SNK 3 HD SP 1.1
#37  July 16, 2013, 04:36:49 pm
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can anyone please help me, i just finished downloading the game and when i tried to run the game it gave me this error

Error detected.


Clipboard tail:
------------------------------------------
M.U.G.E.N ver 1.10 (2012.08.31) status log
------------------------------------------
Parsing command line...
Command line: C:\Users\cute\Desktop\????1.8???\CVS3 Mugen 1.1\mugen alpha 4.exe
Parse command line OK
Initializing...
Allocating game variables
Reading configuration file...Setting language "en".
OK
Initializing timer...performance timer enabled...frequency 14318180...OK
Initializing keyboard...configuring...OK
Initializing input engine...OK
Initializing sound...OK
Initializing BGM...  OK
Initializing graphics...gameCoord 600x480...render mode 2_20...trying 600x480x32 mode 0x0...failed.
Re: CAPCOM VS SNK 3 HD SP 1.1
#38  July 16, 2013, 04:42:30 pm
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^ Can your computer handle OpenGL?

Rest in peace, Tamez. Thank you for everything.
Re: CAPCOM VS SNK 3 HD SP 1.1
#39  July 16, 2013, 04:47:16 pm
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Re: CAPCOM VS SNK 3 HD SP 1.1
#40  July 16, 2013, 04:59:03 pm
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ok the only other thing i can think of for people to do is do a fresh install of mugen 1.1 then add each def and sff files seperate say for example the fight.def and fight.sff for the lifebars and see if it loads ok then move on to adding the rest bit by bit, i was saying to enlightened shadow that this might be a problem the time it happened to me with not enough memory to load it

i think iv used to many png files to make the screenpack lol
Last Edit: July 16, 2013, 05:12:10 pm by Ianb3000