A couple members have asked me for help setting up UT attacks for CvTW style characters so i made this tutorial hope it helps!
Coding a UT attack is simple, the hard part is figuring what attacks we want to use!
[1]-First thing i do is copy and paste [ utbar.st ] file from one of CvTW's characters into my character's folder.
[2]-Then i add this line, [ st1= utbar.st ] into the characters .def file.
[3]-Copy and paste this code into the chars State -3 section.
Spoiler, click to toggle visibilty
;UT Meters
;--------------------------------------
[State -3, Helper]
type = Helper
triggerall = roundstate >= 0
triggerall = teamside = 1
trigger1 = 1 && !numhelper(90000)
helpertype = normal ;player
name = "Power/Guard Meters p1"
ID = 90000
stateno = 90000
pos = 0,0
postype = left ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 0
supermovetime = 99999999
pausemovetime = 99999999
ignorehitpause = 1
[State -3, Helper]
type = Helper
triggerall = roundstate >= 0
triggerall = teamside = 2
trigger1 = 1 && !numhelper(90001)
helpertype = normal ;player
name = "Power/Guard Meters p2"
ID = 90001
stateno = 90001
pos = 0,0
postype = left ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 0
supermovetime = 99999999
pausemovetime = 99999999
ignorehitpause = 1
;------------------------------------------------------
[4]-This code goes anywhere in the statedef of the UT attack.
Spoiler, click to toggle visibilty
[State 0, VarAdd]
type = VarAdd
trigger1 = time = 0
v = 37 ;fv =
value = -2
[5]-This code goes in the UT attacks command.
Spoiler, click to toggle visibilty
triggerall = var(37) >= 2
Example
[State -1, Blaster Cannon]
type = ChangeState
value = 540
triggerall = var(37) >= 2 <----------------------HERE
triggerall = command = "z"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl || (stateno=[100,101])
trigger2 = stateno = 200 || stateno = 210 || stateno = 230 || stateno = 240|| stateno = 400 || stateno = 410 || stateno = 430
trigger2 = movecontact
[6]-You can change how many stocks your attack uses by changing these values, by default its set up for 2.
--triggerall = var(37) >= 2 <-----------THIS NUMBER
--[State 0, VarAdd]
type = VarAdd
trigger1 = time = 0
v = 37 ;fv =
value = -2 <-----------THIS NUMBER
Hope this helps! any questions just ask.