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SF2 Sean by mugenmonkey (Read 26409 times)

Started by mugenmonkey, November 18, 2013, 06:21:50 pm
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SF2 Sean by mugenmonkey
#1  November 18, 2013, 06:21:50 pm
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Re: SF2 Sean by mugenmonkey
#2  November 18, 2013, 08:38:19 pm
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sadly this is the spriteswap of the sf2 dan,with one deleted move
anyway sprites are quacking nice,but you have spriteswaped epic character
Re: SF2 Sean by mugenmonkey
#3  November 18, 2013, 09:02:31 pm
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sadly this is the spriteswap of the sf2 dan,with one deleted move
anyway sprites are quacking nice,but you have spriteswaped epic character

since no one made a sean for sf2 i had to do it myself from a standard character instead of starting from scratch and thanks :)
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Re: SF2 Sean by mugenmonkey
#4  November 19, 2013, 12:42:58 am
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Looking from the screenshots, it looks like the sprites for Sean are misaligned.
Re: SF2 Sean by mugenmonkey
#5  November 19, 2013, 12:50:47 am
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I really like the concept here. But design wise, Sean is a sleeker, younger shotoboy. Having his head on a yellowed out SF2 Ryu body looks... odd. Ryu's design in SF2 is a little too buff for Sean's style I say the sprites should be edited furthermore to reflect that design element.

Interesting idea though.
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Re: SF2 Sean by mugenmonkey
#6  November 19, 2013, 01:05:25 am
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Sean's build is quite similar to Ryu and Ken. He was a head swap after all.

Last Edit: November 19, 2013, 01:10:14 am by Rosh
Re: SF2 Sean by mugenmonkey
#7  November 19, 2013, 01:08:49 am
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sean is a ryu/ken headswap in sf3, so it makes sense he'd also be one in sf2. the yellow colors need work, they look... bad. the head looks alright however.
Re: SF2 Sean by mugenmonkey
#8  November 19, 2013, 01:09:26 am
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Sean's build is quite similar to Ryu and Ken.

True. But he is a little smaller. It's kinda like comparing someone who is 220lbs and at 15% bodyfat to someone who is 205lbs and 10% bodyfat. OK, now I'm getting a little ridiculous in my comparisons. :omg:

I think what makes these SF2 edits look a little odd is the yellow: The color makes Sean's midsection and torso a little too bloated. perhaps if those were edited just a little??

sean is a ryu/ken headswap in sf3, so it makes sense he'd also be one in sf2. the yellow colors need work, they look... bad. the head looks alright however.

THIS. Exactly. I just noticed this post right after I submitted mine. It really is the yellow.
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I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: SF2 Sean by mugenmonkey
#9  November 19, 2013, 01:13:34 am
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sean is a ryu/ken headswap in sf3, so it makes sense he'd also be one in sf2. the yellow colors need work, they look... bad. the head looks alright however.

I guess I can take care of this. This character seems pretty well done, pretty nice idea actually and quite clever since Sean is a headswap as stated. The head is pretty nicely done, it fits the style pretty well.
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Re: SF2 Sean by mugenmonkey
#10  November 19, 2013, 08:28:19 am
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sean is a ryu/ken headswap in sf3, so it makes sense he'd also be one in sf2. the yellow colors need work, they look... bad. the head looks alright however.

I guess I can take care of this. This character seems pretty well done, pretty nice idea actually and quite clever since Sean is a headswap as stated. The head is pretty nicely done, it fits the style pretty well.

Thanks for the feedback everyone, realize this is just a quick sprite edit and a little bit of fun on the side. If anyone would like to edit SF2 Sean you have my full agreement to go through with it.
You must defeat my Monkey Paw to stand a chance!
Re: SF2 Sean by mugenmonkey
#11  November 19, 2013, 12:25:23 pm
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sean is a ryu/ken headswap in sf3, so it makes sense he'd also be one in sf2. the yellow colors need work, they look... bad. the head looks alright however.

I guess I can take care of this. This character seems pretty well done, pretty nice idea actually and quite clever since Sean is a headswap as stated. The head is pretty nicely done, it fits the style pretty well.

Thanks for the feedback everyone, realize this is just a quick sprite edit and a little bit of fun on the side. If anyone would like to edit SF2 Sean you have my full agreement to go through with it.

so I can use your character?
it will be my pleasure...
Re: SF2 Sean by mugenmonkey
#12  November 19, 2013, 01:55:40 pm
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The colors aren't a probrem really, since that could be fixed via palettes. It passed long time since someone made an edit of SF2 chars, so I appretiate your effort here, good job on Sean :thumbsup: downloading now

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Re: SF2 Sean by mugenmonkey
#13  November 19, 2013, 02:13:06 pm
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...............dan :???:
I think you're making DAN better.
dan_by_street_spriter-d322rgre
I am Chinese!打倒一切洋奴,慕洋犬和港台毒!
Last Edit: November 19, 2013, 05:22:35 pm by 9mb
Re: SF2 Sean by mugenmonkey
#14  November 19, 2013, 02:34:37 pm
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The colors aren't a probrem really, since that could be fixed via palettes. It passed long time since someone made an edit of SF2 chars, so I appretiate your effort here, good job on Sean :thumbsup: downloading now

I have abit of trouble with palettes because I use paint to edit sprites, but as soon I add the sprite to a character it changes into odd inverted colours (black green and pink,) ugly colours really which dont have nothing to do with the character here's an example:



P.S. This will be my next character in the making!
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Re: SF2 Sean by mugenmonkey
#15  November 19, 2013, 03:10:06 pm
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You should contact Guile_N_Roll about Sean and Evil Ryu, He'd probably make use of these sprites and make great characters with them.
Re: SF2 Sean by mugenmonkey
#16  November 19, 2013, 05:34:48 pm
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As far as the gi colors go, Ken's SSF2T start button palette might give you a good base to work from.
Re: SF2 Sean by mugenmonkey
#17  November 19, 2013, 05:50:32 pm
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Re: SF2 Sean by mugenmonkey
#18  November 19, 2013, 05:55:42 pm
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That evil ryu looks ill
Re: SF2 Sean by mugenmonkey
#19  November 19, 2013, 06:04:59 pm
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  • A frame here, a pixel there.
Re: SF2 Sean by mugenmonkey
#20  November 19, 2013, 07:11:53 pm
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got a link for ken masters??
Don't have a link for a Mugen version handy, but here's a screenshot of the palette I was referring to. You could copy the color values from it. In general when you're shading something yellow, you want to make the shadows a bit toward the orange/brown side, like you see there.

sorted ;) so ive fixed the whole inverted colour problem but now the sprites have gone invisible in-game but everything goes well in fighter factory.
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Last Edit: November 19, 2013, 07:17:12 pm by mugenmonkey