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Sagara Sanosuke UPDATED 04/11/14 (Read 34852 times)

Started by Aoshi24, August 29, 2013, 04:13:51 am
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Sagara Sanosuke UPDATED 04/11/14
#1  August 29, 2013, 04:13:51 am
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Sagara Sanosuke from the Rurouni Kenshin anime series has been updated.



04/11/14 Update includes:
+ 8 different levels of AI
+ Fixed the poweradd issue for Sanjou no Kiwami
+ Fixed the hit attributes for grab moves and machine gun punch
+ Fixed portrait issue for those with custom screenpacks
+ Fixed misc. bugs with Zanza mode
+ Slower recovery time for machine gun punch
+ Revised hit boxes for some attacks
+ Resized heights in certain states
+ Added a new hyper attack for Zanza Mode
+ Added Kenki system and Tsunagi attacks

Credits to the talented DanMT for the sprite edits and Edogawa Inpo for the base sprites.

Any feedback/suggestions will be addressed for the full game beta. Thanks!

Download:
http://www.mediafire.com/download/9r81q58fyrenm61/Sanosuke.zip
Re: Sagara Sanosuke from Rurouni Kenshin By Aoshi 24
#2  August 29, 2013, 04:23:43 am
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Finally! it's great to see this bad-ass finished, downloading....

Re: Sagara Sanosuke from Rurouni Kenshin By Aoshi 24
#3  August 29, 2013, 09:51:08 am
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Nice, I was waiting this.
Re: Sagara Sanosuke from Rurouni Kenshin By Aoshi 24
#4  August 29, 2013, 10:54:04 am
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How do fix this?
I tried removing the picture in Fighter Factory but none of the sprites appear.
Re: Sagara Sanosuke from Rurouni Kenshin By Aoshi 24
#5  August 29, 2013, 01:15:29 pm
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Oh man.. sorry about that. I forgot that some screenpacks use 9000,3 as a custom portrait.  Check the first post for the download link for the alternate sff.  Hope this helps.
Re: Sagara Sanosuke from Rurouni Kenshin By Aoshi 24
#6  August 29, 2013, 09:10:10 pm
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Oh man.. sorry about that. I forgot that some screenpacks use 9000,3 as a custom portrait.  Check the first post for the download link for the alternate sff.  Hope this helps.

It did, thanks. Love the character too!!!
Re: Sagara Sanosuke from Rurouni Kenshin By Aoshi 24
#7  September 01, 2013, 03:55:58 am
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Really love your works on all rurouni kenshin characters

hope u'll finish okita soon :p

and probably Hiko Seijuro?? :p
Re: Sagara Sanosuke from Rurouni Kenshin By Aoshi 24
#8  September 01, 2013, 01:20:38 pm
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Thanks for the nice character. :)

- Sanjou No Kiwami doesn't remove power from Sanosuke.
- I find it sad that you use only 3 tones for the clothes, while Shen had more. You're using outline/dark/light, while some anti-aliasing between dark and light could have easily been kept, making the sprites look much better. Oh well.
- Super portrait is full of Jpeg artifcacts, I'm sure you can clean it better.
- If the char is for 1.0, why aren't you using AILevel for the AI, instead of having 3 separately hard-coded levels of difficulty ? This makes no sense.
Re: Sagara Sanosuke from Rurouni Kenshin By Aoshi 24
#9  September 02, 2013, 06:36:03 pm
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As usual, thanks for the useful feedback Cybaster!

- I knew I forgot something before releasing this. This will be addressed in the upcoming update.
- My spriter is currently redoing the sprites. I think he is dealing with this at the moment.
- AI is certainly a work in progress. I'll definitely implement AILevel on the next update.

@ditto

Thanks for the support. Hopefully I will finish Okita before the end of year. Sadly I don't have any intention on making Hiko at the moment. I will update my project thread to see who/what is coming up though. Stay tuned!
Re: Sagara Sanosuke from Rurouni Kenshin By Aoshi 24
#10  September 06, 2013, 05:01:14 am
wow... great job Aoshi 24... i was waiting for this  :)
Re: Sagara Sanosuke from Rurouni Kenshin By Aoshi 24
#11  September 06, 2013, 06:28:47 am
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Hmm... This should be a fun character to test out.
Re: Sagara Sanosuke from Rurouni Kenshin By Aoshi 24
#12  September 26, 2013, 05:49:43 am
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Thanks for the nice comments.  Note that there is an update patch available now on the first post.  This patch includes AI and certain fixes. Enjoy!
Re: Sagara Sanosuke UPDATED 04/11/14
#13  April 12, 2014, 03:45:21 am
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Sagara Sanosuke has been updated as of 04/11/14.  Please refer to the first post for details and the download link. 

Any feedback is appreciated.  Note that any suggestions/feedback will be addressed for the full game beta.  Thanks and enjoy!