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Cvs The abstract Commission/Sprite Thread (Read 80877 times)

Started by C.v.s The Abstract, March 04, 2013, 04:42:07 pm
Re: Cvs The abstract Commission/Sprite Thread
#41  May 02, 2013, 10:05:27 pm
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     Posted: May 02, 2013, 10:58:58 pm
janet kyii foward rush upperccut

DW

Re: Cvs The abstract Commission/Sprite Thread
#42  May 03, 2013, 04:07:46 pm
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Very cool. Especially this girl here....

Quote

^I really like her general design and appeal. If you ever decide to sprite her fully and all that good stuff, I may consider coding her for you.

Re: Cvs The abstract Commission/Sprite Thread
#43  May 03, 2013, 04:49:32 pm
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Very cool. Especially this girl here....

Quote

^I really like her general design and appeal. If you ever decide to sprite her fully and all that good stuff, I may consider coding her for you.



Def sounds like a plan!
Re: Cvs The abstract Commission/Sprite Thread
#44  May 06, 2013, 01:36:41 am
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I really like this thread. What interests me the most is how you start out with just basic shapes and then you build upon them. I used to draw very well back in the day (NOT to your impressive caliber) and I couldn't hold an image still for the life of me in my mind. I could only draw what I saw. My mind overthinks and can't hold a complex image still. Shapes, on the other hand, are much more simpler. Perhaps I'll take a cue and practice.

Amazing work as always. You're certainly one of the most talented members here. Keep the impressive stuff rolling out. :lugoi2:
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Cvs The abstract Commission/Sprite Thread
#45  August 23, 2013, 06:49:53 am
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Sorry for this huge bump, but I wanted to get this out of the way. When you're finished with your current projects, I'd probably have all my money back, so I'd like to reserve a commission slot until then if that's okay. It's a full sheet commission for Jun Kazama from Tekken in her current attire. I can be specific with a few attacks and such if that will help.

Jed

Re: Cvs The abstract Commission/Sprite Thread
#46  August 25, 2013, 05:50:39 pm
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always like it when ppl come up with original stuff XD
Next Gen IX
Spoiler: "The Next Gen IX is here" (click to see content)
my stuff is open sources to all just minus my 100% original chars example dragon sword and other 100% original art work. But anything fan made is yours no permissions, credits, or restrictions necessary.

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Re: Cvs The abstract Commission/Sprite Thread
#47  August 25, 2013, 06:20:44 pm
oh man, your sprites are amazing!!
Re: Cvs The abstract Commission/Sprite Thread
#48  October 15, 2013, 08:04:44 pm
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\

YULP!
Re: Cvs The abstract Commission/Sprite Thread
#49  October 15, 2013, 08:10:52 pm
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palette is too dark and it looks vertically crushed compared to the original image but it is v nice otherwise

     Posted: October 15, 2013, 08:16:03 pm
also it would've looked better if you rotated it so her body would be on a flat line on the floor (like a normal liedown sprite)
Re: Cvs The abstract Commission/Sprite Thread
#50  October 17, 2013, 04:09:09 am
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Re: Cvs The abstract Commission/Sprite Thread
#51  October 17, 2013, 04:21:03 am
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Well now! That looks pretty darn sharp, if I do say so myself.
Re: Cvs The abstract Commission/Sprite Thread
#52  October 17, 2013, 04:56:36 am
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Pretty good sprite, but the shading on her face looks very inconsistent compared to how the rest of her body is shaded like.

Shit
Re: Cvs The abstract Commission/Sprite Thread
#53  October 17, 2013, 08:41:04 am
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Another awesome sprite, Craig but...:
- Lower chest&abs seems out of the place. Alisa's dress is pretty tight, so it would not allow folds.
- Her left leg seems longer than her right one. But it seems more a shading thing(it sometimes happens)

Aside this, it's as usual, an awesome sprite :D
I swear there was something cool here!!
Re: Cvs The abstract Commission/Sprite Thread
#54  October 17, 2013, 05:08:46 pm
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neireo flamining heel kick concept

Re: Cvs The abstract Commission/Sprite Thread
#55  October 17, 2013, 05:55:39 pm
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are you going to address any of the feedback people posted
Re: Cvs The abstract Commission/Sprite Thread
#56  October 17, 2013, 06:16:35 pm
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Alisa stocking is bigger in the other that why the legs seem too look bigger when its not and titlin i dont really feel like correcting the color really
Re: Cvs The abstract Commission/Sprite Thread
#57  October 17, 2013, 07:14:37 pm
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erm



Pretty good sprite, but the shading on her face looks very inconsistent compared to how the rest of her body is shaded like.
It does look different (i.e. Closer to SFA style), but I must admit, CVSNB is pretty good at drawing faces in this style :2thumbsup:
Last Edit: October 17, 2013, 07:19:58 pm by walt
Re: Cvs The abstract Commission/Sprite Thread
#58  October 17, 2013, 07:30:12 pm
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DAmn thx for correcting that XD

      Posted: October 21, 2013, 04:58:53 pm
COMMISSION

Taking two free suggestion today! any ideas?
Last Edit: October 21, 2013, 05:01:11 pm by C.v.s The Abstract
Re: Cvs The abstract Commission/Sprite Thread
#59  October 21, 2013, 05:07:23 pm
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Captain Planet/Dig Dug (NXC design)?
Re: Cvs The abstract Commission/Sprite Thread
#60  October 21, 2013, 05:18:06 pm
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SOLID SNAKE