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ScreenPack (Read 277285 times)

Started by Neocide, January 10, 2011, 09:22:39 pm
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Re: ScreenPack
#81  August 15, 2013, 05:19:35 pm
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it's not meant to be seen, it's just there to kill that small space, I got turns and teams worked out, I made the portraits a little bigger too;


Re: ScreenPack
#82  August 23, 2013, 02:53:28 pm
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 Neat scouter idea lol

Perhaps you could have the dragon balls on the energy meter change while corresponding to the energy levels? Like the dragon ball becomes the third one when you have 3 energy stocks
Re: ScreenPack
#83  August 23, 2013, 02:59:58 pm
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Agreed, the scouter was a nice idea.
Perhaps you could have the dragon balls on the energy meter change while corresponding to the energy levels? Like the dragon ball becomes the third one when you have 3 energy stocks
Idk that'd be a little excessive imo, plus what's the point if it doesnt go up to 7? :P
Re: ScreenPack
#84  August 23, 2013, 03:02:37 pm
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Good point. Just trying to bring up some ideas though :llama:
Re: ScreenPack
#85  August 23, 2013, 03:05:28 pm
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I did that already, I made them up to 5.
Re: ScreenPack
#86  August 23, 2013, 07:34:37 pm
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Sounds good :smug:

lows

Re: ScreenPack
#87  September 02, 2013, 02:48:33 pm
for me it's awesome for your game.
Re: ScreenPack
#88  September 07, 2013, 09:48:46 am
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it's not meant to be seen, it's just there to kill that small space, I got turns and teams worked out, I made the portraits a little bigger too;




I have alot of Nostalgia Inside of me. I have an Idea everytime a person ingame gains a Powerbar the amount of Stars on the DragonBall Increase and when you have 5 Full Bars you have Lightning Surging through the power and lifebar every 5 Seconds with 3 different Animations for each character while they have their color that represents their Aura like Vegeta's Purple, Cell's Pink, Gohan's Yellow, Goku's Blue and Kid and Super Buu's is Dark Purple while Majin Buu's is Light Blue or Auqa Green
Re: ScreenPack
#89  September 07, 2013, 11:56:17 am
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there's no buu's and doing the aura thing would have to be put into each character instead of the lifebars. The lightning surging I might be able to pull off though. Also the balls will change every power level, I already made that part.
Re: ScreenPack
#90  September 08, 2013, 01:57:02 am
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Oh good so Blue for P1 and Red for P2 or other way around?
Re: ScreenPack
#91  September 08, 2013, 03:32:48 am
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I'm not going to go that far, as I don't know if I really can, Just one color on both.
Re: ScreenPack
#92  October 28, 2013, 01:50:44 am
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Muito Bom!

Bem Criativo o Slect Character, junto com a stage.
"" http://imageshack.us/a/img51/1207/mtnk.jpg ""

"Quando alguém te machuca, você sente ódio e quando você machuca alguém, você fica amargo, mas se sente culpado também. Conhecer a dor nos ajuda a crescer, a madurecer e crescer significa ser capaz de pensar e tomar decisões próprias."
(Naruto)
Re: ScreenPack
#93  October 28, 2013, 08:47:23 am
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English please, this is an international forum.

"Very good!
The Select Character is very creative, together with a stage."

At least that's what I understood.
Re: ScreenPack
#94  October 29, 2013, 05:28:08 am
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Re: ScreenPack
#95  October 29, 2013, 11:07:39 am
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English please, this is an international forum.
uhm?
Ok, I'll just post in Italian then.
My point is: since everyone is from different countries/states and all have different languages, English is the language that should be used outside of the "International" board, to communicate with others. Now, do you understand?
Otherwise, going by your statement, I should post in Italian everywhere.

By the way, the game is made for 1.1.
Last Edit: October 29, 2013, 11:23:29 am by Alex Sinigaglia
Re: ScreenPack
#96  January 06, 2014, 06:27:28 am
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I'm going to code the lifebars tonight with the whole sonar animation as well. I'll show screenshots when it's finished.

I have to talk to NoZ again about the rest of the screenpack, I have no idea what we were doing again.

edit- after starting on these, I realized how friggin time consuming it is and very very backtracky (having to close mugen and then reopen it to test every little thing is horrible) I'm going to ask here, if someone would be willing to finish these off for me, and as a thank you, I'll give a beta of the secret character as well as any other character I do thereafter.

I so don't have the patience for this.
Last Edit: January 06, 2014, 08:42:01 am by Neocide
Re: ScreenPack
#97  March 24, 2016, 09:54:36 pm
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If anyone has any ideas or concepts for the menu screen and\or anything else SP related(that's not the select screen or lifebars) it would be awesome right now. Little stumped atm. Trying to get a build together for a release mid\late summer.

And help is hard to come by, also for ref, SP will be 480p with 720p attributes. Trying to keep the SP somewhat simple in design
Re: ScreenPack
#98  March 25, 2016, 01:47:25 am
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Well, I could try something, but since the image showing the select screen is not loading, can be a little tricky do something without references.
If you can send me a shot or the whole select screen I could try complete the SP.
One day someone will rip the Inuyasha stages... Not today nor tomorrow, probably not even in this decade. But you know, someday... :')


Did you play the new
Spoiler, click to toggle visibilty
Re: ScreenPack
#99  March 25, 2016, 02:12:36 am
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Select screen wasn't done, I already had someone making a design for it which is why I left it out, I can send you a pm of what we were aiming for tho. If you want to try your hand at it.
Re: ScreenPack
#100  March 25, 2016, 02:38:12 am
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Sure, let's do this.
One day someone will rip the Inuyasha stages... Not today nor tomorrow, probably not even in this decade. But you know, someday... :')


Did you play the new
Spoiler, click to toggle visibilty