Sagara Sanosuke from the Rurouni Kenshin anime series has been updated. 04/11/14 Update includes:+ 8 different levels of AI+ Fixed the poweradd issue for Sanjou no Kiwami+ Fixed the hit attributes for grab moves and machine gun punch+ Fixed portrait issue for those with custom screenpacks+ Fixed misc. bugs with Zanza mode+ Slower recovery time for machine gun punch+ Revised hit boxes for some attacks+ Resized heights in certain states+ Added a new hyper attack for Zanza Mode+ Added Kenki system and Tsunagi attacksCredits to the talented DanMT for the sprite edits and Edogawa Inpo for the base sprites.Any feedback/suggestions will be addressed for the full game beta. Thanks!Download: http://www.mediafire.com/download/9r81q58fyrenm61/Sanosuke.zip
Oh man.. sorry about that. I forgot that some screenpacks use 9000,3 as a custom portrait. Check the first post for the download link for the alternate sff. Hope this helps.
Aoshi24 said, August 29, 2013, 01:15:29 pmOh man.. sorry about that. I forgot that some screenpacks use 9000,3 as a custom portrait. Check the first post for the download link for the alternate sff. Hope this helps.It did, thanks. Love the character too!!!
Really love your works on all rurouni kenshin charactershope u'll finish okita soon :pand probably Hiko Seijuro?? :p
Thanks for the nice character. - Sanjou No Kiwami doesn't remove power from Sanosuke.- I find it sad that you use only 3 tones for the clothes, while Shen had more. You're using outline/dark/light, while some anti-aliasing between dark and light could have easily been kept, making the sprites look much better. Oh well.- Super portrait is full of Jpeg artifcacts, I'm sure you can clean it better.- If the char is for 1.0, why aren't you using AILevel for the AI, instead of having 3 separately hard-coded levels of difficulty ? This makes no sense.
As usual, thanks for the useful feedback Cybaster!- I knew I forgot something before releasing this. This will be addressed in the upcoming update.- My spriter is currently redoing the sprites. I think he is dealing with this at the moment.- AI is certainly a work in progress. I'll definitely implement AILevel on the next update.@dittoThanks for the support. Hopefully I will finish Okita before the end of year. Sadly I don't have any intention on making Hiko at the moment. I will update my project thread to see who/what is coming up though. Stay tuned!
Thanks for the nice comments. Note that there is an update patch available now on the first post. This patch includes AI and certain fixes. Enjoy!
Sagara Sanosuke has been updated as of 04/11/14. Please refer to the first post for details and the download link. Any feedback is appreciated. Note that any suggestions/feedback will be addressed for the full game beta. Thanks and enjoy!